Transformations

object Transformations

Streaming and buffer transformations

Functions

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fun cosine(normalization: DctNormalization = DctNormalization.STANDARD_DCT_I, direction: TransformType = TransformType.FORWARD): SuspendBufferTransform<Double, Double>
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fun fourier(normalization: DftNormalization = DftNormalization.STANDARD, direction: TransformType = TransformType.FORWARD): SuspendBufferTransform<Complex, Complex>
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fun hadamard(direction: TransformType = TransformType.FORWARD): SuspendBufferTransform<Double, Double>
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fun realFourier(normalization: DftNormalization = DftNormalization.STANDARD, direction: TransformType = TransformType.FORWARD): SuspendBufferTransform<Double, Complex>
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fun sine(normalization: DstNormalization = DstNormalization.STANDARD_DST_I, direction: TransformType = TransformType.FORWARD): SuspendBufferTransform<Double, Double>

Sources

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