Co-authored-by: Iaroslav Postovalov <38042667+CommanderTvis@users.noreply.github.com>
12 KiB
Tutorial
The main goal of this tutorial is to show the main capabilities of the visualization instrument.
The simple visualization can be made with function main
. (this part will be supplemented)
import kotlinx.html.div
import space.kscience.dataforge.context.Context
import space.kscience.visionforge.html.ResourceLocation
import space.kscience.visionforge.solid.*
import java.nio.file.Paths
fun main(){
val context = Context{
plugin(Solids)
}
context.makeVisionFile (
Paths.get("nameFile.html"),
resourceLocation = ResourceLocation.EMBED
){
div {
//first vision
vision {
solid {
//solids which you want to visualize
}
}
//second vision
vision {
solid {
//solids which you want to visualize
}
}
}
}
}
Solids properties
We will analyze which basic properties solids have using box
solid.
Basic properties:
opacity
- It is set infloat
. It takes on values from 0 to 1, which represent percents of solid opacity. It's initial value is 1.color
- It can be specified asInt
,String
, or as threeUbytes
, which represent color inrgb
. Elementally, the solid will havegreen
color.rotation
- it's the point, which sets rotations along axes. Initially, the value isPoint3D(0, 0, 0)
. Changingx
coordinate of the point, you make pivot aroundx axis
. The same for other coordinates: changingy
- pivot aroundy axis
, changingz
- pivot aroundz axis
.- position, which is given by values
x
,y
,z
. Initial values arex = 0
,y = 0
,z = 0
. The coordinate system is Cartesian. It's elemental position is this - verticaly
axis and horizontalOxz
plane.
Let's see how properties are set in solids.
The small box
will have elemental values of properties. If you don't set properties, it will have the same position
, color
, rotation
, and opacity
values.
You can see that box
take four values. Later, we will discuss what they do in more detail. Now, it does not really matter.
box(10, 10, 10, name = "small box"){
x = 0
y = 0
z = 0
opacity = 1 //100% opacity
color("red") //as string
rotation = Point3D(0, 0, 0)
}
The big box
will have properties with custom values.
box(40, 40, 40, name = "big box"){
x = 20
y = 10
z = 60
opacity = 0.5 //50% opacity
color(0u, 179u, 179u) //color in rgb
rotation = Point3D(60, 80, 0)
}
If we compare these boxes, we will see all differences.
Here is the function main
with both boxes.
fun main(){
val context = Context{
plugin(Solids)
}
context.makeVisionFile (
Paths.get("customFile.html"),
resourceLocation = ResourceLocation.EMBED
){
div {
vision {
solid {
box(10, 10, 10, name = "small box"){
x = 0
y = 0
z = 0
opacity = 1 //100% opacity
color("red") //as string
rotation = Point3D(0, 0, 0)
}
box(40, 40, 40, name = "big box"){
x = 20
y = 10
z = 60
opacity = 0.5 //50% opacity
color(0u, 179u, 179u) //rgb
rotation = Point3D(60, 80, 0)
}
}
}
}
}
}
There is plenty of other properties, especially of those, which you can create by yourself. Here we mention just small part.
Basic Solids
Now, let's see which solids can be visualized:
1) PolyLine
It's scarcely a solid, but it can be visualized, so we mention it.
polyline
build lines, obviously. Let's take a look at it's work.
polyline
requires two values - points
, and name
:
points
is avararg
withPoint3D
type. It takes pairs of points, which you want to connect.name
is an identifier of any solid, but in this case it is an identifier ofpolyline
. It's type isString
. This value can be required by any solid; you can set it, you can not to set it, but without you won't be able to control solid, since it won't be inherited.
This is an example of polyline with other solid box
:
box(100, 100, 100, name = "box"){
x = -10
y = -10
z = -10
opacity = 0.4
}
polyline(Point3D(30, 20, 10), Point3D(30, -100, 30), Point3D(30, -100, 30), Point3D(50, -100, 30), name = "polyline"){
color("red")
}
2) Box
First thing which has to be mentioned is that box
takes four values: box(x, y, z, name)
x
- x-axis length of thebox
y
- y-axis length of thebox
z
- z-axis length of thebox
These values have Float
type.
x
, y
, and z
are necessary values, which cannot be ignored. You have to set them.
name
-box
'es identifier. You've already met it.
Let's create just usual box
with equal ribs.
box(50, 50, 50, name = "box") {
color("pink")
}
Now, let's make box
with bigger y
value.
box(10, 25, 10, name = "high box") {
color("black")
}
As you can see, only rib of y-axis
differs from other ribs.
For final trial, let's create box
with bigger x
value.
box(65, 40, 40, name = "wide box") {
x = 0
y = 0
z = 0
color("black")
}
Predictably, only the x-axis
rib is bigger than other ribs.
3) Sphere
It takes in two values: radius
, and name
.
We bring you to mind that name
is a general value for all solids, so do not wonder, since all solids need their own identifier.
As for radius
, it has Float
type, and, as you can guess, it sets the radius of the sphere which will be created.
sphere(50, name = "sphere") {
x = 0
y = 0
z = 0
opacity = 0.9
color("blue")
}
4) Hexagon
It is solid which has six edges. It is set by eight values: node1
,..., node8
. They all have Point3D
type, so they are just points, vertices.
Six edges are these:
- Edge with vertices
node1
,node4
,node3
,node2
- Edge with vertices
node1
,node2
,node6
,node5
- Edge with vertices
node2
,node3
,node7
,node6
- Edge with vertices
node4
,node8
,node7
,node3
- Edge with vertices
node1
,node5
,node8
,node4
- Edge with vertices
node8
,node5
,node6
,node7
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
Let's make classic parallelepiped.
hexagon(
Point3D(25, 30, 25),
Point3D(35, 30, 25),
Point3D(35, 30, 15),
Point3D(25, 30, 15),
Point3D(30, 18, 20),
Point3D(40, 18, 20),
Point3D(40, 18, 10),
Point3D(30, 18, 10),
name = "classic hexagon"){
color("green")
}
Now, let's make a custom hexagon.
hexagon(
Point3D(5, 30, 5),
Point3D(24, 30, 8),
Point3D(20, 30, -10),
Point3D(5, 30, -7),
Point3D(8, 16, 0),
Point3D(12, 16, 0),
Point3D(10, 16, -5),
Point3D(6.5, 12, -3),
name = "custom_hexagon"
) {
color("brown")
}
3) Cone
It takes in six values: bottomRadius
, height
, upperRadius
, startAngle
, angle
, and name
.
Obviously, bottomRadius
is responsible for the radius of a bottom base, and height
sets the height of a cone along the z-axis
.
As it takes such values as upperRadius
, startAngle
, angle
, cone
can build not only usual cones, but also cone segments. Initially, upperRadius
will have 0.0
value, startAngle
- 0f
, angle
- PI2
, so if you don't set them, you'll get just a simple cone.
Setting upperRadius
, you make a frustum cone, since it sets a radius of the upper base of a cone. Set startAngle
, and angle
let to cut off segments by planes perpendicular to the base. startAngle
- an angle, starting with which segment will be left, angle
- an angle of cone, which will be set from startAngle
.
Let's build a classic cone:
cone(60, 80, name = "cone") {
color("beige")
}
First of all, we have to try to build a frustum cone:
cone(60, 80, name = "cone") {
color(0u, 40u, 0u)
}
Now, we need to make a try to build a cone segment:
cone(60, 80, angle = PI, name = "cone") {
color(0u, 0u, 200u)
}
Finally, the segment of frustum cone is left for a try:
cone(60, 100, 20, PI*3/4, angle = PI/3, name = "cone") {
color(190u, 0u, 0u)
}
4) Cone Surface
This solid is set by seven values:bottomOuterRadius
, bottomInnerRadius
, height
, topOuterRadius
, topInnerRadius
, startAngle
, and angle
.
In addition to height
, startAngle
, and angle
, which work as they work in cone
, there are some new values.
bottomOuterRadius
, and bottomInnerRadius
set properties of the bottom circle, topOuterRadius
, topInnerRadius
- of the upper circle. They have no initial value, so that means they have to be set.
Generally, cone
, and coneSurface
buildings work in the same way, it's possible to make coneSurface
's fragments as in cone
Let's build usual cone surface with almost all properties set:
coneSurface(60, 50, 30, 10, 100, name = "cone surface") {
color("red")
rotation = Point3D(2, 50, -9)
}
Now, let's create a cone surface and set all it's properties:
coneSurface(30, 25, 10, 10, 8,0f, pi*3/4, name = "cone surface") {
color("fuchsia")
rotation = Point3D(2, 50, -9)
}
5) Cylinder
This solid is set by radius
, and height
. As you can see by accepting values, there's no option of building fragments of cylinders.
Here's a demonstration of a cylinder:
cylinder(40, 100, "cylinder"){
rotation = Point3D(40, 0, 0)
color("indigo")
}
6) Tube
tube
takes in radius
, height
, innerRadius
, startAngle
, angle
, and name
. All values are familiar from cone
, and coneSurface
solids.
Here is an example of classic tube:
tube(50, 40, 20, name = "usual tube"){
opacity = 0.4
}
This is an example of tube fragment:
tube(50, 40, 20, 0f, PI, name = "fragmented tube"){
color("white")
}
7) Extruded
extruded
is set by two values: shape
, and layer
.
shape
is a value ofList<Point2D>
type. It's just a list of all points of the solid.shape
has to consist of not less than two points!layer
isMutableList
types variable. (here is a sentence with a description of the work of this function). The amount oflayer
-s has to be more than one