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0.5.2-dev-1 Pre-Release
released this
2026-02-01 13:50:53 +03:00 | 0 commits to dev since this releaseAdded
- Plotly implementation and demo for Kotlin/Wasm
- Wasm targets for plotly-kt and visionforge-core/solid
Changed
- Order of arguments in Plotly-kt for js plotDiv functions
Fixed
- Plotly-kt js demo
Downloads
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0.5.1 Stable
released this
2026-01-10 20:06:08 +03:00 | 0 commits to main since this release0.5.1 - 2026-01-10
Changed
- Kotlin 2.3
Fixed
- Fix DSLMarker annotations for builders
- Flaky test
- Fix the problem where property listeners do not react on property child node changes
- Plotly plot title now writes proper field
Downloads
-
0.5.0 Stable
released this
2025-03-21 10:41:28 +03:00 | 31 commits to main since this releaseAdded
- Plotly refactored on top of visionforge/server. Now it is called
plotly-kt. Version follows general VisionForge version.
Changed
- Simplified Vision and VisionGroup logic. Observation logic moved out.
- Use
Namefor child designation andPathfor tree access - The default intensity for AmbientLight is 1.0. The intensity scale for Three-js is 3.0.
Removed
- VisionChildren and VisionProperties
Fixed
- Vision server now automatically switches to WSS protocol for updates if incoming protocol is HTTPS
- Issue with track removal in muon monitor demo.
Downloads
- Plotly refactored on top of visionforge/server. Now it is called
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0.2.0 Stable
released this
2022-01-24 09:44:18 +03:00 | 236 commits to main since this releaseAdded
- Server module
- Change collector
- Customizable accessors for colors
- SphereLayer solid
- Hexagon interface and GenericHexagon implementation (Box inherits Hexagon)
- Increased the default detail level for spheres and cones to 32
- Simple clipping for Solids in ThreeJs
- Markdown module
- Tables module
Changed
- Vision does not implement ItemProvider anymore. Property changes are done via
getProperty/setPropertyandpropertydelegate. - Point3D and Point2D are made separate classes instead of expect/actual (to split up different engines.
- JavaFX support moved to a separate module
- Threejs support moved to a separate module
- [Format breaking change!] Stylesheets are moved into properties under
@stylesheetkey - VisionGroup builder accepts
nullas name for statics instead of"" - gdml sphere is rendered as a SphereLayer instead of Sphere (#35)
- Tube is replaced by more general ConeSurface
- position, rotation and size moved to properties
- prototypes moved to children
- Immutable Solid instances
- Property listeners are not triggered if there are no changes.
- Feedback websocket connection in the client.
Deprecated
Removed
- Primary modules dependencies on UI
Fixed
- Version conflicts
Downloads
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0.2.0-dev-22 Pre-Release
released this
2021-07-17 11:04:22 +03:00 | 393 commits to main since this releaseAdded
- Server module
- Change collector
- Customizable accessors for colors
- SphereLayer solid
- Hexagon interface and GenericHexagon implementation (Box inherits Hexagon)
- Increased the default detail level for spheres and cones to 32
- Simple clipping for Solids in ThreeJs
Changed
- Vision does not implement ItemProvider anymore. Property changes are done via
getProperty/setPropertyandpropertydelegate. - Point3D and Point2D are made separate classes instead of expect/actual (to split up different engines.
- JavaFX support moved to a separate module
- Threejs support moved to a separate module
- [Format breaking change!] Stylesheets are moved into properties under
@stylesheetkey - VisionGroup builder accepts
nullas name for statics instead of"" - gdml sphere is rendered as a SphereLayer instead of Sphere (#35)
- Tube is replaced by more general ConeSurface
- position, rotation and size moved to properties
- prototypes moved to children
- Immutable Solid instances
- Property listeners are not triggered if there are no changes.
- Feedback websocket connection in the client.
Deprecated
Removed
- Primary modules dependencies on UI
Fixed
- Version conflicts
Downloads
-
v0.1.5-dev Pre-Release
released this
2020-08-08 17:41:42 +03:00 | 554 commits to main since this release- Framework for a multi-platform universal scene rendering
- Fully functional 3d rendering in Kotlin-JS (based on three-js wrapper)
- Styling system
- Templating system for 3d scenes
- Dynamic node rendering based on property changes
- Scene tree viewer
- Properties viewer and editor
- Basic geometry primitives
- GDML parser integration and demo
- Full-stack muon monitor demo
Downloads