44 lines
1.3 KiB
Markdown
44 lines
1.3 KiB
Markdown
# Hierarchy
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![](../docs/images/hierarchy.png)
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### Vision
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* function `getPropertyValue(name: Name, inherit: Boolean = false, includeStyles: Boolean = true, includeDefaults: Boolean = true)` - get property value with given layer flags.
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* function `setProperty(name: Name, item: Any?)` - a convenient method to set property node or value. If `item` is null, then node is removed, not a value
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Sets the `item` property to the element with the `name` identification.
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### VisionBase
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Basic vision implementation
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### VisionGroup
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A group of Visions.
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### MutableVisionGroup
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Mutable version of VisionGroup.
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low structure changes of this group. Unconsumed changes are discarded.
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### Solid
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Interface for 3-dimensional Vision.
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### SolidGroup
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* function `getPrototype(name: Name)` - get a prototype redirecting the request to the parent if prototype is not found. If prototype is a ref, then it is unfolded automatically.
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* function `prototypes(builder: VisionContainerBuilder<Solid>.() -> Unit)` - create or edit prototype node as a group.
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### SolidReferenceGroup
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A reference Solid to reuse a template object.
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### RootVisionGroup
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Non-serializable root group used to propagate manager to its children.
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* function Vision.root(manager: VisionManager) - designate this [VisionGroup] as a root group and assign a [VisionManager] as its parent.
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