Performance optimization

This commit is contained in:
Alexander Nozik 2022-08-23 12:06:27 +03:00
parent 75540a078f
commit 25fc143363
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GPG Key ID: F7FCF2DD25C71357
7 changed files with 85 additions and 70 deletions

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@ -3,7 +3,7 @@ plugins {
// id("org.jetbrains.kotlinx.kover") version "0.5.0" // id("org.jetbrains.kotlinx.kover") version "0.5.0"
} }
val dataforgeVersion by extra("0.6.0-dev-13") val dataforgeVersion by extra("0.6.0-dev-15")
val fxVersion by extra("11") val fxVersion by extra("11")
allprojects{ allprojects{
@ -15,6 +15,7 @@ subprojects {
if (name.startsWith("visionforge")) apply<MavenPublishPlugin>() if (name.startsWith("visionforge")) apply<MavenPublishPlugin>()
repositories { repositories {
mavenLocal()
maven("https://repo.kotlin.link") maven("https://repo.kotlin.link")
mavenCentral() mavenCentral()
maven("https://maven.jzy3d.org/releases") maven("https://maven.jzy3d.org/releases")

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@ -82,7 +82,6 @@ class Model(val manager: VisionManager) {
} }
event.track?.let { event.track?.let {
tracks.polyline(*it.toTypedArray(), name = "track[${event.id}]") { tracks.polyline(*it.toTypedArray(), name = "track[${event.id}]") {
thickness = 4
color.set("red") color.set("red")
} }
} }

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@ -11,12 +11,12 @@ import space.kscience.visionforge.solid.plus
class SC1( class SC1(
val name: String, val name: String,
val center: Point3D, val center: Point3D,
val xSize: Float = PIXEL_XY_SIZE, val ySize: Float = PIXEL_XY_SIZE, val zSize: Float = PIXEL_Z_SIZE val xSize: Float = PIXEL_XY_SIZE, val ySize: Float = PIXEL_XY_SIZE, val zSize: Float = PIXEL_Z_SIZE,
) )
class SC16( class SC16(
val name: String, val name: String,
val center: Point3D val center: Point3D,
) { ) {
/** /**
@ -28,73 +28,86 @@ class SC16(
val y: Double val y: Double
when (index) { when (index) {
7 -> { 7 -> {
x = 1.5 * Monitor.PIXEL_XY_SPACING; x = 1.5 * Monitor.PIXEL_XY_SPACING
y = 1.5 * Monitor.PIXEL_XY_SPACING; y = 1.5 * Monitor.PIXEL_XY_SPACING
} }
4 -> { 4 -> {
x = 0.5 * Monitor.PIXEL_XY_SPACING; x = 0.5 * Monitor.PIXEL_XY_SPACING
y = 1.5 * Monitor.PIXEL_XY_SPACING; y = 1.5 * Monitor.PIXEL_XY_SPACING
} }
6 -> { 6 -> {
x = 1.5 * Monitor.PIXEL_XY_SPACING; x = 1.5 * Monitor.PIXEL_XY_SPACING
y = 0.5 * Monitor.PIXEL_XY_SPACING; y = 0.5 * Monitor.PIXEL_XY_SPACING
} }
5 -> { 5 -> {
x = 0.5 * Monitor.PIXEL_XY_SPACING; x = 0.5 * Monitor.PIXEL_XY_SPACING
y = 0.5 * Monitor.PIXEL_XY_SPACING; y = 0.5 * Monitor.PIXEL_XY_SPACING
} }
3 -> { 3 -> {
x = -1.5 * Monitor.PIXEL_XY_SPACING; x = -1.5 * Monitor.PIXEL_XY_SPACING
y = 1.5 * Monitor.PIXEL_XY_SPACING; y = 1.5 * Monitor.PIXEL_XY_SPACING
} }
0 -> { 0 -> {
x = -0.5 * Monitor.PIXEL_XY_SPACING; x = -0.5 * Monitor.PIXEL_XY_SPACING
y = 1.5 * Monitor.PIXEL_XY_SPACING; y = 1.5 * Monitor.PIXEL_XY_SPACING
} }
2 -> { 2 -> {
x = -1.5 * Monitor.PIXEL_XY_SPACING; x = -1.5 * Monitor.PIXEL_XY_SPACING
y = 0.5 * Monitor.PIXEL_XY_SPACING; y = 0.5 * Monitor.PIXEL_XY_SPACING
} }
1 -> { 1 -> {
x = -0.5 * Monitor.PIXEL_XY_SPACING; x = -0.5 * Monitor.PIXEL_XY_SPACING
y = 0.5 * Monitor.PIXEL_XY_SPACING; y = 0.5 * Monitor.PIXEL_XY_SPACING
} }
11 -> { 11 -> {
x = -1.5 * Monitor.PIXEL_XY_SPACING; x = -1.5 * Monitor.PIXEL_XY_SPACING
y = -1.5 * Monitor.PIXEL_XY_SPACING; y = -1.5 * Monitor.PIXEL_XY_SPACING
} }
8 -> { 8 -> {
x = -0.5 * Monitor.PIXEL_XY_SPACING; x = -0.5 * Monitor.PIXEL_XY_SPACING
y = -1.5 * Monitor.PIXEL_XY_SPACING; y = -1.5 * Monitor.PIXEL_XY_SPACING
} }
10 -> { 10 -> {
x = -1.5 * Monitor.PIXEL_XY_SPACING; x = -1.5 * Monitor.PIXEL_XY_SPACING
y = -0.5 * Monitor.PIXEL_XY_SPACING; y = -0.5 * Monitor.PIXEL_XY_SPACING
} }
9 -> { 9 -> {
x = -0.5 * Monitor.PIXEL_XY_SPACING; x = -0.5 * Monitor.PIXEL_XY_SPACING
y = -0.5 * Monitor.PIXEL_XY_SPACING; y = -0.5 * Monitor.PIXEL_XY_SPACING
} }
15 -> { 15 -> {
x = 1.5 * Monitor.PIXEL_XY_SPACING; x = 1.5 * Monitor.PIXEL_XY_SPACING
y = -1.5 * Monitor.PIXEL_XY_SPACING; y = -1.5 * Monitor.PIXEL_XY_SPACING
} }
12 -> { 12 -> {
x = 0.5 * Monitor.PIXEL_XY_SPACING; x = 0.5 * Monitor.PIXEL_XY_SPACING
y = -1.5 * Monitor.PIXEL_XY_SPACING; y = -1.5 * Monitor.PIXEL_XY_SPACING
} }
14 -> { 14 -> {
x = 1.5 * Monitor.PIXEL_XY_SPACING; x = 1.5 * Monitor.PIXEL_XY_SPACING
y = -0.5 * Monitor.PIXEL_XY_SPACING; y = -0.5 * Monitor.PIXEL_XY_SPACING
} }
13 -> { 13 -> {
x = 0.5 * Monitor.PIXEL_XY_SPACING; x = 0.5 * Monitor.PIXEL_XY_SPACING
y = -0.5 * Monitor.PIXEL_XY_SPACING; y = -0.5 * Monitor.PIXEL_XY_SPACING
} }
else -> throw Error();
else -> throw Error()
} }
val offset = Point3D(-y, x, 0)//rotateDetector(Point3D(x, y, 0.0)); val offset = Point3D(-y, x, 0)//rotateDetector(Point3D(x, y, 0.0));
val pixelName = "${name}_${index}" val pixelName = "${name}_${index}"
@ -137,7 +150,7 @@ object Monitor {
.mapNotNull { line -> .mapNotNull { line ->
if (line.startsWith(" ")) { if (line.startsWith(" ")) {
val split = line.trim().split("\\s+".toRegex()) val split = line.trim().split("\\s+".toRegex())
val detectorName = split[1]; val detectorName = split[1]
val x = split[4].toDouble() - 500 val x = split[4].toDouble() - 500
val y = split[5].toDouble() - 500 val y = split[5].toDouble() - 500
val z = 180 - split[6].toDouble() val z = 180 - split[6].toDouble()

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@ -165,6 +165,8 @@ public abstract class AbstractVisionProperties(
return properties!! return properties!!
} }
private val descriptorCache = HashMap<Name, MetaDescriptor?>()
override fun getValue( override fun getValue(
name: Name, name: Name,
inherit: Boolean?, inherit: Boolean?,
@ -172,7 +174,7 @@ public abstract class AbstractVisionProperties(
): Value? { ): Value? {
own?.get(name)?.value?.let { return it } own?.get(name)?.value?.let { return it }
val descriptor = descriptor?.get(name) val descriptor = descriptor?.let { descriptor -> descriptorCache.getOrPut(name) { descriptor[name] } }
val stylesFlag = includeStyles ?: descriptor?.usesStyles ?: true val stylesFlag = includeStyles ?: descriptor?.usesStyles ?: true
if (stylesFlag) { if (stylesFlag) {

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@ -24,15 +24,19 @@ public object ThreeCanvasLabelFactory : ThreeFactory<SolidLabel> {
override fun build(three: ThreePlugin, vision: SolidLabel, observe: Boolean): Object3D { override fun build(three: ThreePlugin, vision: SolidLabel, observe: Boolean): Object3D {
val canvas = document.createElement("canvas") as HTMLCanvasElement val canvas = document.createElement("canvas") as HTMLCanvasElement
val context = canvas.getContext("2d") as CanvasRenderingContext2D canvas.getContext("2d").apply {
context.font = "Bold ${vision.fontSize}pt ${vision.fontFamily}" this as CanvasRenderingContext2D
context.fillStyle = vision.properties.getValue(SolidMaterial.MATERIAL_COLOR_KEY, false, true)?.value ?: "black" font = "Bold ${vision.fontSize}pt ${vision.fontFamily}"
context.textBaseline = CanvasTextBaseline.MIDDLE fillStyle = vision.properties.getValue(
val metrics = context.measureText(vision.text) SolidMaterial.MATERIAL_COLOR_KEY,
//canvas.width = metrics.width.toInt() inherit = false,
includeStyles = true
)?.value ?: "black"
context.fillText(vision.text, (canvas.width - metrics.width) / 2, 0.5 * canvas.height) textBaseline = CanvasTextBaseline.MIDDLE
val metrics = measureText(vision.text)
//canvas.width = metrics.width.toInt()
fillText(vision.text, (canvas.width - metrics.width) / 2, 0.5 * canvas.height)
}
// canvas contents will be used for a texture // canvas contents will be used for a texture

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@ -93,22 +93,17 @@ public object ThreeMaterials {
* Compute color * Compute color
*/ */
public fun Meta.threeColor(): Color? { public fun Meta.threeColor(): Color? {
if (isEmpty()) return null value?.let { value ->
val value = value return when {
return if (isLeaf) {
when {
value == null -> null
value === Null -> null value === Null -> null
value.type == ValueType.NUMBER -> Color(value.int) value.type == ValueType.NUMBER -> Color(value.int)
else -> Color(value.string) else -> Color(value.string)
} }
} else {
Color(
getValue(Colors.RED_KEY.asName())?.int ?: 0,
getValue(Colors.GREEN_KEY.asName())?.int ?: 0,
getValue(Colors.BLUE_KEY.asName())?.int ?: 0
)
} }
val red = getValue(Colors.RED_KEY.asName())?.int
val green = getValue(Colors.GREEN_KEY.asName())?.int
val blue = getValue(Colors.BLUE_KEY.asName())?.int
return if (red == null && green == null && blue == null) null else Color(red ?: 0, green ?: 0, blue ?: 0)
} }
public fun ColorAccessor.threeColor(): Color? { public fun ColorAccessor.threeColor(): Color? {

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@ -16,17 +16,18 @@ public object ThreeReferenceFactory : ThreeFactory<SolidReference> {
override val type: KClass<SolidReference> = SolidReference::class override val type: KClass<SolidReference> = SolidReference::class
private fun Object3D.replicate(): Object3D { private fun Object3D.replicate(): Object3D = when {
return when { isMesh(this) -> Mesh(geometry, material).also {
isMesh(this) -> Mesh(geometry, material).also { //clone geometry
it.applyMatrix4(matrix) it.material.cached = true
} it.applyMatrix4(matrix)
else -> clone(false) }
}.also { obj: Object3D ->
obj.name = this.name else -> clone(false)
children.forEach { child: Object3D -> }.also { obj: Object3D ->
obj.add(child.replicate()) obj.name = this.name
} children.forEach { child: Object3D ->
obj.add(child.replicate())
} }
} }