2.8 KiB
Context-oriented mathematics
The problem
A known problem for implementing mathematics in statically-typed languages (but not only in them) is that different
sets of mathematical operators can be defined on the same mathematical objects. Sometimes there is no single way to
treat some operations, including basic arithmetic operations, on a Java/Kotlin Number
. Sometimes there are different ways to
define the same structure, such as Euclidean and elliptic geometry vector spaces over real vectors. Another problem arises when
one wants to add some kind of behavior to an existing entity. In dynamic languages those problems are usually solved
by adding dynamic context-specific behaviors at runtime, but this solution has a lot of drawbacks.
Context-oriented approach
One possible solution to these problems is to completely separate numerical representations from behaviors. One solution in Kotlin, is to define a separate class which represents some entity without any operations, for example a complex number:
data class Complex(val re: Double, val im: Double)
And then define a separate class or singleton, representing an operation on those complex numbers:
object ComplexOperations {
operator fun Complex.plus(other: Complex) = Complex(re + other.re, im + other.im)
operator fun Complex.minus(other: Complex) = Complex(re - other.re, im - other.im)
}
In Java, applying such external operations could be very cumbersome, but Kotlin has a unique feature which allows to treat this situation: extensions with receivers. So in Kotlin, an operation on complex number could be implemented as:
with(ComplexOperations) { c1 + c2 - c3 }
Kotlin also allows to create functions with receivers:
fun ComplexOperations.doSomethingWithComplex(c1: Complex, c2: Complex, c3: Complex) = c1 + c2 - c3
ComplexOperations.doComethingWithComplex(c1,c2,c3)
In fact, whole parts of a program may be run within a mathematical context or even multiple nested contexts.
In KMath, contexts are responsible not only for operations, but also for raw object creation and advanced features.
Other possibilities
An obvious candidate to get more or less the same functionality is the type-class, which allows one to bind a behavior to
a specific type without modifying the type itself. On the plus side, type-classes do not require explicit context
declaration, so the code looks cleaner. On the minus side, if there are different sets of behaviors for the same types,
it is impossible to combine them into one module. Also, unlike type-classes, context can have parameters or even
state. For example in KMath, sizes and strides for NDElement
or Matrix
could be moved to context to optimize
performance in case of a large amount of structures.