times

open operator override fun Matrix<Float>.times(value: Float): EjmlFloatMatrix<FMatrixRMaj>
open operator override fun Float.times(m: Matrix<Float>): EjmlFloatMatrix<FMatrixRMaj>
open operator override fun Point<Float>.times(value: Float): EjmlFloatVector<FMatrixRMaj>
open operator override fun Float.times(v: Point<Float>): EjmlFloatVector<FMatrixRMaj>