equalsVector

fun <V : Vector> V.equalsVector(space: GeometrySpace<V>, other: V, precision: Double = DEFAULT_PRECISION): Boolean(source)

Vector equality within given precision (using GeometrySpace.norm provided by the space


fun Float64Vector2D.equalsVector(other: Float64Vector2D, precision: Double = DEFAULT_PRECISION): Boolean(source)
fun Float64Vector3D.equalsVector(other: Float64Vector3D, precision: Double = DEFAULT_PRECISION): Boolean(source)

Vector equality using Euclidian L2 norm and given precision