0.2.0 #71
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README.md
26
README.md
@ -15,8 +15,13 @@
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* [About DataForge](#about-dataforge)
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* [About DataForge](#about-dataforge)
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* [Modules contained in this repository](#modules-contained-in-this-repository)
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* [Modules contained in this repository](#modules-contained-in-this-repository)
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* [visionforge-core](#visionforge-core)
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* [visionforge-core](#visionforge-core)
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* [visionforge-solid](#visionforge-solid)
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* [visionforge-fx](#visionforge-fx)
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* [visionforge-gdml](#visionforge-gdml)
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* [visionforge-gdml](#visionforge-gdml)
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* [visionforge-markdown](#visionforge-markdown)
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* [visionforge-plotly](#visionforge-plotly)
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* [visionforge-server](#visionforge-server)
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* [visionforge-solid](#visionforge-solid)
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* [visionforge-threejs](#visionforge-threejs)
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* [Visualization for External Systems](#visualization-for-external-systems)
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* [Visualization for External Systems](#visualization-for-external-systems)
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* [Demonstrations](#demonstrations)
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* [Demonstrations](#demonstrations)
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* [Simple Example - Solid Showcase](#simple-example---solid-showcase)
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* [Simple Example - Solid Showcase](#simple-example---solid-showcase)
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@ -75,6 +80,17 @@ The `visionforge-core` module also includes configuration editors for JS (in `js
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![](docs/images/class-diag-core.png)
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![](docs/images/class-diag-core.png)
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### visionforge-fx
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### visionforge-gdml
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GDML bindings for 3D visualization (to be moved to gdml project).
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### visionforge-markdown
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### visionforge-plotly
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### visionforge-server
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### visionforge-solid
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### visionforge-solid
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@ -95,14 +111,10 @@ The `prototypes` property tree is defined in `SolidGroup` class via `PrototypeHo
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##### Styles
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##### Styles
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`SolidGroup` has a `styleSheet` property that can optionally define styles at the Group's
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`VisionGroup` has a `styleSheet` property that can optionally define styles at the Group's
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level. Styles are applied to child (descendant) objects using `Vision.styles: List<String>` property.
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level. Styles are applied to child (descendant) objects using `Vision.styles: List<String>` property.
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### visionforge-threejs
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### visionforge-gdml
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GDML bindings for 3D visualization (to be moved to gdml project).
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## Visualization for External Systems
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## Visualization for External Systems
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@ -27,6 +27,7 @@ low structure changes of this group. Unconsumed changes are discarded.
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Interface for 3-dimensional Vision.
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Interface for 3-dimensional Vision.
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### SolidGroup
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### SolidGroup
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3D Visual Group with a container for templates visible inside this group. It has an interface `PrototypeHolder` which stands for being a container with prototype support.
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* function `getPrototype(name: Name)` - get a prototype redirecting the request to the parent if prototype is not found. If prototype is a ref, then it is unfolded automatically.
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* function `getPrototype(name: Name)` - get a prototype redirecting the request to the parent if prototype is not found. If prototype is a ref, then it is unfolded automatically.
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@ -34,10 +35,16 @@ Interface for 3-dimensional Vision.
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### SolidReferenceGroup
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### SolidReferenceGroup
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A reference Solid to reuse a template object.
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A class with `SolidReference` interface with reference `Solid`s for template objects reuse.
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### VisionGroupBase
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Abstract implementation of mutable group of `Vision`.
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### RootVisionGroup
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### RootVisionGroup
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Non-serializable root group used to propagate manager to its children.
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Non-serializable root group used to propagate manager to its children.
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* function Vision.root(manager: VisionManager) - designate this [VisionGroup] as a root group and assign a [VisionManager] as its parent.
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### MutableVisionGroup
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Just a mutable version of `VisionGroup`
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@ -2,22 +2,21 @@
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Inheritance is an ability of an element to transfer a pack of properties to its `children` elements 'wrapped inside'.
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Inheritance is an ability of an element to transfer a pack of properties to its `children` elements 'wrapped inside'.
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Properties have to be set in a specific order:
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Properties, which can be inherited by objects, are `styles`, `prototypes` (if the object is a reference), `inherit` (it stands for the presence of `parent` objects), and `defaults`.
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### Main properties' inheritance:
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* styles
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All values of `styles` property are contained in class `StyleSheet`, where they all are defined at `Group`s level. The `prototypes` property tree is defined in `SolidGroup` class via `PrototypeHolder` interface, and
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* parents
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`SolidReference` class helps to reuse a template object.
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The order of inheritance of properties is set in function `getPropertyValue` in `VisionBase` class.
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The order is this:
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* own styles
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* prototypes
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* parent
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* parent's styles
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* parent's styles
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* defaults
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* defaults
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As for `prototypes`, this property has to be set after styles, but before parents. So the order will be this:
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### Reference properties' inheritance:
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Let's take a closer look using a [Muon Monitor Visualization](../demo/muon-monitor/README.md).
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* styles
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* prototypes
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* parents
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* parent's styles
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* defaults
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------------------------
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Let's take a closer look using a [Muon Monitor Visualization](demo/muon-monitor/README.md).
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Running the demo, we will see this:
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Running the demo, we will see this:
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![](../docs/images/inheritance-1.png)
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![](../docs/images/inheritance-1.png)
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@ -31,15 +30,15 @@ On the right, there is a list with changeable properties.
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![](../docs/images/inheritance-properties.png)
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![](../docs/images/inheritance-properties.png)
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Properties, which can or cannot be inherited, are these:
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Properties, which can or cannot be inherited, are these:
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* `visible` - toggles the visibility of an element. To be exact, the invisibility of an element is inheritable.
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* `visible` – toggles the visibility of an element. To be exact, the invisibility of an element is inheritable.
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If a `parent` element is invisible, other elements are invisible as well, and they cannot be changed to visible mode.
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If a `parent` element is invisible, other elements are invisible as well, and they cannot be changed to visible mode.
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![](../docs/images/inheritance-2-1-1.png)
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![](../docs/images/inheritance-2-1-1.png)
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![](../docs/images/inheritance-2-1-2.png)
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![](../docs/images/inheritance-2-1-2.png)
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* `material` - a group of properties, which can be inherited and which can be changed in `children` elements.
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* `material` – a group of properties, which can be inherited and which can be changed in `children` elements.
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* `color` - color of an element.
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* `color` – color of an element.
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* `opacity` - a number from 0 to 1 which represents percents of opacity (0 for 0%, 1 for 100%).
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* `opacity` – a number from 0 to 1 which represents percents of opacity (0 for 0%, 1 for 100%).
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* `wireframe` - toggles the wireframe mode.
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* `wireframe` – toggles the wireframe mode.
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Let's see how elements of the `material` group inherit changing `color` property; ***other properties of this group inherit in the same way.***
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Let's see how elements of the `material` group inherit changing `color` property; ***other properties of this group inherit in the same way.***
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@ -51,7 +50,7 @@ Properties, which can or cannot be inherited, are these:
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![](../docs/images/inheritance-2-2-2.png)
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![](../docs/images/inheritance-2-2-2.png)
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It changes only, 'bottom' and 'middle' stays the same.
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It changes only, 'bottom' and 'middle' stays the same.
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'top' is a `parent` element as well: it has `children` - 'SC72', 'SC73', ... ,'SC80'.
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'top' is a `parent` element as well: it has `children` – 'SC72', 'SC73', ... ,'SC80'.
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Let's change the color of 'SC76':
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Let's change the color of 'SC76':
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![](../docs/images/inheritance-2-2-3.png)
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![](../docs/images/inheritance-2-2-3.png)
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Again, only 'SC76' has changed among other 'siblings'.
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Again, only 'SC76' has changed among other 'siblings'.
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@ -64,5 +63,5 @@ Properties, which can or cannot be inherited, are these:
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If after all those changes we set at the 'World' element grey color, changes won't disappear:
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If after all those changes we set at the 'World' element grey color, changes won't disappear:
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![](../docs/images/inheritance-2-2-5.png)
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![](../docs/images/inheritance-2-2-5.png)
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* `rotation` - rotation of an element. Here, it is set by `x` value. It is inheritable and unable to be changed in `children` elements.
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* `rotation` – rotation of an element. Here, it is set by `x` value. It is inheritable and unable to be changed in `children` elements.
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* `position` - position of an element, cannot be inherited.
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* `position` – position of an element, cannot be inherited.
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@ -84,6 +84,7 @@ interface SolidReference{
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fun getPropertyValue(name,inherit,includeStyles,includeDefaults): Value?
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fun getPropertyValue(name,inherit,includeStyles,includeDefaults): Value?
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}
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}
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VisionGroup <---- SolidReference
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VisionGroup <---- SolidReference
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SolidReferenceGroup -- SolidReference
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class SolidReferenceGroup{
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class SolidReferenceGroup{
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val refName: Name
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val refName: Name
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@ -93,6 +94,7 @@ class SolidReferenceGroup{
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fun getPropertyValue(name,inherit,includeStyles,includeDefaults): Value?
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fun getPropertyValue(name,inherit,includeStyles,includeDefaults): Value?
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}
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}
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VisionBase <-- SolidReferenceGroup
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VisionBase <-- SolidReferenceGroup
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VisionGroup <-- SolidReferenceGroup
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interface MutableVisionGroup{
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interface MutableVisionGroup{
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fun onStructureChanged(owner, block)
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fun onStructureChanged(owner, block)
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@ -36,7 +36,7 @@ public interface Vision : Described, Configurable {
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public val manager: VisionManager? get() = parent?.manager
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public val manager: VisionManager? get() = parent?.manager
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/**
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/**
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* This Vision own properties (ignoring inheritance, styles and defaults
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* This Vision own properties (ignoring inheritance, styles and defaults)
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*/
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*/
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override val meta: ObservableMutableMeta
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override val meta: ObservableMutableMeta
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@ -92,7 +92,7 @@ public val Vision.propertyChanges: Flow<Name>
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}
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}
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/**
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/**
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* Subscribe on property updates. The subscription is bound to the given [scope] and canceled when the scope is canceled
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* Subscribe on property updates. The subscription is bound to the given scope and canceled when the scope is canceled
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*/
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*/
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public fun Vision.onPropertyChange(callback: Meta.(Name) -> Unit) {
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public fun Vision.onPropertyChange(callback: Meta.(Name) -> Unit) {
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meta.onChange(null, callback)
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meta.onChange(null, callback)
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@ -23,7 +23,7 @@ internal data class MetaListener(
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/**
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/**
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* A full base implementation for a [Vision]
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* A full base implementation for a [Vision]
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* @param parent the parent object for this vision. Could ve set later. Not serialized.
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* @param parent the parent object for this vision. Could've set later. Not serialized.
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*/
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*/
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@Serializable
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@Serializable
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@SerialName("vision")
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@SerialName("vision")
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