0.2.0 #71

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@ -15,8 +15,13 @@
* [About DataForge](#about-dataforge)
* [Modules contained in this repository](#modules-contained-in-this-repository)
* [visionforge-core](#visionforge-core)
* [visionforge-solid](#visionforge-solid)
* [visionforge-fx](#visionforge-fx)
* [visionforge-gdml](#visionforge-gdml)
* [visionforge-markdown](#visionforge-markdown)
* [visionforge-plotly](#visionforge-plotly)
* [visionforge-server](#visionforge-server)
* [visionforge-solid](#visionforge-solid)
* [visionforge-threejs](#visionforge-threejs)
* [Visualization for External Systems](#visualization-for-external-systems)
* [Demonstrations](#demonstrations)
* [Simple Example - Solid Showcase](#simple-example---solid-showcase)
@ -75,6 +80,17 @@ The `visionforge-core` module also includes configuration editors for JS (in `js
![](docs/images/class-diag-core.png)
### visionforge-fx
### visionforge-gdml
GDML bindings for 3D visualization (to be moved to gdml project).
### visionforge-markdown
### visionforge-plotly
### visionforge-server
### visionforge-solid
@ -95,14 +111,10 @@ The `prototypes` property tree is defined in `SolidGroup` class via `PrototypeHo
##### Styles
`SolidGroup` has a `styleSheet` property that can optionally define styles at the Group's
`VisionGroup` has a `styleSheet` property that can optionally define styles at the Group's
level. Styles are applied to child (descendant) objects using `Vision.styles: List<String>` property.
### visionforge-gdml
GDML bindings for 3D visualization (to be moved to gdml project).
### visionforge-threejs
## Visualization for External Systems

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@ -1,17 +1,50 @@
# Hierarchy
![](../docs/images/hierarchy.png)
**the image will be changed**
### Vision
* function `getPropertyValue(name: Name, inherit: Boolean = false, includeStyles: Boolean = true, includeDefaults: Boolean = true)` - get property value with given layer flags.
* function `getProperty(name: Name, inherit: Boolean, includeStyles: Boolean, includeDefaults: Boolean)`.
* function `setProperty(name: Name, item: Any?)` - a convenient method to set property node or value. If `item` is null, then node is removed, not a value
Sets the `item` property to the element with the `name` identification.
It gets properties of element with `name` identification.
`inherit` &mdash; toggles parent node property lookup. Null means inference from descriptor. Default is false.
`includeStyles` &mdash; toggles inclusion of. Null means inference from descriptor. Default is true.
`includeDefaults` &mdash; default is false.
### VisionBase
* function `setProperty(name: Name, item: MetaItem?, notify: Boolean = true)`
Basic vision implementation
Sets the `item` property to the element with the `name` identification. `notify` is a value which toggles the necessity of the change notification. Default is true.
### VisionGroup
A group of Visions.
### MutableVisionGroup
Mutable version of VisionGroup.
low structure changes of this group. Unconsumed changes are discarded.
### Solid
Interface for 3-dimensional Vision.
### SolidGroup
3D Visual Group with a container for templates visible inside this group. It has an interface `PrototypeHolder` which stands for being a container with prototype support.
* function `getPrototype(name: Name)` - get a prototype redirecting the request to the parent if prototype is not found. If prototype is a ref, then it is unfolded automatically.
* function `prototypes(builder: VisionContainerBuilder<Solid>.() -> Unit)` - create or edit prototype node as a group.
### SolidReferenceGroup
A class with `SolidReference` interface with reference `Solid`s for template objects reuse.
### VisionGroupBase
Abstract implementation of mutable group of `Vision`.
### RootVisionGroup
Non-serializable root group used to propagate manager to its children.
### MutableVisionGroup
Just a mutable version of `VisionGroup`

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Inheritance is an ability of an element to transfer a pack of properties to its `children` elements 'wrapped inside'.
Properties have to be set in a specific order:
### Main properties' inheritance:
* styles
* parents
Properties, which can be inherited by objects, are `styles`, `prototypes` (if the object is a reference), `inherit` (it stands for the presence of `parent` objects), and `defaults`.
All values of `styles` property are contained in class `StyleSheet`, where they all are defined at `Group`s level. The `prototypes` property tree is defined in `SolidGroup` class via `PrototypeHolder` interface, and
`SolidReference` class helps to reuse a template object.
The order of inheritance of properties is set in function `getPropertyValue` in `VisionBase` class.
The order is this:
* own styles
* prototypes
* parent
* parent's styles
* defaults
As for `prototypes`, this property has to be set after styles, but before parents. So the order will be this:
### Reference properties' inheritance:
* styles
* prototypes
* parents
* parent's styles
* defaults
------------------------
Let's take a closer look using a [Muon Monitor Visualization](demo/muon-monitor/README.md).
Let's take a closer look using a [Muon Monitor Visualization](../demo/muon-monitor/README.md).
Running the demo, we will see this:
![](../docs/images/inheritance-1.png)
@ -31,15 +30,15 @@ On the right, there is a list with changeable properties.
![](../docs/images/inheritance-properties.png)
Properties, which can or cannot be inherited, are these:
* `visible` - toggles the visibility of an element. To be exact, the invisibility of an element is inheritable.
* `visible` &ndash; toggles the visibility of an element. To be exact, the invisibility of an element is inheritable.
If a `parent` element is invisible, other elements are invisible as well, and they cannot be changed to visible mode.
![](../docs/images/inheritance-2-1-1.png)
![](../docs/images/inheritance-2-1-2.png)
* `material` - a group of properties, which can be inherited and which can be changed in `children` elements.
* `color` - color of an element.
* `opacity` - a number from 0 to 1 which represents percents of opacity (0 for 0%, 1 for 100%).
* `wireframe` - toggles the wireframe mode.
* `material` &ndash; a group of properties, which can be inherited and which can be changed in `children` elements.
* `color` &ndash; color of an element.
* `opacity` &ndash; a number from 0 to 1 which represents percents of opacity (0 for 0%, 1 for 100%).
* `wireframe` &ndash; toggles the wireframe mode.
Let's see how elements of the `material` group inherit changing `color` property; ***other properties of this group inherit in the same way.***
@ -51,7 +50,7 @@ Properties, which can or cannot be inherited, are these:
![](../docs/images/inheritance-2-2-2.png)
It changes only, 'bottom' and 'middle' stays the same.
'top' is a `parent` element as well: it has `children` - 'SC72', 'SC73', ... ,'SC80'.
'top' is a `parent` element as well: it has `children` &ndash; 'SC72', 'SC73', ... ,'SC80'.
Let's change the color of 'SC76':
![](../docs/images/inheritance-2-2-3.png)
Again, only 'SC76' has changed among other 'siblings'.
@ -64,5 +63,5 @@ Properties, which can or cannot be inherited, are these:
If after all those changes we set at the 'World' element grey color, changes won't disappear:
![](../docs/images/inheritance-2-2-5.png)
* `rotation` - rotation of an element. Here, it is set by `x` value. It is inheritable and unable to be changed in `children` elements.
* `position` - position of an element, cannot be inherited.
* `rotation` &ndash; rotation of an element. Here, it is set by `x` value. It is inheritable and unable to be changed in `children` elements.
* `position` &ndash; position of an element, cannot be inherited.

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@ -1,108 +1,126 @@
@startuml
'https://plantuml.com/class-diagram
interface Vision
interface Vision{
val parent: VisionGroup?
fun getPropertyValue(name,inherit,includeStyles,includeDefaults): Value?
}
interface Solid
Vision <- Solid
interface Solid{
The base for 3D geometry
}
Vision <-- Solid
class VisionGroup{
A group of Visions
class VisionGroup
val children: Map<NameToken, Vision>
val defaultTarget: String
fun content(target): Map<Name, Any>
fun get(name: Name): Vision?
}
Vision <-- VisionGroup
class VisionBase
Vision <- VisionBase
class VisionBase{
basic vision implementation
}
Vision <-- VisionBase
class SolidLabel
Solid <--- SolidLabel
SolidBase <-- SolidLabel
class SolidGroup
class SolidGroup{
var properties: MutableMeta?
val children: Map<NameToken, Vision>
var prototypes: MutableVisionGroup?
fun getPrototype(name): Solid?
fun prototypes(builder)
}
Solid <--- SolidGroup
VisionGroupBase <-- SolidGroup
class SolidBase
Solid <--- SolidBase
VisionBase <-- SolidBase
class SphereLayer
SolidBase <-- SphereLayer
GeometrySolid <-- SphereLayer
Solid <-- SphereLayer
class Sphere
SolidBase <-- Sphere
GeometrySolid <-- Sphere
Solid <-- Sphere
class Box
SolidBase <-- Box
Hexagon <-- Box
class GenericHexagon
SolidBase <-- GenericHexagon
Hexagon <-- GenericHexagon
class Extruded
SolidBase <-- Extruded
GeometrySolid <-- Extruded
Solid <-- Extruded
class PolyLine
Solid <--- PolyLine
SolidBase <-- PolyLine
interface GeometrySolid
Solid <--- GeometrySolid
interface Hexagon
GeometrySolid <-- Hexagon
Solid <-- Hexagon
class ConeSegment
GeometrySolid <-- ConeSegment
Solid <-- ConeSegment
class ConeSurface
GeometrySolid <-- ConeSurface
Solid <-- ConeSurface
class Convex
Solid <--- Convex
SolidBase <-- Convex
class Composite
Solid <--- Composite
SolidBase <-- Composite
interface SolidReference
interface SolidReference{
val prototype: Solid
fun getPropertyValue(name,inherit,includeStyles,includeDefaults): Value?
}
VisionGroup <---- SolidReference
SolidReferenceGroup -- SolidReference
interface MutableVisionGroup
class SolidReferenceGroup{
val refName: Name
var properties: MutableMeta?
val prototype: Solid
val children: Map<NameToken, Vision>
fun getPropertyValue(name,inherit,includeStyles,includeDefaults): Value?
}
VisionBase <-- SolidReferenceGroup
VisionGroup <-- SolidReferenceGroup
interface MutableVisionGroup{
fun onStructureChanged(owner, block)
fun removeStructureListener(owner)
}
VisionGroup <---- MutableVisionGroup
class SolidReferenceGroup
VisionGroup <-- SolidReferenceGroup
Solid <-- SolidReferenceGroup
VisionBase <-- SolidReferenceGroup
SolidReference <-- SolidReferenceGroup
class ReferenceChild
VisionGroup <-- ReferenceChild
Solid <-- ReferenceChild
SolidReference <-- ReferenceChild
class VisionGroupBase
class VisionGroupBase{
val children: Map<NameToken, Vision>
fun set(name: Name?, child: Vision?)
}
VisionBase <-- VisionGroupBase
MutableVisionGroup <-- VisionGroupBase
class RootVisionGroup
VisionGroupBase <-- RootVisionGroup
class VisionOfPlotly
class VisionOfPlotly{
var properties: MutableMeta?
val plot: Plot
}
VisionBase <-- VisionOfPlotly
class VisionOfMarkup{
val format: String
var content: String?
}
VisionBase <-- VisionOfMarkup
@enduml

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@ -2,7 +2,6 @@ kotlin.code.style=official
kotlin.mpp.stability.nowarn=true
kotlin.jupyter.add.scanner=false
#kotlin.incremental.js.klib=false
org.gradle.jvmargs=-XX:MaxMetaspaceSize=1G
org.gradle.parallel=true

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@ -36,7 +36,7 @@ public interface Vision : Described, Configurable {
public val manager: VisionManager? get() = parent?.manager
/**
* This Vision own properties (ignoring inheritance, styles and defaults
* This Vision own properties (ignoring inheritance, styles and defaults)
*/
override val meta: ObservableMutableMeta
@ -92,7 +92,7 @@ public val Vision.propertyChanges: Flow<Name>
}
/**
* Subscribe on property updates. The subscription is bound to the given [scope] and canceled when the scope is canceled
* Subscribe on property updates. The subscription is bound to the given scope and canceled when the scope is canceled
*/
public fun Vision.onPropertyChange(callback: Meta.(Name) -> Unit) {
meta.onChange(null, callback)

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@ -23,7 +23,7 @@ internal data class MetaListener(
/**
* A full base implementation for a [Vision]
* @param parent the parent object for this vision. Could ve set later. Not serialized.
* @param parent the parent object for this vision. Could've set later. Not serialized.
*/
@Serializable
@SerialName("vision")