Tutorial and changed names #57

Merged
kiruma524 merged 25 commits from dev into dev 2021-08-06 13:40:08 +03:00
6 changed files with 380 additions and 338 deletions

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@ -108,7 +108,7 @@ fun VisionLayout<Solid>.showcase() {
} }
demo("extrude", "extruded shape") { demo("extrude", "extruded shape") {
extrude { extruded {
shape { shape {
polygon(8, 50) polygon(8, 50)
} }

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@ -1,8 +1,8 @@
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
# Tutorial # Tutorial
#### The main goal of this tutorial is to show all capabilities of ... (this part will be supplemented) #### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
The simple visualization can be made with function `main`. (this part will be supplemented as well) The simple visualization can be made with function `main`. (this part will be supplemented)
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
```kotlin ```kotlin
import kotlinx.html.div import kotlinx.html.div
import space.kscience.dataforge.context.Context import space.kscience.dataforge.context.Context
@ -16,12 +16,20 @@ fun main(){
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
} }
context.makeVisionFile ( context.makeVisionFile (
Paths.get("customFile.html"), Paths.get("nameFile.html"),
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
resourceLocation = ResourceLocation.EMBED resourceLocation = ResourceLocation.EMBED
){ ){
div { div {
//first vision
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
vision { vision {
solid { solid {
//solids which you want to visualize
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
}
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
}
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
//second vision
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
vision {
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
solid {
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
//solids which you want to visualize
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
} }
} }
} }
@ -32,13 +40,13 @@ fun main(){
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
**We will analyze which basic properties solids have using `box` solid.** **We will analyze which basic properties solids have using `box` solid.**
*Basic properties:* *Basic properties:*
1. `opacity` - It is set in `float`. It takes on values from 0 to 1, which represent percents of solid opacity. It's initial value is 1. 1. `opacity` &mdash; It is set in `float`. It takes on values from 0 to 1, which represent percents of solid opacity. It's initial value is 1.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
2. `color` - It can be specified as `Int`, `String`, or as three `Ubytes`, which represent color in `rgb`. Elementally, the solid will have `green` color. 2. `color` &mdash; It can be specified as `Int`, `String`, or as three `Ubytes`, which represent color in `rgb`. Elementally, the solid will have `green` color.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
3. `rotation` - it's the point, around which the solid will be rotated. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. 3. `rotation` &mdash; it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` &mdash; pivot around `y axis`, changing `z` &mdash; pivot around `z axis`.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
4. position, which is given by values `x`, `y`, `z`. Initial values are `x = 0`, `y = 0`, `z = 0`. The coordinate system is Cartesian. It's elemental position is this - vertical `y` axis and horizontal `Oxz` plane. 4. position, which is given by values `x`, `y`, `z`. Initial values are `x = 0`, `y = 0`, `z = 0`. The coordinate system is Cartesian. It's elemental position is this &mdash; vertical `y` axis and horizontal `Oxz` plane.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
Let's see how properties are set in solids. Let's see how properties are set in solids.
The `small box` will have elemental values of properties. If you will not set properties, it will have the same `position`, `color`, `rotation`, and `opacity` values. The `small box` will have elemental values of properties. If you don't set properties, it will have the same `position`, `color`, `rotation`, and `opacity` values.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
***You can see that `box` take four values. Later, we will discuss what they do in more detail. Now, it does not really matter.*** ***You can see that `box` take four values. Later, we will discuss what they do in more detail. Now, it does not really matter.***
```kotlin ```kotlin
@ -106,21 +114,49 @@ fun main(){
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
![](../docs/images/two-boxes-1.png) ![](../docs/images/two-boxes-1.png)
![](../docs/images/two-boxes-2.png) ![](../docs/images/two-boxes-2.png)
***There is plenty of other properties, especially of those, which you can create by yourself. Here we mention just small part.*** ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
## Basic Solids ## Basic Solids
Now, let's see which solids can be visualized: Now, let's see which solids can be visualized:
### 1) PolyLine ### 1) PolyLine
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
It's scarcely a solid, but it can be visualized, so we mention it.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
`polyline` build lines, obviously. Let's take a look at it's work.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
`polyline` requires two values &mdash; `points`, and `name`:
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
* `points` is a `vararg` with `Point3D` type. It takes pairs of points, which you want to connect.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
It's type is `String`. **This value can be required by any solid;
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
you can set it, you can not to set it, but without you won't be able to control solid, since it won't be inherited.**
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
This is an example of polyline with other solid `box`:
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
```kotlin
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
box(100, 100, 100, name = "box"){
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
x = -10
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
y = -10
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
z = -10
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
opacity = 0.4
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
}
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
polyline(Point3D(30, 20, 10), Point3D(30, -100, 30), Point3D(30, -100, 30), Point3D(50, -100, 30), name = "polyline"){
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
color("red")
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
}
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
![](../docs/images/polyline-points.png)
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
![](../docs/images/polyline-points-2.png)
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
### 2) Box ### 2) Box
First thing which has to be mentioned is that `box` takes four values: `box(x, y, z, name)` First thing which has to be mentioned is that `box` takes four values: `box(x, y, z, name)`
* `x` - x-axis length of the `box` * `x` &mdash; x-axis length of the `box`
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
* `y` - y-axis length of the `box` * `y` &mdash; y-axis length of the `box`
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
* `z` - z-axis length of the `box` * `z` &mdash; z-axis length of the `box`
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
These values have `Float` type. *`x`, `y`, and `z` are necessary values, which cannot be ignored. You have to set them.* These values have `Float` type.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
* `name` - `box`'es identifier with `String` type. *It's an optional value, but without it you won't be able to control solid.* *`x`, `y`, and `z` are necessary values, which cannot be ignored. You have to set them.*
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
* `name` &mdash; `box`'es identifier. You've already met it.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
Let's create just usual `box` with equal ribs. Let's create just usual `box` with equal ribs.
@ -137,11 +173,11 @@ Now, let's make `box` with bigger `y` value.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
color("black") color("black")
} }
``` ```
As you can see, only rib of `y-axis` differs from other ribs. As you can see, only the rib of `y-axis` differs from other ribs.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
![](../docs/images/high-box.png) ![](../docs/images/high-box.png)
For final trial, let's create `box` with bigger `x` value. For a final trial, let's create a `box` with a bigger `x` value.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
```kotlin ```kotlin
box(65, 40, 40, name = "wide box") { box(65, 40, 40, name = "wide box") {
@ -151,16 +187,16 @@ For final trial, let's create `box` with bigger `x` value.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
color("black") color("black")
} }
``` ```
Predictably, only `x-axis` rib bigger than other ribs. Predictably, only the `x-axis` rib is bigger than other ribs.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
![](../docs/images/wide-box.png) ![](../docs/images/wide-box.png)
### 3) Sphere ### 3) Sphere
It takes in two values: `radius`, and `name`. It takes in two values: `radius`, and `name`.
Actually, `name` is general value for all solids, so do not wonder, since all solids need their own identifier. We bring you to mind that `name` is a general value for all solids, so do not wonder, since all solids need their own identifier.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
As for `radius`, it has `Float` type, and, as you can guess, it sets radius of the sphere, which will be created. As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
```kotlin ```kotlin
sphere(50, name = "sphere") { sphere(50, name = "sphere") {
x = 0 x = 0
@ -186,7 +222,7 @@ It is solid which has six edges. It is set by eight values: `node1`,..., `node8`
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
![](../docs/images/scheme.png) ![](../docs/images/scheme.png)
As hexagon takes in specific points, we understand that this solid cannot be moved, it fixed in space, and it can't make pivots. As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
Let's make classic parallelepiped. Let's make classic parallelepiped.
```kotlin ```kotlin
@ -217,7 +253,8 @@ Now, let's make a custom hexagon.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
Point3D(12, 16, 0), Point3D(12, 16, 0),
Point3D(10, 16, -5), Point3D(10, 16, -5),
Point3D(6.5, 12, -3), Point3D(6.5, 12, -3),
name = "custom_hexagon"){ name = "custom_hexagon"
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
) {
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
color("brown") color("brown")
} }
``` ```
@ -225,11 +262,11 @@ Now, let's make a custom hexagon.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
### 3) Cone ### 3) Cone
It takes in six values: `bottomRadius`, `height`, `upperRadius`, `startAngle`, `angle`, and `name`. It takes in six values: `bottomRadius`, `height`, `upperRadius`, `startAngle`, `angle`, and `name`.
Obviously, `bottomRadius` is responsible for radius of a bottom base, and `height` sets height of a cone along the `z-axis`. Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
As it takes such values as `upperRadius`, `startAngle`, `angle`, `cone` can build not only usual cones, but also cone segments. Initially, `upperRadius` will have `0.0` value, `startAngle` - `0f`, `angle` - `PI2`, so if you don't set them, you'll get just a simple cone. As it takes such values as `upperRadius`, `startAngle`, `angle`, `cone` can build not only usual cones, but also cone segments. Initially, `upperRadius` will have `0.0` value, `startAngle` &mdash; `0f`, `angle` &mdash; `PI2`, so if you don't set them, you'll get just a simple cone.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
Setting `upperRadius`, you make a frustum cone, since it sets a radius of the upper base of a cone. Set `startAngle`, and `angle` let to cut off segments by planes perpendicular to the base. `startAngle` - an angle, starting with which segment will be left, `angle` - an angle of cone, which will be set from `startAngle`. Setting `upperRadius`, you make a frustum cone, since it sets a radius of the upper base of a cone. Set `startAngle`, and `angle` let to cut off segments by planes perpendicular to the base. `startAngle` &mdash; an angle, starting with which segment will be left, `angle` &mdash; an angle of cone, which will be set from `startAngle`.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
Let's build a classic cone: Let's build a classic cone:
```kotlin ```kotlin
@ -270,7 +307,7 @@ cone(60, 100, 20, PI*3/4, angle = PI/3, name = "cone") {
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
This solid is set by seven values:`bottomOuterRadius`, `bottomInnerRadius`, `height`, `topOuterRadius`, `topInnerRadius`, `startAngle`, and `angle`. This solid is set by seven values:`bottomOuterRadius`, `bottomInnerRadius`, `height`, `topOuterRadius`, `topInnerRadius`, `startAngle`, and `angle`.
In addition to `height`, `startAngle`, and `angle`, which work as they work in `cone`, there are some new values. In addition to `height`, `startAngle`, and `angle`, which work as they work in `cone`, there are some new values.
`bottomOuterRadius`, and `bottomInnerRadius` set properties of the bottom circle, `topOuterRadius`, `topInnerRadius` - of the upper circle. They have no initial value, so that means they have to be set. `bottomOuterRadius`, and `bottomInnerRadius` set properties of the bottom circle, `topOuterRadius`, `topInnerRadius` &mdash; of the upper circle. They have no initial value, so that means they have to be set.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
Generally, `cone`, and `coneSurface` buildings work in the same way, it's possible to make `coneSurface`'s fragments as in `cone` Generally, `cone`, and `coneSurface` buildings work in the same way, it's possible to make `coneSurface`'s fragments as in `cone`
@ -331,3 +368,6 @@ tube(50, 40, 20, 0f, PI, name = "fragmented tube"){
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
![](../docs/images/tube-fragment.png) ![](../docs/images/tube-fragment.png)
### 7) Extruded ### 7) Extruded
`extruded` is set by two values: `shape`, and `layer`.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```

CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```

View File

@ -248,7 +248,7 @@ private class GdmlTransformerEnv(val settings: GdmlTransformer) {
name = name name = name
) )
} }
is GdmlXtru -> extrude(name) { is GdmlXtru -> extruded(name) {
shape { shape {
solid.vertices.forEach { solid.vertices.forEach {
point(it.x * lScale, it.y * lScale) point(it.x * lScale, it.y * lScale)
@ -284,7 +284,7 @@ private class GdmlTransformerEnv(val settings: GdmlTransformer) {
name = name, name = name,
) )
is GdmlOrb -> sphere(solid.r * lScale, name = name) is GdmlOrb -> sphere(solid.r * lScale, name = name)
is GdmlPolyhedra -> extrude(name) { is GdmlPolyhedra -> extruded(name) {
//getting the radius of first //getting the radius of first
require(solid.planes.size > 1) { "The polyhedron geometry requires at least two planes" } require(solid.planes.size > 1) { "The polyhedron geometry requires at least two planes" }
val baseRadius = solid.planes.first().rmax * lScale val baseRadius = solid.planes.first().rmax * lScale

View File

@ -94,7 +94,9 @@ public class Extruded(
public class ExtrudeBuilder( public class ExtrudeBuilder(
public var shape: List<Point2D> = emptyList(), public var shape: List<Point2D> = emptyList(),
public var layers: ArrayList<Layer> = ArrayList(),
public var layers: MutableList<Layer> = ArrayList(),
config: Config = Config() config: Config = Config()
) : SimpleVisionPropertyContainer<Extruded>(config) { ) : SimpleVisionPropertyContainer<Extruded>(config) {
public fun shape(block: Shape2DBuilder.() -> Unit) { public fun shape(block: Shape2DBuilder.() -> Unit) {
@ -109,7 +111,7 @@ public class ExtrudeBuilder(
} }
@VisionBuilder @VisionBuilder
public fun VisionContainerBuilder<Solid>.extrude( public fun VisionContainerBuilder<Solid>.extruded(
name: String? = null, name: String? = null,
action: ExtrudeBuilder.() -> Unit = {} action: ExtrudeBuilder.() -> Unit = {}
): Extruded = ExtrudeBuilder().apply(action).build().also { set(name, it) } ): Extruded = ExtrudeBuilder().apply(action).build().also { set(name, it) }