Tutorial and changed names #57

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kiruma524 merged 25 commits from dev into dev 2021-08-06 13:40:08 +03:00
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@ -2,9 +2,8 @@ package space.kscience.visionforge.solid
import kotlinx.serialization.SerialName
import kotlinx.serialization.Serializable
import space.kscience.visionforge.VisionBuilder
import space.kscience.visionforge.VisionContainerBuilder
import space.kscience.visionforge.set
import space.kscience.dataforge.meta.Config
import space.kscience.visionforge.*
import kotlin.math.PI
import kotlin.math.cos
import kotlin.math.sin
@ -13,7 +12,7 @@ import kotlin.math.sin
public typealias Shape2D = List<Point2D>
@Serializable
public class Shape2DBuilder(private val points: MutableList<Point2D> = ArrayList()) {
public class Shape2DBuilder(private val points: ArrayList<Point2D> = ArrayList()) {
public fun point(x: Number, y: Number) {
points.add(Point2D(x, y))
@ -38,19 +37,9 @@ public data class Layer(var x: Float, var y: Float, var z: Float, var scale: Flo
@Serializable
@SerialName("solid.extrude")
public class Extruded(
public var shape: List<Point2D> = ArrayList(),
public var layers: MutableList<Layer> = ArrayList()
) : SolidBase(), GeometrySolid {
public fun shape(block: Shape2DBuilder.() -> Unit) {
this.shape = Shape2DBuilder().apply(block).build()
//TODO send invalidation signal
}
public fun layer(z: Number, x: Number = 0.0, y: Number = 0.0, scale: Number = 1.0) {
layers.add(Layer(x.toFloat(), y.toFloat(), z.toFloat(), scale.toFloat()))
//TODO send invalidation signal
}
public val shape: List<Point2D>,
public val layers: List<Layer>
) : SolidBase(), GeometrySolid, VisionPropertyContainer<Extruded> {
override fun <T : Any> toGeometry(geometryBuilder: GeometryBuilder<T>) {
val shape: Shape2D = shape
@ -103,6 +92,24 @@ public class Extruded(
}
}
public class ExtrudeBuilder(
public var shape: List<Point2D> = emptyList(),
public var layers: MutableList<Layer> = ArrayList(),
config: Config = Config()
) : SimpleVisionPropertyContainer<Extruded>(config) {
public fun shape(block: Shape2DBuilder.() -> Unit) {
this.shape = Shape2DBuilder().apply(block).build()
}
public fun layer(z: Number, x: Number = 0.0, y: Number = 0.0, scale: Number = 1.0) {
layers.add(Layer(x.toFloat(), y.toFloat(), z.toFloat(), scale.toFloat()))
}
internal fun build(): Extruded = Extruded(shape, layers).apply { configure(config) }
}
@VisionBuilder
public fun VisionContainerBuilder<Solid>.extrude(name: String? = null, action: Extruded.() -> Unit = {}): Extruded =
Extruded().apply(action).also { set(name, it) }
public fun VisionContainerBuilder<Solid>.extruded(
name: String? = null,
action: ExtrudeBuilder.() -> Unit = {}
): Extruded = ExtrudeBuilder().apply(action).build().also { set(name, it) }