Tutorial and changed names #57

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kiruma524 merged 25 commits from dev into dev 2021-08-06 13:40:08 +03:00
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@ -222,7 +222,7 @@ It is solid which has six edges. It is set by eight values: `node1`,..., `node8`
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use — (—) instead of -.

Use `—` (—) instead of ` - `.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use — (—) instead of -.

Use `—` (—) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
![](../docs/images/scheme.png) ![](../docs/images/scheme.png)
As hexagon takes in specific points, we understand that this solid cannot be moved, it fixed in space, and it can't make pivots. As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
Let's make classic parallelepiped. Let's make classic parallelepiped.
```kotlin ```kotlin

CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 02:59:20 +03:00 (Migrated from github.com)
Review

Use &mdash; (—) instead of -.

Use `&mdash;` (&mdash;) instead of ` - `.
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:00:12 +03:00 (Migrated from github.com)
Review
hexagon(
    Point3D(5, 30, 5),
    Point3D(24, 30, 8),
    Point3D(20, 30, -10),
    Point3D(5, 30, -7),
    Point3D(8, 16, 0),
    Point3D(12, 16, 0),
    Point3D(10, 16, -5),
    Point3D(6.5, 12, -3),
    name = "custom_hexagon"
) {
    color("brown")
}
```suggestion hexagon( Point3D(5, 30, 5), Point3D(24, 30, 8), Point3D(20, 30, -10), Point3D(5, 30, -7), Point3D(8, 16, 0), Point3D(12, 16, 0), Point3D(10, 16, -5), Point3D(6.5, 12, -3), name = "custom_hexagon" ) { color("brown") } ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:01:28 +03:00 (Migrated from github.com)
Review
It's scarcely a solid, but it can be visualized, so we mention it.
```suggestion It's scarcely a solid, but it can be visualized, so we mention it. ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:04:12 +03:00 (Migrated from github.com)
Review
* `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!*
```suggestion * `shape` is a value of `List<Point2D>` type. It's just a list of all points of the solid. *`shape` has to consist of not less than two points!* ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:12 +03:00 (Migrated from github.com)
Review
#### The main goal of this tutorial is to show the main capabilities of the visualization instrument.
```suggestion #### The main goal of this tutorial is to show the main capabilities of the visualization instrument. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:05:32 +03:00 (Migrated from github.com)
Review
3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`.
```suggestion 3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:07 +03:00 (Migrated from github.com)
Review
***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.***
```suggestion ***There is plenty of other properties, especially those, which you can create by yourself. Here we mention just a small part.*** ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:06:43 +03:00 (Migrated from github.com)
Review
* `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`.
```suggestion * `name` is an identifier of *any solid*; but in this case, it is an identifier of `polyline`. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:30 +03:00 (Migrated from github.com)
Review
As you can see, only the rib of `y-axis` differs from other ribs.
```suggestion As you can see, only the rib of `y-axis` differs from other ribs. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:07:53 +03:00 (Migrated from github.com)
Review
For a final trial, let's create a `box` with a bigger `x` value.
```suggestion For a final trial, let's create a `box` with a bigger `x` value. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:26 +03:00 (Migrated from github.com)
Review
Predictably, only the `x-axis` rib is bigger than other ribs. 
```suggestion Predictably, only the `x-axis` rib is bigger than other ribs. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:08:50 +03:00 (Migrated from github.com)
Review
As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created.
```suggestion As for `radius`, it has `Float` type, and, as you can guess, it sets the radius of the sphere which will be created. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:17 +03:00 (Migrated from github.com)
Review
As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots.
```suggestion As the hexagon takes in specific points, we understand that this solid cannot be moved, it is fixed in space, and it can't make pivots. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:09:43 +03:00 (Migrated from github.com)
Review
Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`.
```suggestion Obviously, `bottomRadius` is responsible for the radius of a bottom base, and `height` sets the height of a cone along the `z-axis`. ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```
CommanderTvis commented 2021-08-06 03:10:14 +03:00 (Migrated from github.com)
Review
* `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one*
```suggestion * `layer` is `MutableList` types variable. (here is a sentence with a description of the work of this function). *The amount of `layer`-s has to be more than one* ```