Documentation update #21
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README.md
38
README.md
@ -6,15 +6,16 @@
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* [Introduction](#introduction)
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* [Features](#features)
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* [About DataForge](#about-dataforge)
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* [Modules contained in this repository](#modules-contained-in-this-repository)
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* [dataforge-vis-common](#dataforge-vis-common)
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* [dataforge-vis-spatial](#dataforge-vis-spatial)
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* [dataforge-vis-spatial-gdml](#dataforge-vis-spatial-gdml)
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* [dataforge-vis-jsroot](#dataforge-vis-jsroot)
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* [Demonstrations](#demo)
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* [Demonstrations](#demonstrations)
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* [Spatial Showcase](#spatial-showcase)
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* [Muon Monitor](#muon-monitor)
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* [GDML](#gdml)
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* [Muon Monitor](#muon-monitor-visualization)
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* [GDML Example](#gdml-example)
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## Introduction
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@ -54,20 +55,31 @@ To learn more about DataForge, please consult the following URLs:
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### dataforge-vis-common
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Contains a general hierarchy of classes and interfaces useful for visualization.
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This module is not 3D-specific.
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This module is not specific to 3D-visualization.
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Class diagram:
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The `dataforge-vis-common` module also includes configuration editors for JS (in `jsMain`) and JVM (in `jvmMain`).
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##### Class diagram:
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![](doc/resources/class-diag-common.png)
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This module also includes configuration editors for JS (in jsMain) and JVM (in jvmMain).
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### dataforge-vis-spatial
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Includes common classes and serializers for 3D visualisation, Three.js and JavaFX implementations.
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Class diagram:
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##### Prototypes
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One of the important features of the framework is support for 3D object prototypes (sometimes
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also referred to as templates). The idea is that prototype geometry can be rendered once and reused
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for multiple objects. This helps to significantly decrease memory usage.
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The `prototypes` property tree is defined in `VisualGroup3D` class, and `Proxy` class helps to reuse a template object.
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##### Class diagram:
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![](doc/resources/class-diag-3d.png)
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@ -87,7 +99,7 @@ Note: Currently, this part is experimental and put here for completeness. This m
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The `demo` module contains several demonstrations of using the `dataforge-vis` framework:
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### spatial-showcase
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### Spatial Showcase
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Contains a simple demonstration with a grid including a few shapes that you can rotate, move camera, and so on.
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Some shapes will also periodically change their color and visibility.
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@ -95,11 +107,11 @@ Some shapes will also periodically change their color and visibility.
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To see the demo: run `demo/spatial-showcase/Tasks/distribution/installJsDist` Gradle task, then open
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`build/distribuions/spatial-showcase-js-0.1.0-dev/index.html` file in your browser.
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Example view:
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##### Example view:
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![](doc/resources/spatial-showcase.png)
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### muon-monitor
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### Muon Monitor Visualization
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A full-stack application example, showing the
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[Muon Monitor](http://npm.mipt.ru/projects/physics.html#mounMonitor) experiment set-up.
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@ -109,11 +121,11 @@ Includes server back-end generating events, as well as visualization front-end.
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To run full-stack app (both server and browser front-end), run
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`demo/muon-monitor/application/run` task.
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Example view:
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##### Example view:
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![](doc/resources/muon-monitor.png)
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### gdml
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### GDML Example
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Visualization example for geometry defined as GDML file.
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@ -122,6 +134,6 @@ To build the app, run `demo/gdml/Tasks/distribution/installJsDist` task, then op
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drag-and-drop GDML file to the window to see visualization. For an example file, use
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`demo/gdml/src/jsMain/resources/cubes.gdml`.
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Example view:
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##### Example view:
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![](doc/resources/gdml-demo.png)
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@ -31,6 +31,9 @@ fun GeometryBuilder<*>.face4(
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face(vertex1, vertex3, vertex4, normal, meta)
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}
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/**
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* [Shape] is a [VisualObject3D] that can represent its own geometry as a set of polygons.
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*/
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interface Shape : VisualObject3D {
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fun <T : Any> toGeometry(geometryBuilder: GeometryBuilder<T>)
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}
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