Some doc and Sphere geometry #11 #18
@ -4,8 +4,8 @@
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This repository contains [DataForge](http://npm.mipt.ru/dataforge/)
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(also [here](https://github.com/mipt-npm/dataforge-core)) components useful for visualization in
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various scientific applications. Currently, the main application is 3D visualization for particle
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physics experiments.
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various scientific applications. The main application for now is 3D visualization for particle
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physics experiments. Other applications including 2D plots are planned for future.
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The project is developed as a Kotlin multiplatform application, currently
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targeting browser JavaScript and JVM.
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@ -8,6 +8,8 @@ import hep.dataforge.vis.common.AbstractVisualObject
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import kotlinx.serialization.Serializable
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import kotlinx.serialization.UseSerializers
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import kotlin.math.PI
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import kotlin.math.cos
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import kotlin.math.sin
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@Serializable
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class Sphere(
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@ -26,16 +28,31 @@ class Sphere(
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override var scale: Point3D? = null
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override fun <T : Any> toGeometry(geometryBuilder: GeometryBuilder<T>) {
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TODO("not implemented")
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// val segments = this.detail ?: 8
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// require(segments >= 4) { "The detail for sphere must be >= 4" }
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// val phiStep = phi / segments
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// val thetaStep = theta / segments
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// for (i in 1 until segments - 1) {
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// for (j in 0 until segments - 1) {
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// val point1 = Point3D()
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// }
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// }
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fun point3DfromSphCoord(r: Float, theta: Float, phi: Float): Point3D {
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val z = r * cos(theta)
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val x = r * sin(theta) * cos(phi)
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val y = r * sin(theta) * sin(phi)
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return Point3D(x, y, z)
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}
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val segments = this.detail ?: 8
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require(segments >= 4) { "The detail for sphere must be >= 4" }
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val phiStep = phi / segments
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val thetaStep = theta / segments
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for (i in 0 until segments) { // theta iteration
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val theta1 = thetaStart + i * thetaStep
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val theta2 = theta1 + thetaStep
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for (j in 0 until segments) { // phi iteration
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val phi1 = phiStart + j * phiStep
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val phi2 = phi1 + phiStep
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val point1 = point3DfromSphCoord(radius, theta1, phi1)
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val point2 = point3DfromSphCoord(radius, theta1, phi2)
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val point3 = point3DfromSphCoord(radius, theta2, phi2)
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val point4 = point3DfromSphCoord(radius, theta2, phi1)
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geometryBuilder.apply {
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face4(point1, point2, point3, point4)
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}
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}
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}
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}
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}
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