[WIP] layer marking
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@ -21,6 +21,7 @@
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- Tube is replaced by more general ConeSurface
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- position, rotation and size moved to properties
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- prototypes moved to children
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- Immutable Solid instances
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### Deprecated
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@ -32,7 +32,10 @@ val GDMLApp = functionalComponent<GDMLAppProps>("GDMLApp") { props ->
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val parsedVision = when {
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name.endsWith(".gdml") || name.endsWith(".xml") -> {
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val gdml = Gdml.decodeFromString(data)
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gdml.toVision()
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gdml.toVision().apply {
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// console.info("Marking layers for file $name")
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// markLayers()
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}
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}
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name.endsWith(".json") -> visionManager.decodeFromString(data)
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else -> {
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@ -1,23 +0,0 @@
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package space.kscience.visionforge.gdml
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import space.kscience.dataforge.names.Name
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import space.kscience.dataforge.names.plus
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import space.kscience.visionforge.VisionGroup
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private fun VisionGroup.countChildren(namePrefix: Name, cache: MutableMap<Name, Int> = hashMapOf()): Int {
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var counter = 0
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children.forEach { (token, child) ->
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if (child is VisionGroup) {
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counter += child.countChildren(namePrefix + token, cache)
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} else {
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counter++
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}
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}
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cache[namePrefix] = counter
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return counter
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}
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public fun VisionGroup.processLayers() {
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}
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@ -0,0 +1,62 @@
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package space.kscience.visionforge.gdml
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import space.kscience.dataforge.names.Name
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import space.kscience.dataforge.names.NameToken
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import space.kscience.dataforge.names.length
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import space.kscience.dataforge.names.plus
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import space.kscience.visionforge.VisionGroup
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import space.kscience.visionforge.solid.Solid
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import space.kscience.visionforge.solid.SolidGroup
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import space.kscience.visionforge.solid.layer
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private class VisionCounterTree(
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val name: Name,
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val vision: Solid,
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) {
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val children: Map<NameToken, VisionCounterTree> =
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(vision as? VisionGroup)?.children?.mapValues {
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VisionCounterTree(name + it.key, it.value as Solid)
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} ?: emptyMap()
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//
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// val directChildrenCount: Int by lazy {
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// children.size
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// }
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val childrenCount: Int =
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children.values.sumOf { it.childrenCount + 1 }
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}
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private fun VisionCounterTree.topToBottom(): Sequence<VisionCounterTree> = sequence {
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yield(this@topToBottom)
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children.values.forEach {
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yieldAll(it.topToBottom())
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}
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}
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public fun SolidGroup.markLayers(thresholds: List<Int> = listOf(1000, 20000, 100000)) {
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val counterTree = VisionCounterTree(Name.EMPTY, this)
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val totalCount = counterTree.childrenCount
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if (totalCount > thresholds.firstOrNull() ?: 0) {
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val allNodes = counterTree.topToBottom().toMutableList()
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//println("tree construction finished")
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allNodes.sortWith(compareBy<VisionCounterTree>({ it.name.length }, { it.childrenCount }).reversed())
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//mark layers
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var removed = 0
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var thresholdIndex = thresholds.indexOfLast { it < totalCount }
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for (node in allNodes) {
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node.vision.layer = thresholdIndex + 1
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removed++
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if (totalCount - removed < thresholds[thresholdIndex]) {
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thresholdIndex--
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}
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if (thresholdIndex < 0) break
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}
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}
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}
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@ -100,7 +100,7 @@ public class SolidReferenceGroup(
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private class ReferenceChild(
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val owner: SolidReferenceGroup,
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private val childName: Name
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) : SolidReference, VisionGroup {
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) : SolidReference, VisionGroup, Solid {
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override val prototype: Solid by lazy {
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if (childName.isEmpty()) owner.prototype else {
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@ -5,5 +5,5 @@ plugins {
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dependencies {
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api(project(":visionforge-solid"))
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implementation(npm("three", "0.130.1"))
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implementation(npm("three-csg-ts", "3.1.4"))
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implementation(npm("three-csg-ts", "3.1.5"))
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}
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@ -54,9 +54,6 @@ public class ThreeGeometryBuilder : GeometryBuilder<BufferGeometry> {
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setAttribute("position", Float32BufferAttribute(positions.toTypedArray(), 3))
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setAttribute("normal", Float32BufferAttribute(normals.toTypedArray(), 3))
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//setAttribute("color", Float32BufferAttribute(colors.toFloatArray(), 3))
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//a temporary fix for CSG problem
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val uvsArray = Array<Float>((counter+1)*2){0f}
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setAttribute("uv", Float32BufferAttribute(uvsArray, 2))
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computeBoundingSphere()
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}
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