BMN rendering optimization
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@ -2,7 +2,6 @@ package hep.dataforge.vis.spatial.gdml
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import hep.dataforge.meta.Meta
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import hep.dataforge.meta.buildMeta
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import hep.dataforge.meta.builder
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import hep.dataforge.vis.spatial.VisualGroup3D
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import hep.dataforge.vis.spatial.VisualObject3D
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import hep.dataforge.vis.spatial.material
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@ -30,9 +29,9 @@ class GDMLTransformer(val root: GDML) {
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var volumeAction: (GDMLGroup) -> Action = { Action.ACCEPT }
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var transparent: GDMLVolume.(GDMLSolid?) -> Boolean = { !physVolumes.isEmpty() }
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var configure: VisualObject3D.(parent: GDMLVolume, solid: GDMLSolid) -> Unit = { _, _ -> }
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internal fun configureSolid(obj: VisualObject3D, parent: GDMLVolume, solid: GDMLSolid?) {
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internal fun configureSolid(obj: VisualObject3D, parent: GDMLVolume, solid: GDMLSolid) {
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val material = parent.materialref.resolve(root) ?: GDMLElement(parent.materialref.ref)
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val materialColor = materialCache.getOrPut(material) {
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@ -41,11 +40,8 @@ class GDMLTransformer(val root: GDML) {
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}
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}
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obj.material = if (parent.transparent(solid)) {
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materialColor.builder().apply { "opacity" to 0.5 }
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} else {
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materialColor
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}
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obj.material = materialColor
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obj.configure(parent, solid)
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}
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fun printStatistics() {
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@ -6,6 +6,7 @@ import hep.dataforge.vis.hmr.startApplication
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import hep.dataforge.vis.spatial.gdml.GDMLTransformer
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import hep.dataforge.vis.spatial.gdml.LUnit
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import hep.dataforge.vis.spatial.gdml.toVisual
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import hep.dataforge.vis.spatial.opacity
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import hep.dataforge.vis.spatial.three.ThreePlugin
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import hep.dataforge.vis.spatial.three.output
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import kotlinx.coroutines.CoroutineScope
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@ -93,22 +94,41 @@ private class GDMLDemoApp : ApplicationBase() {
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lUnit = LUnit.CM
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volumeAction = { volume ->
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when {
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volume.name.startsWith("ecal") -> GDMLTransformer.Action.REJECT
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volume.name.startsWith("ecal01lay") -> GDMLTransformer.Action.REJECT
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volume.name.startsWith("ecal") -> GDMLTransformer.Action.CACHE
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volume.name.startsWith("UPBL") -> GDMLTransformer.Action.REJECT
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volume.name.startsWith("USCL") -> GDMLTransformer.Action.REJECT
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volume.name.startsWith("U") -> GDMLTransformer.Action.CACHE
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volume.name.startsWith("VPBL") -> GDMLTransformer.Action.REJECT
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volume.name.startsWith("VSCL") -> GDMLTransformer.Action.REJECT
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volume.name.startsWith("V") -> GDMLTransformer.Action.CACHE
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else -> GDMLTransformer.Action.ACCEPT
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}
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}
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transparent = { !physVolumes.isEmpty() || (it?.name?.startsWith("Coil") ?: false) }
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configure = { parent, solid ->
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if (!parent.physVolumes.isEmpty()) {
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opacity = 0.3
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}
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if (solid.name.startsWith("Coil")
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|| solid.name.startsWith("Yoke")
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|| solid.name.startsWith("Magnet")
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|| solid.name.startsWith("Pole")
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) {
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opacity = 0.3
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}
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}
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}
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launch { message("Rendering") }
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val output = three.output(canvas) {
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"axis" to {
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"size" to 100
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}
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// "axis" to {
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// "size" to 100
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// }
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}
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//make top layer visible
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//output.camera.layers.disable(0)
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output.camera.layers.enable(1)
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output.render(visual)
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launch {
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message(null)
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@ -17,7 +17,7 @@ import kotlinx.serialization.Serializable
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import kotlinx.serialization.UseSerializers
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@Serializable
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class VisualGroup3D() : AbstractVisualGroup(), VisualObject3D {
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class VisualGroup3D : AbstractVisualGroup(), VisualObject3D {
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/**
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* A container for templates visible inside this group
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*/
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@ -94,12 +94,20 @@ var VisualObject.material: Meta?
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get() = getProperty(MATERIAL_KEY).node
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set(value) = setProperty(MATERIAL_KEY, value)
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var VisualObject.opacity: Double
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get() = material?.get("opacity").double ?: 1.0
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set(value) {
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material = (material?.builder() ?: MetaBuilder()).apply {
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"opacity" to value
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}
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}
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var VisualObject.visible: Boolean?
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get() = getProperty(VISIBLE_KEY).boolean
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set(value) = setProperty(VISIBLE_KEY, value)
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fun VisualObject.color(rgb: Int) {
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material = buildMeta { "color" to rgb }
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material = (material?.builder() ?: MetaBuilder()).apply { "color" to rgb }
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}
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fun VisualObject3D.material(builder: MetaBuilder.() -> Unit) {
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@ -43,6 +43,13 @@ internal fun Object3D.updatePosition(obj: VisualObject3D) {
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updateMatrix()
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}
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/**
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* Count number of layers to the top object. Return 1 if this is top layer
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*/
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val VisualObject3D.layer: Int
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get() = getProperty(MeshThreeFactory.LAYER_KEY).int ?: ((parent as? VisualObject3D)?.layer ?: 0 + 1)
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internal fun <T : VisualObject3D> Mesh.updateFrom(obj: T) {
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matrixAutoUpdate = false
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@ -61,8 +68,9 @@ internal fun <T : VisualObject3D> Mesh.updateFrom(obj: T) {
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//set position for mesh
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updatePosition(obj)
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obj.getProperty(MeshThreeFactory.LAYER_KEY).int?.let {
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layers.set(it)
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layers.enable(obj.layer)
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children.forEach {
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it.layers.enable(obj.layer)
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}
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}
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@ -27,7 +27,7 @@ class ThreeOutput(val three: ThreePlugin, val meta: Meta = EmptyMeta) : Output<V
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}
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}
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private val camera = three.buildCamera(meta["camera"].node ?: EmptyMeta)
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val camera = three.buildCamera(meta["camera"].node ?: EmptyMeta)
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fun attach(element: Element, computeWidth: Element.() -> Int = { element.clientWidth }) {
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val width by meta.number(computeWidth(element)).int
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@ -71,5 +71,5 @@ external class Layers {
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* Returns true if this and the passed layers object are members of the same set of layers.
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* @param layers a Layers object
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*/
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fun test(layers: Int)
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fun test(layers: Layers): Boolean
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}
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