Updated OrbitControls

Made some changes, but there're still some problems
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kiruma524 2021-07-15 12:47:25 +03:00 committed by GitHub
parent 3fdd0d62d4
commit 95220422cc
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@ -38,7 +38,7 @@ class OrbitControls internal constructor(camera: Camera, canvas: SubScene, spec:
val baseZProperty = SimpleDoubleProperty(0.0)
var z by baseZProperty
private val baseTranslate = Translate()
private val baseTranslate = Translate(0.0, 0.0, 0.0)
// val basePositionProperty: ObjectBinding<Point3D> =
// nonNullObjectBinding(baseXProperty, baseYProperty, baseZProperty) {
@ -59,13 +59,13 @@ class OrbitControls internal constructor(camera: Camera, canvas: SubScene, spec:
private val ry = Rotate(0.0, Rotate.Y_AXIS)
private val rz = Rotate(0.0, Rotate.Z_AXIS)
private val translate = Translate(0.0, 0.0, 0.0)
private val translate = Translate()
//private val rz = Rotate(0.0, Rotate.Z_AXIS)
init {
camera.transforms.setAll(rx, ry, rz, translate)
camera.transforms.setAll(baseTranslate, ry, rx, translate)
update()
val listener = InvalidationListener {
update()
@ -78,8 +78,8 @@ class OrbitControls internal constructor(camera: Camera, canvas: SubScene, spec:
baseZProperty.addListener(listener)
canvas.apply {
// center.xProperty().bind(widthProperty().divide(2))
// center.zProperty().bind(heightProperty().divide(2))
//center.xProperty().bind(widthProperty().divide(2))
//center.zProperty().bind(heightProperty().divide(2))
handleMouse()
}
// coordinateContainer?.vbox {
@ -93,32 +93,32 @@ class OrbitControls internal constructor(camera: Camera, canvas: SubScene, spec:
val spherePosition = Point3D(
sin(zenith) * sin(azimuth),
cos(zenith),
sin(zenith) * cos(azimuth)
sin(zenith) * cos(azimuth),
).times(distance)
val basePosition = Point3D(x, y, z)
baseTranslate.x = x
baseTranslate.y = y
baseTranslate.z = z
//Create direction vector
val cameraPosition = basePosition + spherePosition
val camPosition = basePosition+spherePosition
val camDirection: Point3D = (-spherePosition).normalize()
val xRotation = Math.toDegrees(asin(-camDirection.y))
val yRotation = Math.toDegrees(atan2(camDirection.x, camDirection.z))
rx.pivotX = cameraPosition.x
rx.pivotY = cameraPosition.y
rx.pivotZ = cameraPosition.z
rx.pivotX = camPosition.x
rx.pivotY = camPosition.y
rx.pivotZ = camPosition.z
rx.angle = xRotation
ry.pivotX = cameraPosition.x
ry.pivotY = cameraPosition.y
ry.pivotZ = cameraPosition.z
ry.pivotX = camPosition.x
ry.pivotY = camPosition.y
ry.pivotZ = camPosition.z
ry.angle = yRotation
translate.x = cameraPosition.x
translate.y = cameraPosition.y
translate.z = cameraPosition.z
translate.x = camPosition.x
translate.y = camPosition.y
translate.z = camPosition.z
}