Fix light in GDML demo
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ce02a18c09
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@ -17,6 +17,7 @@ import space.kscience.dataforge.context.fetch
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import space.kscience.dataforge.names.Name
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import space.kscience.gdml.Gdml
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import space.kscience.gdml.decodeFromString
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import space.kscience.visionforge.Colors
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import space.kscience.visionforge.gdml.markLayers
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import space.kscience.visionforge.gdml.toVision
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import space.kscience.visionforge.ring.ThreeCanvasWithControls
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@ -24,6 +25,8 @@ import space.kscience.visionforge.ring.tab
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import space.kscience.visionforge.setAsRoot
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import space.kscience.visionforge.solid.Solid
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import space.kscience.visionforge.solid.Solids
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import space.kscience.visionforge.solid.ambientLight
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import space.kscience.visionforge.solid.invoke
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import styled.css
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import styled.styledDiv
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@ -53,6 +56,9 @@ val GDMLApp = fc<GDMLAppProps>("GDMLApp") { props ->
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setAsRoot(visionManager)
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console.info("Marking layers for file $name")
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markLayers()
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ambientLight {
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color(Colors.white)
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}
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}
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}
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name.endsWith(".json") -> visionManager.decodeFromString(data)
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@ -6,7 +6,10 @@ import react.dom.render
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import space.kscience.dataforge.context.Context
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import space.kscience.gdml.GdmlShowCase
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import space.kscience.visionforge.Application
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import space.kscience.visionforge.Colors
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import space.kscience.visionforge.gdml.toVision
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import space.kscience.visionforge.solid.ambientLight
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import space.kscience.visionforge.solid.invoke
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import space.kscience.visionforge.solid.three.ThreePlugin
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import space.kscience.visionforge.startApplication
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import styled.injectGlobal
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@ -41,7 +44,11 @@ private class GDMLDemoApp : Application {
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render(element) {
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child(GDMLApp) {
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val vision = GdmlShowCase.cubes().toVision()
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val vision = GdmlShowCase.cubes().toVision().apply {
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ambientLight {
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color(Colors.white)
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}
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}
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//println(context.plugins.fetch(VisionManager).encodeToString(vision))
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attrs {
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this.context = context
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