Adjust materials for 3D
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@ -8,6 +8,16 @@ kscience {
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jvm()
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js{
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binaries.executable()
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browser{
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commonWebpackConfig{
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cssSupport{
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enabled = true
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}
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scssSupport{
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enabled = true
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}
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}
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}
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}
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dependencies {
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implementation(projects.visionforgeSolid)
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@ -24,6 +24,11 @@ fun VisionLayout<Solid>.demo(name: String, title: String = name, block: SolidGro
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block()
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ambientLight {
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color(Colors.white)
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intensity = 0.5
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}
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pointLight(0, 0, 1000) {
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color(Colors.white)
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intensity = 10.0
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}
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}
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render(Name.parse(name), vision, meta)
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@ -122,13 +127,16 @@ fun VisionLayout<Solid>.showcase() {
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demo("extrude", "extruded shape") {
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extruded {
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shape {
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polygon(8, 50)
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polygon(32, 50)
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}
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for (i in 0..100) {
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layer(i * 5, 20 * sin(2 * PI / 100 * i), 20 * cos(2 * PI / 100 * i))
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}
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rotationY = -PI / 2
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material {
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type = "lambert"
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color(Colors.teal)
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rotationX = -PI / 2
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}
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}
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}
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@ -161,7 +169,15 @@ fun VisionLayout<Solid>.showcase() {
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}
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demo("STL", "STL loaded from URL") {
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stl("https://ozeki.hu/attachments/116/Menger_sponge_sample.stl")
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stl("Menger_sponge_sample.stl") {
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scale(100f)
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material {
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type = "phong"
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color("red")
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specularColor("blue")
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}
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}
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//stl("https://ozeki.hu/attachments/116/Menger_sponge_sample.stl")
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}
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}
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Binary file not shown.
@ -203,6 +203,10 @@ public var Solid.position: Float32Vector3D? by float32Vector(POSITION_KEY, 0f)
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public var Solid.rotation: Float32Vector3D? by float32Vector(ROTATION_KEY, 0f)
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public var Solid.scale: Float32Vector3D? by float32Vector(SCALE_KEY, 1f)
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public fun Solid.scale(scaleFactor: Number) {
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scale = Float32Vector3D(scaleFactor, scaleFactor, scaleFactor)
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}
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public var Solid.x: Number by float32(X_POSITION_KEY, 0f)
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public var Solid.y: Number by float32(Y_POSITION_KEY, 0f)
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public var Solid.z: Number by float32(Z_POSITION_KEY, 0f)
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@ -18,6 +18,8 @@ import space.kscience.visionforge.solid.SolidMaterial.Companion.MATERIAL_OPACITY
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@VisionBuilder
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public class SolidMaterial : Scheme() {
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public var type: String by string("default", key = TYPE_KEY)
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/**
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* Primary web-color for the material
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*/
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@ -67,7 +69,7 @@ public class SolidMaterial : Scheme() {
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value(TYPE_KEY, ValueType.STRING) {
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inherited = true
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allowedValues = listOf("default".asValue(), "simple".asValue())
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allowedValues = listOf("default", "basic", "lambert", "phong").map { it.asValue() }
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default("default")
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}
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@ -10,10 +10,7 @@ import space.kscience.visionforge.getStyleNodes
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import space.kscience.visionforge.solid.ColorAccessor
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import space.kscience.visionforge.solid.SolidMaterial
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import space.kscience.visionforge.solid.SolidReference
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import three.materials.LineBasicMaterial
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import three.materials.Material
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import three.materials.MeshBasicMaterial
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import three.materials.MeshStandardMaterial
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import three.materials.*
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import three.math.Color
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import three.objects.Mesh
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@ -56,11 +53,23 @@ public object ThreeMaterials {
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}
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internal fun buildMaterial(meta: Meta): Material = when (meta[SolidMaterial.TYPE_KEY]?.string) {
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"simple" -> MeshBasicMaterial().apply {
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"basic" -> MeshBasicMaterial().apply {
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color = meta[SolidMaterial.COLOR_KEY]?.threeColor() ?: DEFAULT_COLOR
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wireframe = meta[SolidMaterial.WIREFRAME_KEY].boolean ?: false
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}
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"lambert" -> MeshLambertMaterial().apply {
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color = meta[SolidMaterial.COLOR_KEY]?.threeColor() ?: DEFAULT_COLOR
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emissive = meta[SolidMaterial.EMISSIVE_COLOR_KEY]?.threeColor() ?: DEFAULT_EMISSIVE_COLOR
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wireframe = meta[SolidMaterial.WIREFRAME_KEY].boolean ?: false
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}
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"phong" -> MeshPhongMaterial().apply {
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color = meta[SolidMaterial.COLOR_KEY]?.threeColor() ?: DEFAULT_COLOR
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emissive = meta[SolidMaterial.EMISSIVE_COLOR_KEY]?.threeColor() ?: DEFAULT_EMISSIVE_COLOR
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wireframe = meta[SolidMaterial.WIREFRAME_KEY].boolean ?: false
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}
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else -> MeshStandardMaterial().apply {
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color = meta[SolidMaterial.COLOR_KEY]?.threeColor() ?: DEFAULT_COLOR
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emissive = meta[SolidMaterial.EMISSIVE_COLOR_KEY]?.threeColor() ?: DEFAULT_EMISSIVE_COLOR
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@ -44,16 +44,15 @@ public class ThreePlugin : AbstractPlugin(), ComposeVisionRenderer {
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objectFactories[SolidLabel::class] = ThreeCanvasLabelFactory
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objectFactories[AmbientLightSource::class] = ThreeAmbientLightFactory
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objectFactories[PointLightSource::class] = ThreePointLightFactory
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objectFactories[StlSolid::class] = ThreeStlFactory
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objectFactories[StlUrlSolid::class] = ThreeStlFactory
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objectFactories[StlBinarySolid::class] = ThreeStlFactory
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objectFactories[AxesSolid::class] = ThreeAxesFactory
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}
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@Suppress("UNCHECKED_CAST")
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private fun findObjectFactory(type: KClass<out Vision>): ThreeFactory<Solid>? {
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return (objectFactories[type]
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?: context.gather<ThreeFactory<*>>(ThreeFactory.TYPE).values.find { it.type == type })
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private fun findObjectFactory(type: KClass<out Vision>): ThreeFactory<Solid>? =
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(objectFactories[type] ?: context.gather<ThreeFactory<*>>(ThreeFactory.TYPE).values.find { it.type == type })
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as ThreeFactory<Solid>?
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}
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/**
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* Build an Object3D representation of the given [Solid].
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@ -16,7 +16,9 @@ fun ArrayBuffer.toByteArray(): ByteArray = Int8Array(this).unsafeCast<ByteArray>
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public object ThreeStlFactory : ThreeMeshFactory<StlSolid>(StlSolid::class) {
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private val loader = STLLoader().apply {
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requestHeader = listOf("Access-Control-Allow-Origin: *")
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requestHeader = listOf(
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"Access-Control-Allow-Origin: *",
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)
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}
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override suspend fun buildGeometry(obj: StlSolid): BufferGeometry = when (obj) {
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@ -25,6 +27,7 @@ public object ThreeStlFactory : ThreeMeshFactory<StlSolid>(StlSolid::class) {
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loader.load(
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url = obj.url,
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onLoad = {
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console.info("Loaded STL from ${obj.url}")
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continuation.resume(it)
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},
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onError = {
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