Update pictures and README
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README.md
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README.md
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* [Features](#features)
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* [Features](#features)
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* [About DataForge](#about-dataforge)
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* [About DataForge](#about-dataforge)
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* [Modules contained in this repository](#modules-contained-in-this-repository)
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* [Modules contained in this repository](#modules-contained-in-this-repository)
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* [visionforge-common](#visionforge-common)
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* [visionforge-core](#visionforge-core)
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* [visionforge-spatial](#visionforge-spatial)
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* [visionforge-solid](#visionforge-solid)
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* [visionforge-spatial-gdml](#visionforge-spatial-gdml)
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* [visionforge-gdml](#visionforge-gdml)
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* [visionforge-jsroot](#visionforge-jsroot)
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* [Visualization for External Systems](#visualization-for-external-systems)
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* [Visualization for External Systems](#visualization-for-external-systems)
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* [Demonstrations](#demonstrations)
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* [Demonstrations](#demonstrations)
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* [Simple Example - Spatial Showcase](#simple-example---spatial-showcase)
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* [Simple Example - Spatial Showcase](#simple-example---spatial-showcase)
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@ -56,25 +55,25 @@ To learn more about DataForge, please consult the following URLs:
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## Modules contained in this repository
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## Modules contained in this repository
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### visionforge-common
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### visionforge-core
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Contains a general hierarchy of classes and interfaces useful for visualization.
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Contains a general hierarchy of classes and interfaces useful for visualization.
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This module is not specific to 3D-visualization.
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This module is not specific to 3D-visualization.
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The `visionforge-common` module also includes configuration editors for JS (in `jsMain`) and JVM (in `jvmMain`).
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The `visionforge-core` module also includes configuration editors for JS (in `jsMain`) and JVM (in `jvmMain`).
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**Class diagram:**
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**Class diagram:**
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![](doc/resources/class-diag-common.png)
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![](doc/resources/class-diag-core.png)
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### visionforge-spatial
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### visionforge-solid
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Includes common classes and serializers for 3D visualization, Three.js and JavaFX implementations.
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Includes common classes and serializers for 3D visualization, as well as Three.js and JavaFX implementations.
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**Class diagram:**
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**Class diagram:**
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![](doc/resources/class-diag-3d.png)
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![](doc/resources/class-diag-solid.png)
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##### Prototypes
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##### Prototypes
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also referred to as templates). The idea is that prototype geometry can be rendered once and reused
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also referred to as templates). The idea is that prototype geometry can be rendered once and reused
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for multiple objects. This helps to significantly decrease memory usage.
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for multiple objects. This helps to significantly decrease memory usage.
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The `prototypes` property tree is defined in `VisualGroup3D` class, and `Proxy` class helps to reuse a template object.
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The `prototypes` property tree is defined in `SolidGroup` class via `PrototypeHolder` interface, and
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`Proxy` class helps to reuse a template object.
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##### Styles
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##### Styles
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`VisualGroup3D` has a `styleSheet` property that can optionally define styles at the Group's
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`SolidGroup` has a `styleSheet` property that can optionally define styles at the Group's
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level. Styles are applied to child (descendant) objects using `styles: List<String>` property defined
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level. Styles are applied to child (descendant) objects using `Vision.styles: List<String>` property.
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in `VisualObject`.
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### visionforge-spatial-gdml
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### visionforge-gdml
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GDML bindings for 3D visualization (to be moved to gdml project).
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GDML bindings for 3D visualization (to be moved to gdml project).
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### visionforge-jsroot
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Some JSROOT bindings.
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Note: Currently, this part is experimental and put here for completeness. This module may not build.
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## Visualization for External Systems
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## Visualization for External Systems
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The `visionforge` framework can be used to visualize geometry and events from external,
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The `visionforge` framework can be used to visualize geometry and events from external,
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client requests them.
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client requests them.
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Note that in a more traditional approach when client and server are developed separately
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Note that in a more traditional approach when client and server are developed separately
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and possibly using different languages, there would be no benefit of reusing common code.
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and possibly using different languages, there would be no common code and benefits associated
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with it.
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##### Building project
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##### Building project
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To see the JS demo: run `demo/spatial-showcase/Tasks/distribution/jsBrowserDistribution` Gradle task, then open
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To see the JS demo: run `demo/spatial-showcase/Tasks/distribution/jsBrowserDistribution` Gradle task, then open
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`build/distribuions/spatial-showcase-js-0.1.3-dev/index.html` file in your browser.
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`build/distribuions/spatial-showcase-js-0.1.3-dev/index.html` file in your browser.
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To see Java FX demo, run `main()` from `FXDemoApp.kt`.
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To see Java FX demo, run `demo/spatial-showcase/Tasks/application/run` Gradle task, or `main()` from `FXDemoApp.kt`.
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##### Example view for JS:
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##### Example view for JS:
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