More universal treatment of highlighting in three
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@ -67,7 +67,7 @@ internal fun Vision.styleChanged(key: String, oldStyle: Meta?, newStyle: Meta?)
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* List of names of styles applied to this object. Order matters. Not inherited.
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*/
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public var Vision.styles: List<String>
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get() = properties.getValue(Vision.STYLE_KEY, inherit = false, includeStyles = false)?.stringList ?: emptyList()
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get() = properties.own?.getValue(Vision.STYLE_KEY)?.stringList ?: emptyList()
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set(value) {
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properties.setValue(Vision.STYLE_KEY, value.map { it.asValue() }.asValue())
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}
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@ -143,8 +143,11 @@ private class VisionPropertiesItem(
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override fun hashCode(): Int = Meta.hashCode(this)
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}
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/**
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* A base implementation of [MutableVisionProperties]
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*/
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public abstract class AbstractVisionProperties(
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private val vision: Vision,
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public val vision: Vision,
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) : MutableVisionProperties {
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override val descriptor: MetaDescriptor? get() = vision.descriptor
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@ -58,6 +58,8 @@ public interface Solid : Vision {
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public val ROTATION_KEY: Name = "rotation".asName()
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public val QUATERNION_KEY: Name = "quaternion".asName()
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public val X_ROTATION_KEY: Name = ROTATION_KEY + X_KEY
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public val Y_ROTATION_KEY: Name = ROTATION_KEY + Y_KEY
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public val Z_ROTATION_KEY: Name = ROTATION_KEY + Z_KEY
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@ -20,9 +20,12 @@ import three.external.controls.OrbitControls
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import three.external.controls.TrackballControls
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import three.geometries.EdgesGeometry
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import three.helpers.AxesHelper
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import three.materials.Material
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import three.math.*
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import three.meshline.MeshLine
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import three.meshline.MeshLineMaterial
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import three.meshline.isMeshLineMaterial
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import three.objects.LineSegments
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import three.objects.Mesh
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import three.scenes.Scene
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import kotlin.math.cos
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@ -276,7 +279,7 @@ public class ThreeCanvas(
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private fun Object3D.toggleHighlight(
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highlight: Boolean,
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edgesName: String,
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material: MeshLineMaterial,
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material: Material,
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) {
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if (userData[DO_NOT_HIGHLIGHT_TAG] == true) {
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@ -284,16 +287,21 @@ public class ThreeCanvas(
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}
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if (isMesh(this)) {
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val highlightMesh = getObjectByName(edgesName) ?: Mesh(
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val highlightMesh = getObjectByName(edgesName) ?: if (isMeshLineMaterial(material)) {
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Mesh(
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MeshLine(EdgesGeometry(geometry)),
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material
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).also {
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)
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} else {
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LineSegments(EdgesGeometry(geometry), material)
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}.also {
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it.name = edgesName
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add(it)
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}
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highlightMesh.visible = highlight
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} else {
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children.filter { !it.name.startsWith("@") && it.name != edgesName }.forEach {
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//ignore service objects if they are not statics
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children.filter { it.name.startsWith("@static") || !it.name.startsWith("@") }.forEach {
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it.toggleHighlight(highlight, edgesName, material)
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}
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}
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@ -319,15 +327,25 @@ public class ThreeCanvas(
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public companion object {
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public val SELECTED_MATERIAL: MeshLineMaterial = MeshLineMaterial().apply {
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color.set(Colors.ivory)
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linewidth = 2.0
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thickness = 2f
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cached = true
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}
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public val HIGHLIGHT_MATERIAL: MeshLineMaterial = MeshLineMaterial().apply {
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color.set(Colors.blue)
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linewidth = 2.0
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thickness = 2f
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cached = true
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}
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//
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// public val SELECTED_MATERIAL: LineBasicMaterial = LineBasicMaterial().apply {
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// color.set(Colors.ivory)
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// cached = true
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// }
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//
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// public val HIGHLIGHT_MATERIAL: LineBasicMaterial = LineBasicMaterial().apply {
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// color.set(Colors.blue)
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// cached = true
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// }
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public const val DO_NOT_HIGHLIGHT_TAG: String = "doNotHighlight"
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@ -1,14 +1,14 @@
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package space.kscience.visionforge.solid.three
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import three.core.Object3D
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import three.geometries.TextBufferGeometry
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import three.objects.Mesh
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import kotlinx.js.jso
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import space.kscience.dataforge.context.logger
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import space.kscience.dataforge.context.warn
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import space.kscience.visionforge.onPropertyChange
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import space.kscience.visionforge.solid.SolidLabel
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import three.core.Object3D
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import three.geometries.TextBufferGeometry
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import three.objects.Mesh
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import kotlin.reflect.KClass
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/**
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@ -25,7 +25,7 @@ public object ThreeLabelFactory : ThreeFactory<SolidLabel> {
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curveSegments = 1
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})
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return Mesh(textGeo, ThreeMaterials.DEFAULT).apply {
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createMaterial(vision)
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setMaterial(vision)
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updatePosition(vision)
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if(observe) {
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vision.onPropertyChange(three.context) {
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@ -60,6 +60,7 @@ public object ThreeMaterials {
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color = meta[SolidMaterial.COLOR_KEY]?.threeColor() ?: DEFAULT_COLOR
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wireframe = meta[SolidMaterial.WIREFRAME_KEY].boolean ?: false
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}
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else -> MeshStandardMaterial().apply {
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color = meta[SolidMaterial.COLOR_KEY]?.threeColor() ?: DEFAULT_COLOR
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emissive = meta[SolidMaterial.EMISSIVE_COLOR_KEY]?.threeColor() ?: DEFAULT_EMISSIVE_COLOR
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@ -71,10 +72,18 @@ public object ThreeMaterials {
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needsUpdate = true
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}
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private val materialCache = HashMap<Int, Material>()
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// private val materialCache = HashMap<Int, Material>()
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//
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// internal fun cacheMaterial(meta: Meta): Material = materialCache.getOrPut(meta.hashCode()) {
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// buildMaterial(meta).apply {
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// cached = true
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// }
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// }
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internal fun cacheMaterial(meta: Meta): Material = materialCache.getOrPut(meta.hashCode()) {
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buildMaterial(meta).apply {
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private val visionMaterialCache = HashMap<Vision, Material>()
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internal fun cacheMaterial(vision: Vision): Material = visionMaterialCache.getOrPut(vision) {
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buildMaterial(vision.properties.getProperty(SolidMaterial.MATERIAL_KEY)).apply {
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cached = true
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}
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}
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@ -118,13 +127,19 @@ internal var Material.cached: Boolean
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userData["cached"] = value
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}
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public fun Mesh.createMaterial(vision: Vision) {
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val ownMaterialMeta = vision.properties.own?.get(SolidMaterial.MATERIAL_KEY)
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if (ownMaterialMeta == null) {
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if (vision is SolidReference && vision.getStyleNodes(SolidMaterial.MATERIAL_KEY).isEmpty()) {
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createMaterial(vision.prototype)
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public fun Mesh.setMaterial(vision: Vision) {
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if (
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vision.properties.own?.get(SolidMaterial.MATERIAL_KEY) == null
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&& vision.getStyleNodes(SolidMaterial.MATERIAL_KEY).isEmpty()
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) {
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//if this is a reference, use material of the prototype
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if (vision is SolidReference) {
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ThreeMaterials.cacheMaterial(vision.prototype)
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} else {
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material = ThreeMaterials.cacheMaterial(vision.properties.getProperty(SolidMaterial.MATERIAL_KEY))
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material = vision.parent?.let { parent ->
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//TODO cache parent material
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ThreeMaterials.buildMaterial(parent.properties.getProperty(SolidMaterial.MATERIAL_KEY))
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} ?: ThreeMaterials.cacheMaterial(vision)
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}
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} else {
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material = ThreeMaterials.buildMaterial(vision.properties.getProperty(SolidMaterial.MATERIAL_KEY))
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@ -138,22 +153,27 @@ public fun Mesh.updateMaterialProperty(vision: Vision, propertyName: Name) {
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|| propertyName == SolidMaterial.MATERIAL_KEY + SolidMaterial.TYPE_KEY
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) {
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//generate a new material since cached material should not be changed
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createMaterial(vision)
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setMaterial(vision)
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} else {
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when (propertyName) {
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SolidMaterial.MATERIAL_COLOR_KEY -> {
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material.asDynamic().color = vision.properties.getProperty(SolidMaterial.MATERIAL_COLOR_KEY).threeColor()
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material.asDynamic().color =
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vision.properties.getProperty(SolidMaterial.MATERIAL_COLOR_KEY).threeColor()
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?: ThreeMaterials.DEFAULT_COLOR
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}
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SolidMaterial.SPECULAR_COLOR_KEY -> {
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material.asDynamic().specular = vision.properties.getProperty(SolidMaterial.SPECULAR_COLOR_KEY).threeColor()
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material.asDynamic().specular =
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vision.properties.getProperty(SolidMaterial.SPECULAR_COLOR_KEY).threeColor()
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?: ThreeMaterials.DEFAULT_COLOR
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}
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SolidMaterial.MATERIAL_EMISSIVE_COLOR_KEY -> {
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material.asDynamic().emissive = vision.properties.getProperty(SolidMaterial.MATERIAL_EMISSIVE_COLOR_KEY)
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.threeColor()
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?: ThreeMaterials.BLACK_COLOR
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}
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SolidMaterial.MATERIAL_OPACITY_KEY -> {
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val opacity = vision.properties.getValue(
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SolidMaterial.MATERIAL_OPACITY_KEY,
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@ -162,12 +182,14 @@ public fun Mesh.updateMaterialProperty(vision: Vision, propertyName: Name) {
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material.opacity = opacity
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material.transparent = opacity < 1.0
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}
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SolidMaterial.MATERIAL_WIREFRAME_KEY -> {
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material.asDynamic().wireframe = vision.properties.getValue(
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SolidMaterial.MATERIAL_WIREFRAME_KEY,
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inherit = true,
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)?.boolean ?: false
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}
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else -> console.warn("Unrecognized material property: $propertyName")
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}
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material.needsUpdate = true
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@ -85,7 +85,7 @@ public fun Solid.edges(enabled: Boolean = true, block: SolidMaterial.() -> Unit
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}
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internal fun Mesh.applyProperties(vision: Solid): Mesh = apply {
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createMaterial(vision)
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setMaterial(vision)
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applyEdges(vision)
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//applyWireFrame(obj)
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layers.set(vision.layer)
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@ -1,8 +1,11 @@
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package three.meshline
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import three.core.BufferGeometry
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import three.materials.Material
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import three.math.Vector3
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public fun MeshLine(geometry: BufferGeometry): MeshLine = MeshLine().apply { setGeometry(geometry) }
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public fun MeshLine(points: Array<Vector3>): MeshLine = MeshLine().apply { setPoints(points) }
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internal fun isMeshLineMaterial(material: Material): Boolean = material.asDynamic().isMeshLineMaterial == true
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