Transparency rules for gdml
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@ -4,17 +4,16 @@ import hep.dataforge.meta.Meta
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import hep.dataforge.meta.buildMeta
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import hep.dataforge.meta.builder
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import hep.dataforge.vis.spatial.VisualGroup3D
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import scientifik.gdml.GDML
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import scientifik.gdml.GDMLGroup
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import scientifik.gdml.GDMLMaterial
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import scientifik.gdml.GDMLSolid
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import hep.dataforge.vis.spatial.VisualObject3D
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import hep.dataforge.vis.spatial.material
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import scientifik.gdml.*
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import kotlin.random.Random
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class GDMLTransformer(val root: GDML) {
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private val materialCache = HashMap<GDMLMaterial, Meta>()
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private val random = Random(111)
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enum class Action{
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enum class Action {
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ACCEPT,
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REJECT,
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CACHE
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@ -26,23 +25,29 @@ class GDMLTransformer(val root: GDML) {
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val templates by lazy { VisualGroup3D() }
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var lUnit: LUnit = LUnit.MM
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var resolveColor: ColorResolver = { material, _ ->
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var solidAction: (GDMLSolid) -> Action = { Action.CACHE }
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var volumeAction: (GDMLGroup) -> Action = { Action.ACCEPT }
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var transparent: GDMLVolume.(GDMLSolid?) -> Boolean = { !physVolumes.isEmpty() }
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internal fun configureSolid(obj: VisualObject3D, parent: GDMLVolume, solid: GDMLSolid?) {
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val material = parent.materialref.resolve(root) ?: GDMLElement(parent.materialref.ref)
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val materialColor = materialCache.getOrPut(material) {
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buildMeta {
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"color" to random.nextInt(0, Int.MAX_VALUE)
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}
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}
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if (this?.physVolumes?.isEmpty() != false) {
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materialColor
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} else {
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obj.material = if (parent.transparent(solid)) {
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materialColor.builder().apply { "opacity" to 0.5 }
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} else {
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materialColor
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}
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}
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var solidAction: (GDMLSolid) -> Action = { Action.CACHE }
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var volumeAction: (GDMLGroup) -> Action = { Action.ACCEPT }
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fun printStatistics() {
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println("Solids:")
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solidCounter.entries.sortedByDescending { it.value }.forEach {
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@ -1,6 +1,5 @@
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package hep.dataforge.vis.spatial.gdml
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import hep.dataforge.meta.Meta
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import hep.dataforge.names.EmptyName
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import hep.dataforge.names.plus
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import hep.dataforge.vis.common.asName
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@ -26,7 +25,7 @@ private fun VisualObject3D.withPosition(
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this@withPosition.rotationX = rotation.x()
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this@withPosition.rotationY = rotation.y()
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this@withPosition.rotationZ = rotation.z()
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this@withPosition.rotationOrder=RotationOrder.ZXY
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this@withPosition.rotationOrder = RotationOrder.ZXY
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}
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scale?.let {
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this@withPosition.scaleX = scale.x.toFloat()
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@ -38,6 +37,7 @@ private fun VisualObject3D.withPosition(
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@Suppress("NOTHING_TO_INLINE")
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private inline operator fun Number.times(d: Double) = toDouble() * d
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@Suppress("NOTHING_TO_INLINE")
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private inline operator fun Number.times(f: Float) = toFloat() * f
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@ -211,18 +211,18 @@ private fun volume(
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if (group is GDMLVolume) {
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val solid = group.solidref.resolve(context.root)
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?: error("Solid with tag ${group.solidref.ref} for volume ${group.name} not defined")
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val material = group.materialref.resolve(context.root) ?: GDMLElement(group.materialref.ref)
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//val material = group.materialref.resolve(context.root) ?: GDMLElement(group.materialref.ref)
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when (context.solidAction(solid)) {
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GDMLTransformer.Action.ACCEPT -> {
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addSolid(context, solid, solid.name) {
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this.material = context.resolveColor(group, material, solid)
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context.configureSolid(this, group, solid)
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}
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}
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GDMLTransformer.Action.CACHE -> {
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if (context.templates.get(solid.name) == null) {
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if (context.templates[solid.name] == null) {
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context.templates.addSolid(context, solid, solid.name) {
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this.material = context.resolveColor(group, material, solid)
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context.configureSolid(this, group, solid)
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}
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}
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ref(solid.name.asName(), solid.name)
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@ -244,9 +244,6 @@ private fun volume(
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}
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}
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typealias ColorResolver = GDMLGroup?.(GDMLMaterial, GDMLSolid?) -> Meta
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fun GDML.toVisual(block: GDMLTransformer.() -> Unit = {}): VisualGroup3D {
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val context = GDMLTransformer(this).apply(block)
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@ -100,9 +100,11 @@ private class GDMLDemoApp : ApplicationBase() {
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}
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}
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transparent = { !physVolumes.isEmpty() || (it?.name?.startsWith("Coil") ?: false) }
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}
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launch { message("Rendering") }
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val output = three.output(canvas){
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val output = three.output(canvas) {
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"axis" to {
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"size" to 100
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}
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