Fixed rotation order in composites
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39ca362aa8
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@ -8,9 +8,11 @@ import hep.dataforge.names.toName
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import hep.dataforge.vis.common.Colors
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import hep.dataforge.vis.common.Colors
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import hep.dataforge.vis.common.VisualObject
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import hep.dataforge.vis.common.VisualObject
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import hep.dataforge.vis.common.applyStyle
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import hep.dataforge.vis.common.applyStyle
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import hep.dataforge.vis.spatial.RotationOrder
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import hep.dataforge.vis.spatial.VisualGroup3D
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import hep.dataforge.vis.spatial.VisualGroup3D
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import hep.dataforge.vis.spatial.VisualObject3D
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import hep.dataforge.vis.spatial.VisualObject3D
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import hep.dataforge.vis.spatial.VisualObject3D.Companion.COLOR_KEY
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import hep.dataforge.vis.spatial.VisualObject3D.Companion.COLOR_KEY
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import hep.dataforge.vis.spatial.rotationOrder
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import scientifik.gdml.*
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import scientifik.gdml.*
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import kotlin.collections.set
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import kotlin.collections.set
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import kotlin.random.Random
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import kotlin.random.Random
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@ -88,6 +90,7 @@ class GDMLTransformer(val root: GDML) {
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styles.forEach {
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styles.forEach {
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final.setStyle(it.key, it.value)
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final.setStyle(it.key, it.value)
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}
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}
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final.rotationOrder = RotationOrder.ZXY
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onFinish(this@GDMLTransformer)
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onFinish(this@GDMLTransformer)
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return final
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return final
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}
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}
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@ -25,7 +25,7 @@ private fun VisualObject3D.withPosition(
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this@withPosition.rotationX = rotation.x()
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this@withPosition.rotationX = rotation.x()
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this@withPosition.rotationY = rotation.y()
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this@withPosition.rotationY = rotation.y()
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this@withPosition.rotationZ = rotation.z()
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this@withPosition.rotationZ = rotation.z()
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this@withPosition.rotationOrder = RotationOrder.ZXY
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//this@withPosition.rotationOrder = RotationOrder.ZXY
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}
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}
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scale?.let {
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scale?.let {
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this@withPosition.scaleX = scale.x.toFloat()
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this@withPosition.scaleX = scale.x.toFloat()
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@ -11,9 +11,9 @@ import info.laht.threekt.objects.Mesh
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class ThreeCompositeFactory(val three: ThreePlugin) : MeshThreeFactory<Composite>(Composite::class) {
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class ThreeCompositeFactory(val three: ThreePlugin) : MeshThreeFactory<Composite>(Composite::class) {
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override fun buildGeometry(obj: Composite): BufferGeometry {
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override fun buildGeometry(obj: Composite): BufferGeometry {
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val first = three.buildObject3D(obj.first) as? Mesh ?: error("First part of composite is not a mesh")
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val first = three.buildObject3D(obj.first.apply { parent = obj.parent }) as? Mesh ?: error("First part of composite is not a mesh")
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first.updateMatrix()
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first.updateMatrix()
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val second = three.buildObject3D(obj.second) as? Mesh ?: error("Second part of composite is not a mesh")
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val second = three.buildObject3D(obj.second.apply { parent = obj.parent }) as? Mesh ?: error("Second part of composite is not a mesh")
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second.updateMatrix()
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second.updateMatrix()
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val firstCSG = CSG.fromMesh(first)
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val firstCSG = CSG.fromMesh(first)
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val secondCSG = CSG.fromMesh(second)
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val secondCSG = CSG.fromMesh(second)
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