Added manual tube. Fixed some bugs.
This commit is contained in:
parent
cf5a4fd7f6
commit
073ae8a353
@ -81,7 +81,11 @@ abstract class AbstractVisualObject(override val parent: VisualObject?) : Visual
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}
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private var _config: Config? = null
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override val config: Config get() = _config ?: Config().also { _config = it }
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override val config: Config
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get() = _config ?: Config().also { config ->
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_config = config
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config.onChange(this, ::propertyChanged)
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}
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override fun setProperty(name: Name, value: Any?) {
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config[name] = value
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@ -120,6 +124,13 @@ open class VisualGroup<T : VisualObject>(parent: VisualObject?) : AbstractVisual
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}
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}
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override fun propertyChanged(name: Name, before: MetaItem<*>?, after: MetaItem<*>?) {
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super.propertyChanged(name, before, after)
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forEach {
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it.propertyChanged(name, before, after)
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}
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}
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private data class Listener<T : VisualObject>(val owner: Any?, val callback: (Name?, T?) -> Unit)
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private val listeners = HashSet<Listener<T>>()
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@ -164,10 +175,12 @@ open class VisualGroup<T : VisualObject>(parent: VisualObject?) : AbstractVisual
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* Get named child by name
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*/
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operator fun get(name: Name): T? = namedChildren[name]
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/**
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* Get named child by string
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*/
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operator fun get(key: String): T? = namedChildren[key]
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/**
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* Get an unnamed child
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*/
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@ -33,7 +33,7 @@ class RendererDemoView : View() {
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}
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}
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var color by group.config.number(1530).int
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var color by group.config.number(1530)
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GlobalScope.launch {
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val random = Random(111)
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@ -45,10 +45,14 @@ private fun VisualGroup3D.addSolid(
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val aScale = solid.ascale()
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return when (solid) {
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is GDMLBox -> box(solid.x * lScale, solid.y * lScale, solid.z * lScale, name)
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is GDMLTube -> cylinder(solid.rmax * lScale, solid.z * lScale, name) {
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startAngle = solid.startphi * aScale
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angle = solid.deltaphi * aScale
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}
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is GDMLTube -> tube(
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solid.rmax * lScale,
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solid.z * lScale,
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solid.rmin * lScale,
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solid.startphi * aScale,
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solid.deltaphi * aScale,
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name
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)
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is GDMLXtru -> extrude(name) {
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shape {
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solid.vertices.forEach {
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@ -193,8 +197,7 @@ private fun volume(
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?: context.templates.addSolid(context, solid, solid.name) {
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this.material = context.resolveColor(group, material, solid)
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}
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val wrapper = Proxy3D(this,cachedSolid)
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add(wrapper)
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proxy(cachedSolid, solid.name)
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}
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when (val vol = group.placement) {
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@ -90,11 +90,11 @@ private class GDMLDemoApp : ApplicationBase() {
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launch { message("Converting GDML into DF-VIS format") }
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val visual = gdml.toVisual {
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lUnit = LUnit.CM
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// acceptSolid = { solid ->
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// !solid.name.startsWith("ecal")
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acceptSolid = { solid ->
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!solid.name.startsWith("ecal")
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// && !solid.name.startsWith("V")
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// && !solid.name.startsWith("U")
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// }
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}
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}
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launch { message("Rendering") }
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val output = three.output(canvas)
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@ -31,7 +31,12 @@ private class ThreeDemoApp : ApplicationBase() {
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}
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sphere(50.0) {
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x = 110
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detail = 200
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detail = 16
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}
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tube(50, height = 10, innerRadius = 25, angle = PI) {
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y = 110
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detail = 16
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rotationX = PI/4
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}
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}
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@ -3,12 +3,10 @@ package hep.dataforge.vis.spatial.three
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import hep.dataforge.vis.spatial.Box
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import hep.dataforge.vis.spatial.detail
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import info.laht.threekt.geometries.BoxBufferGeometry
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import kotlin.math.pow
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object ThreeBoxFactory : MeshThreeFactory<Box>(Box::class) {
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override fun buildGeometry(obj: Box) =
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obj.detail?.let {
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val segments = it.toDouble().pow(1.0 / 3.0).toInt()
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BoxBufferGeometry(obj.xSize, obj.ySize, obj.zSize, segments, segments, segments)
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obj.detail?.let { detail ->
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BoxBufferGeometry(obj.xSize, obj.ySize, obj.zSize, detail, detail, detail)
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} ?: BoxBufferGeometry(obj.xSize, obj.ySize, obj.zSize)
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}
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@ -36,6 +36,7 @@ interface ThreeFactory<T : VisualObject3D> {
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* Update position, rotation and visibility
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*/
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internal fun Object3D.updatePosition(obj: VisualObject3D) {
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visible = obj.visible ?: true
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position.set(obj.x, obj.y, obj.z)
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setRotationFromEuler(obj.euler)
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scale.set(obj.scaleX, obj.scaleY, obj.scaleZ)
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@ -125,7 +126,7 @@ abstract class MeshThreeFactory<T : VisualObject3D>(override val type: KClass<ou
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//update position of mesh using this object
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mesh.updatePosition(obj)
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} else if (name == VisualObject3D.VISIBLE_KEY) {
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obj.visible = obj.visible ?: true
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mesh.visible = obj.visible ?: true
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} else {
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//full update
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mesh.geometry = geometryBuilder(obj)
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@ -2,7 +2,6 @@ package hep.dataforge.vis.spatial.three
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import hep.dataforge.vis.spatial.Proxy3D
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import hep.dataforge.vis.spatial.VisualObject3D
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import info.laht.threekt.core.BufferGeometry
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import info.laht.threekt.core.Object3D
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import info.laht.threekt.objects.Mesh
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@ -16,8 +15,8 @@ class ThreeProxyFactory(val three: ThreePlugin) : ThreeFactory<Proxy3D> {
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three.buildObject3D(obj.template) as Mesh
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}
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val mesh = Mesh(templateMesh.geometry as BufferGeometry, templateMesh.material)
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//val mesh = templateMesh.clone()
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//val mesh = Mesh(templateMesh.geometry as BufferGeometry, templateMesh.material)
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val mesh = templateMesh.clone()
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mesh.updatePosition(obj)
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return mesh
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@ -4,20 +4,18 @@ import hep.dataforge.vis.spatial.Sphere
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import hep.dataforge.vis.spatial.detail
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import info.laht.threekt.core.BufferGeometry
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import info.laht.threekt.geometries.SphereBufferGeometry
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import kotlin.math.pow
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object ThreeSphereFactory : MeshThreeFactory<Sphere>(Sphere::class) {
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override fun buildGeometry(obj: Sphere): BufferGeometry {
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return obj.detail?.let {
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val segments = it.toDouble().pow(0.5).toInt()
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return obj.detail?.let {detail ->
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SphereBufferGeometry(
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radius = obj.radius,
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phiStart = obj.phiStart,
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phiLength = obj.phi,
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thetaStart = obj.thetaStart,
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thetaLength = obj.theta,
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widthSegments = segments,
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heightSegments = segments
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widthSegments = detail,
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heightSegments = detail
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)
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}?: SphereBufferGeometry(
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radius = obj.radius,
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@ -7,9 +7,9 @@ class Box(parent: VisualObject?, val xSize: Number, val ySize: Number, val zSize
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//TODO add helper for color configuration
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override fun <T : Any> toGeometry(geometryBuilder: GeometryBuilder<T>) {
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val dx = xSize.toDouble() / 2
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val dy = ySize.toDouble() / 2
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val dz = zSize.toDouble() / 2
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val dx = xSize.toFloat() / 2
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val dy = ySize.toFloat() / 2
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val dz = zSize.toFloat() / 2
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val node1 = Point3D(-dx, -dy, -dz)
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val node2 = Point3D(dx, -dy, -dz)
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val node3 = Point3D(dx, dy, -dz)
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@ -1,17 +1,19 @@
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package hep.dataforge.vis.spatial
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import hep.dataforge.vis.common.VisualObject
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import hep.dataforge.vis.common.number
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import kotlin.math.PI
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/**
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* A cylinder or cut cone segment
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*/
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class Cylinder(parent: VisualObject?, var radius: Number, var height: Number) : VisualLeaf3D(parent) {
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var upperRadius by number(radius)
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var startAngle by number(0.0)
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var angle by number(2 * PI)
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}
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class Cylinder(
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parent: VisualObject?,
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var radius: Number,
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var height: Number,
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var upperRadius: Number = radius,
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var startAngle: Number = 0f,
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var angle: Number = 2 * PI
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) : VisualLeaf3D(parent)
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fun VisualGroup3D.cylinder(
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r: Number,
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@ -46,19 +46,6 @@ class Extruded(parent: VisualObject?) : VisualLeaf3D(parent), Shape {
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//TODO send invalidation signal
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}
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private fun <T : Any> GeometryBuilder<T>.cap(shape: List<Point3D>) {
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//FIXME won't work for non-convex shapes
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val center = Point3D(
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shape.map { it.x.toDouble() }.average(),
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shape.map { it.y.toDouble() }.average(),
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shape.map { it.z.toDouble() }.average()
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)
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for(i in 0 until (shape.size - 1)){
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face(shape[i], shape[i+1], center, null)
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}
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face(shape.last(), shape.first(),center,null)
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}
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override fun <T : Any> toGeometry(geometryBuilder: GeometryBuilder<T>) {
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val shape: Shape2D = shape
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@ -8,8 +8,8 @@ data class Point2D(val x: Number, val y: Number) : MetaRepr {
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"y" to y
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}
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companion object{
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fun from(meta: Meta): Point2D{
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companion object {
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fun from(meta: Meta): Point2D {
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return Point2D(meta["x"].number ?: 0, meta["y"].number ?: 0)
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}
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}
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@ -22,12 +22,12 @@ data class Point3D(val x: Number, val y: Number, val z: Number) : MetaRepr {
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"z" to z
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}
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companion object{
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fun from(meta: Meta): Point3D{
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companion object {
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fun from(meta: Meta): Point3D {
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return Point3D(meta["x"].number ?: 0, meta["y"].number ?: 0, meta["y"].number ?: 0)
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}
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val zero = Point3D(0,0,0)
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val zero = Point3D(0, 0, 0)
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}
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}
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@ -42,7 +42,7 @@ interface GeometryBuilder<T : Any> {
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* @param normal optional external normal to the face
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* @param meta optional additional platform-specific parameters like color or texture index
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*/
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fun face(vertex1: Point3D, vertex2: Point3D, vertex3: Point3D, normal: Point3D?, meta: Meta = EmptyMeta)
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fun face(vertex1: Point3D, vertex2: Point3D, vertex3: Point3D, normal: Point3D? = null, meta: Meta = EmptyMeta)
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fun build(): T
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}
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@ -62,3 +62,16 @@ fun GeometryBuilder<*>.face4(
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interface Shape : VisualObject3D {
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fun <T : Any> toGeometry(geometryBuilder: GeometryBuilder<T>)
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}
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fun <T : Any> GeometryBuilder<T>.cap(shape: List<Point3D>, normal: Point3D? = null) {
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//FIXME won't work for non-convex shapes
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val center = Point3D(
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shape.map { it.x.toDouble() }.average(),
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shape.map { it.y.toDouble() }.average(),
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shape.map { it.z.toDouble() }.average()
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)
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for (i in 0 until (shape.size - 1)) {
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face(shape[i], shape[i + 1], center, normal)
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}
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face(shape.last(), shape.first(), center, normal)
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}
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@ -0,0 +1,131 @@
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package hep.dataforge.vis.spatial
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import hep.dataforge.vis.common.VisualObject
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import kotlin.math.PI
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import kotlin.math.cos
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import kotlin.math.sin
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/**
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* Stright tube segment
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*/
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class Tube(
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parent: VisualObject?,
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var radius: Float,
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var height: Float,
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var innerRadius: Float = 0f,
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var startAngle: Float = 0f,
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var angle: Float = PI2
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) : VisualLeaf3D(parent), Shape {
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init {
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require(radius > 0)
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require(height > 0)
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require(innerRadius >= 0)
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require(startAngle >= 0)
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require(angle in (0f..(PI2)))
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}
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override fun <T : Any> toGeometry(geometryBuilder: GeometryBuilder<T>) {
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val segments = detail ?: 8
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require(segments >= 4) { "The number of segments in tube is too small" }
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val angleStep = angle / (segments - 1)
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fun shape(r: Float, z: Float): List<Point3D> {
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return (0 until segments).map { i ->
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Point3D(r * cos(startAngle + angleStep * i), r * sin(startAngle + angleStep * i), z)
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}
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}
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geometryBuilder.apply {
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//creating shape in x-y plane with z = 0
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val bottomOuterPoints = shape(radius, 0f)
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val upperOuterPoints = shape(radius, height)
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//outer face
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(1 until segments).forEach {
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face4(bottomOuterPoints[it - 1], bottomOuterPoints[it], upperOuterPoints[it], upperOuterPoints[it - 1])
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}
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if (angle == PI2) {
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face4(bottomOuterPoints.last(), bottomOuterPoints[0], upperOuterPoints[0], upperOuterPoints.last())
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}
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if (innerRadius == 0f) {
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val zeroBottom = Point3D(0f, 0f, 0f)
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val zeroTop = Point3D(0f, 0f, height)
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(1 until segments).forEach {
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face(bottomOuterPoints[it - 1], zeroBottom, bottomOuterPoints[it])
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face(upperOuterPoints[it - 1], upperOuterPoints[it], zeroTop)
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}
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if (angle == PI2) {
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face(bottomOuterPoints.last(), zeroBottom, bottomOuterPoints[0])
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face(upperOuterPoints.last(), upperOuterPoints[0], zeroTop)
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} else {
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face4(zeroTop, zeroBottom, bottomOuterPoints[0], upperOuterPoints[0])
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face4(zeroTop, zeroBottom, bottomOuterPoints.last(), upperOuterPoints.last())
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}
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} else {
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val bottomInnerPoints = shape(innerRadius, 0f)
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val upperInnerPoints = shape(innerRadius, height)
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//outer face
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(1 until segments).forEach {
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// inner surface
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face4(
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bottomInnerPoints[it],
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bottomInnerPoints[it - 1],
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upperInnerPoints[it - 1],
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upperInnerPoints[it]
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)
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//bottom cup
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face4(
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bottomInnerPoints[it - 1],
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bottomInnerPoints[it],
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bottomOuterPoints[it],
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bottomOuterPoints[it - 1]
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)
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//upper cup
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face4(
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upperInnerPoints[it],
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upperInnerPoints[it - 1],
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upperOuterPoints[it - 1],
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upperOuterPoints[it]
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)
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}
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if (angle == PI2) {
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face4(bottomInnerPoints[0], bottomInnerPoints.last(), upperInnerPoints.last(), upperInnerPoints[0])
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face4(
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bottomInnerPoints.last(),
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bottomInnerPoints[0],
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bottomOuterPoints[0],
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bottomOuterPoints.last()
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)
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face4(upperInnerPoints[0], upperInnerPoints.last(), upperOuterPoints.last(), upperOuterPoints[0])
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} else{
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face4(bottomInnerPoints[0],bottomOuterPoints[0],upperOuterPoints[0],upperInnerPoints[0])
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face4(bottomOuterPoints.last(),bottomInnerPoints.last(),upperInnerPoints.last(),upperOuterPoints.last())
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}
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}
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}
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}
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}
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fun VisualGroup3D.tube(
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r: Number,
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height: Number,
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innerRadius: Number = 0f,
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startAngle: Number = 0f,
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angle: Number = 2 * PI,
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name: String? = null,
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block: Tube.() -> Unit = {}
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): Tube {
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val tube = Tube(
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this,
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r.toFloat(),
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height.toFloat(),
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innerRadius.toFloat(),
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startAngle.toFloat(),
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angle.toFloat()
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).apply(
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block
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)
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return tube.also { set(name, it) }
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}
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@ -105,10 +105,10 @@ var VisualObject3D.rotationOrder: RotationOrder
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/**
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* Preferred number of polygons for displaying the object. If not defined, uses shape or renderer default
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* Preferred number of polygons for displaying the object. If not defined, uses shape or renderer default. Not inherited
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*/
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var VisualObject3D.detail: Int?
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get() = getProperty(DETAIL_KEY).int
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get() = getProperty(DETAIL_KEY,false).int
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set(value) = setProperty(DETAIL_KEY, value)
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var VisualObject3D.material: Meta?
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@ -1,5 +1,7 @@
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package hep.dataforge.vis.spatial
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import kotlin.math.PI
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object World {
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const val CAMERA_INITIAL_DISTANCE = -500.0
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const val CAMERA_INITIAL_X_ANGLE = -50.0
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@ -8,3 +10,5 @@ object World {
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const val CAMERA_NEAR_CLIP = 0.1
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const val CAMERA_FAR_CLIP = 10000.0
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}
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const val PI2: Float = 2 * PI.toFloat()
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