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74b86dbc59
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Add possibility to skip some paths if target is close to the obstacle
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2023-05-02 13:30:41 +03:00 |
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35efce087e
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remove unnecessary elvis. He lives, but not needed here.
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2023-05-01 21:29:37 +03:00 |
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fcf0600d0c
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Seems to be working... finally
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2023-05-01 21:25:38 +03:00 |
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f0da3efd27
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[WIP] A lot of bugfixes
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2023-05-01 16:56:42 +03:00 |
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614ca8d6f3
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[WIP] refactor CircleTrajectory2D logic to be more correct
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2023-05-01 09:14:26 +03:00 |
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8bc1987acf
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[WIP] full rewrite of obstacle avoidance
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2023-04-30 21:20:10 +03:00 |
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b06fc5c87a
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Merge remote-tracking branch 'space/dev' into dev
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2023-04-28 20:33:01 +03:00 |
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Artyom Degtyarev
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dde5b2c9f7
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intersection of lineSegment and Circle fixed
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2023-04-28 13:07:18 +03:00 |
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5e35ce8b5f
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Rename ObstacleNode to ObstacleConnection
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2023-04-26 10:44:13 +03:00 |
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a6a5baa352
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Obstacle avoidance refactoring
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2023-04-23 21:20:32 +03:00 |
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4e7ef35280
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Obstacle avoidance refactoring
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2023-04-23 13:44:07 +03:00 |
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cac5841401
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Obstacle avoidance refactoring
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2023-04-23 11:01:08 +03:00 |
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cdaa17a3b9
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Change trajectory package
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2023-04-16 20:50:51 +03:00 |
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3fc52dd60f
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Fixed zero tangents
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2023-04-16 20:28:58 +03:00 |
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375de71ca6
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Fixed zero tangents
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2023-04-16 20:08:04 +03:00 |
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df675c8d45
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Fix Trajectory2D type name
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2023-04-12 20:46:45 +03:00 |
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e553e33d4c
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[WIP] disentangling obstacles phase 2
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2023-04-11 17:08:28 +03:00 |
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3ab875d87c
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Add trajectory-kt
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2023-04-06 10:03:38 +03:00 |
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