Commit Graph

18 Commits

Author SHA1 Message Date
74b86dbc59 Add possibility to skip some paths if target is close to the obstacle 2023-05-02 13:30:41 +03:00
35efce087e remove unnecessary elvis. He lives, but not needed here. 2023-05-01 21:29:37 +03:00
fcf0600d0c Seems to be working... finally 2023-05-01 21:25:38 +03:00
f0da3efd27 [WIP] A lot of bugfixes 2023-05-01 16:56:42 +03:00
614ca8d6f3 [WIP] refactor CircleTrajectory2D logic to be more correct 2023-05-01 09:14:26 +03:00
8bc1987acf [WIP] full rewrite of obstacle avoidance 2023-04-30 21:20:10 +03:00
b06fc5c87a Merge remote-tracking branch 'space/dev' into dev 2023-04-28 20:33:01 +03:00
Artyom Degtyarev
dde5b2c9f7 intersection of lineSegment and Circle fixed 2023-04-28 13:07:18 +03:00
5e35ce8b5f Rename ObstacleNode to ObstacleConnection 2023-04-26 10:44:13 +03:00
a6a5baa352 Obstacle avoidance refactoring 2023-04-23 21:20:32 +03:00
4e7ef35280 Obstacle avoidance refactoring 2023-04-23 13:44:07 +03:00
cac5841401 Obstacle avoidance refactoring 2023-04-23 11:01:08 +03:00
cdaa17a3b9 Change trajectory package 2023-04-16 20:50:51 +03:00
3fc52dd60f Fixed zero tangents 2023-04-16 20:28:58 +03:00
375de71ca6 Fixed zero tangents 2023-04-16 20:08:04 +03:00
df675c8d45 Fix Trajectory2D type name 2023-04-12 20:46:45 +03:00
e553e33d4c [WIP] disentangling obstacles phase 2 2023-04-11 17:08:28 +03:00
3ab875d87c Add trajectory-kt 2023-04-06 10:03:38 +03:00