Fixed zero tangents
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df675c8d45
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375de71ca6
@ -12,6 +12,7 @@ import space.kscience.kmath.geometry.Euclidean2DSpace.norm
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import space.kscience.kmath.geometry.Euclidean2DSpace.plus
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import space.kscience.kmath.geometry.Euclidean2DSpace.times
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import space.kscience.kmath.geometry.Euclidean2DSpace.vector
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import space.kscience.kmath.misc.zipWithNextCircular
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import space.kscience.kmath.operations.DoubleField.pow
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import kotlin.math.*
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@ -25,6 +26,14 @@ internal data class Tangent(
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val endDirection: Trajectory2D.Direction = startDirection,
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) : LineSegment2D by lineSegment
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private class LR<T>(val l: T, val r: T) {
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operator fun get(direction: Trajectory2D.Direction) = when (direction) {
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Trajectory2D.L -> l
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Trajectory2D.R -> r
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}
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}
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private class TangentPath(val tangents: List<Tangent>) {
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fun last() = tangents.last()
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}
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@ -35,7 +44,7 @@ private fun TangentPath(vararg tangents: Tangent) = TangentPath(listOf(*tangents
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* Create inner and outer tangents between two circles.
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* This method returns a map of segments using [DubinsPath] connection type notation.
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*/
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internal fun tangentsToCircle(
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internal fun tangentsBetweenCircles(
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first: Circle2D,
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second: Circle2D,
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): Map<DubinsPath.Type, LineSegment2D> = with(Euclidean2DSpace) {
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@ -48,6 +57,7 @@ internal fun tangentsToCircle(
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val distance = line.begin.distanceTo(line.end)
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val angle1 = atan2(second.center.x - first.center.x, second.center.y - first.center.y)
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var angle2: Double
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return listOf(
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DubinsPath.Type.RSR,
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DubinsPath.Type.RSL,
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@ -83,192 +93,122 @@ internal fun tangentsToCircle(
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)
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}
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}
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//
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//private fun dubinsTangentsToCircles(
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// firstCircle: Circle2D,
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// secondCircle: Circle2D,
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// firstObstacle: Obstacle,
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// secondObstacle: Obstacle,
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//): Map<DubinsPath.Type, Tangent> = with(Euclidean2DSpace) {
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// val line = LineSegment(firstCircle.center, secondCircle.center)
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// val distance = line.begin.distanceTo(line.end)
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// val angle1 = atan2(
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// secondCircle.center.x - firstCircle.center.x,
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// secondCircle.center.y - firstCircle.center.y
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// )
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// var r: Double
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// var angle2: Double
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// val routes = mapOf(
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// DubinsPath.Type.RSR to Pair(firstCircle.radius, secondCircle.radius),
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// DubinsPath.Type.RSL to Pair(firstCircle.radius, -secondCircle.radius),
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// DubinsPath.Type.LSR to Pair(-firstCircle.radius, secondCircle.radius),
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// DubinsPath.Type.LSL to Pair(-firstCircle.radius, -secondCircle.radius)
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// )
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// return buildMap {
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// for ((route: DubinsPath.Type, r1r2) in routes) {
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// val r1 = r1r2.first
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// val r2 = r1r2.second
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// r = if (r1.sign == r2.sign) {
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// r1.absoluteValue - r2.absoluteValue
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// } else {
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// r1.absoluteValue + r2.absoluteValue
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// }
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// if (distance * distance >= r * r) {
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// val l = sqrt(distance * distance - r * r)
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// angle2 = if (r1.absoluteValue > r2.absoluteValue) {
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// angle1 + r1.sign * atan2(r.absoluteValue, l)
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// } else {
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// angle1 - r2.sign * atan2(r.absoluteValue, l)
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// }
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// val w = vector(-cos(angle2), sin(angle2))
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// put(
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// route,
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// Tangent(
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// startCircle = Circle2D(firstCircle.center, firstCircle.radius),
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// endCircle = secondCircle,
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// startObstacle = firstObstacle,
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// endObstacle = secondObstacle,
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// lineSegment = LineSegment(
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// firstCircle.center + w * r1,
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// secondCircle.center + w * r2
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// ),
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// startDirection = route.first,
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// endDirection = route.third
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// )
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// )
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// } else {
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// throw Exception("Circles should not intersect")
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// }
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// }
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// }
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//}
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internal class Obstacle(
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public val circles: List<Circle2D>,
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) {
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internal val tangents: List<Tangent> = boundaryTangents().first
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public val boundaryRoute: DubinsPath.Type = boundaryTangents().second
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public val center: Vector2D<Double> = vector(
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circles.sumOf { it.center.x } / circles.size,
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circles.sumOf { it.center.y } / circles.size
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)
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private fun boundaryTangents(): Pair<List<Tangent>, DubinsPath.Type> {
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internal val tangents: List<LineSegment2D>
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public val direction: Trajectory2D.Direction
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init {
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// outer tangents for a polygon circles can be either lsl or rsr
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fun Circle2D.dubinsTangentsToCircles(
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other: Circle2D,
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): Map<DubinsPath.Type, Tangent> = with(Euclidean2DSpace) {
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val line = LineSegment(center, other.center)
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val d = line.begin.distanceTo(line.end)
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val angle1 = atan2(other.center.x - center.x, other.center.y - center.y)
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var r: Double
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var angle2: Double
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val routes = mapOf(
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DubinsPath.Type.RSR to Pair(radius, other.radius),
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DubinsPath.Type.LSL to Pair(-radius, -other.radius)
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)
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return buildMap {
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for ((routeType, r1r2) in routes) {
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val r1 = r1r2.first
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val r2 = r1r2.second
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r = if (r1.sign == r2.sign) {
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r1.absoluteValue - r2.absoluteValue
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} else {
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r1.absoluteValue + r2.absoluteValue
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}
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if (d * d >= r * r) {
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val l = (d * d - r * r).pow(0.5)
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angle2 = if (r1.absoluteValue > r2.absoluteValue) {
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angle1 + r1.sign * atan2(r.absoluteValue, l)
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} else {
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angle1 - r2.sign * atan2(r.absoluteValue, l)
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}
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val w = vector(-cos(angle2), sin(angle2))
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put(
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routeType, Tangent(
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Circle2D(center, radius),
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other,
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this@Obstacle,
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this@Obstacle,
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LineSegment(
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center + w * r1,
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other.center + w * r2
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),
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startDirection = routeType.first,
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endDirection = routeType.third
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)
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)
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} else {
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throw Exception("Circles should not intersect")
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}
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}
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}
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}
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val firstCircles = circles
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val secondCircles = circles.slice(1..circles.lastIndex) +
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circles[0]
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val lslTangents = firstCircles.zip(secondCircles)
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{ a, b -> a.dubinsTangentsToCircles(b)[DubinsPath.Type.LSL]!! }
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val rsrTangents = firstCircles.zip(secondCircles)
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{ a, b -> a.dubinsTangentsToCircles(b)[DubinsPath.Type.RSR]!! }
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val center = vector(
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circles.sumOf { it.center.x } / circles.size,
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circles.sumOf { it.center.y } / circles.size
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)
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val lslToCenter = lslTangents.sumOf { it.lineSegment.begin.distanceTo(center) } +
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lslTangents.sumOf { it.lineSegment.end.distanceTo(center) }
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val rsrToCenter = rsrTangents.sumOf { it.lineSegment.begin.distanceTo(center) } +
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rsrTangents.sumOf { it.lineSegment.end.distanceTo(center) }
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return if (rsrToCenter >= lslToCenter) {
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Pair(rsrTangents, DubinsPath.Type.RSR)
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// fun dubinsTangentsToCircles(
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// firstCircle: Circle2D,
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// secondCircle: Circle2D,
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// ): LR<Tangent> = with(Euclidean2DSpace) {
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// val line = LineSegment(firstCircle.center, secondCircle.center)
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// val d = line.begin.distanceTo(line.end)
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// val angle1 = atan2(secondCircle.center.x - firstCircle.center.x, secondCircle.center.y - firstCircle.center.y)
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// var r: Double
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// var angle2: Double
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// val routes = mapOf(
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// Trajectory2D.R to Pair(firstCircle.radius, secondCircle.radius),
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// Trajectory2D.L to Pair(-firstCircle.radius, -secondCircle.radius)
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// )
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// return buildMap {
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// for ((routeType, r1r2) in routes) {
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// val r1 = r1r2.first
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// val r2 = r1r2.second
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// r = if (r1.sign == r2.sign) {
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// r1.absoluteValue - r2.absoluteValue
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// } else {
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// r1.absoluteValue + r2.absoluteValue
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// }
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// if (d * d >= r * r) {
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// val l = (d * d - r * r).pow(0.5)
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// angle2 = if (r1.absoluteValue > r2.absoluteValue) {
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// angle1 + r1.sign * atan2(r.absoluteValue, l)
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// } else {
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// angle1 - r2.sign * atan2(r.absoluteValue, l)
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// }
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// val w = this.vector(-cos(angle2), sin(angle2))
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// this.put(
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// routeType, Tangent(
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// Circle2D(firstCircle.center, firstCircle.radius),
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// secondCircle,
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// this@Obstacle,
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// this@Obstacle,
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// LineSegment(
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// firstCircle.center + w * r1,
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// secondCircle.center + w * r2
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// ),
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// startDirection = routeType.first,
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// endDirection = routeType.third
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// )
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// )
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// } else {
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// throw Exception("Circles should not intersect")
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// }
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// }
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// }
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// }
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if (circles.size < 2) {
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tangents = emptyList()
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direction = Trajectory2D.R
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} else {
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Pair(lslTangents, DubinsPath.Type.LSL)
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val lslTangents = circles.zipWithNextCircular { a, b ->
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tangentsBetweenCircles(a, b)[DubinsPath.Type.LSL]!!
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}
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val rsrTangents = circles.zipWithNextCircular { a, b ->
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tangentsBetweenCircles(a, b)[DubinsPath.Type.RSR]!!
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}
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val center = vector(
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circles.sumOf { it.center.x } / circles.size,
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circles.sumOf { it.center.y } / circles.size
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)
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val lslToCenter =
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lslTangents.sumOf { it.begin.distanceTo(center) } + lslTangents.sumOf { it.end.distanceTo(center) }
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val rsrToCenter =
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rsrTangents.sumOf { it.begin.distanceTo(center) } + rsrTangents.sumOf { it.end.distanceTo(center) }
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if (rsrToCenter >= lslToCenter) {
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this.tangents = rsrTangents
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this.direction = Trajectory2D.R
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} else {
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this.tangents = lslTangents
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this.direction = Trajectory2D.L
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}
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}
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}
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internal fun nextTangent(circle: Circle2D, direction: Trajectory2D.Direction): Tangent {
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if (direction == boundaryRoute.first) {
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for (i in circles.indices) {
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if (circles[i] == circle) {
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return tangents[i]
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}
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}
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val circleIndex = circles.indexOf(circle)
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if (circleIndex == -1) error("Circle does not belong to this tangent")
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val nextCircleIndex = if (direction == this.direction) {
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if (circleIndex == circles.lastIndex) 0 else circleIndex + 1
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} else {
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for (i in circles.indices) {
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if (circles[i] == circle) {
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if (i > 0) {
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return Tangent(
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circles[i],
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circles[i - 1],
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this,
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this,
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LineSegment(
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tangents[i - 1].lineSegment.end,
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tangents[i - 1].lineSegment.begin
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),
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direction
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)
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} else {
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return Tangent(
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circles[0],
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circles.last(),
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this,
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this,
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LineSegment(
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tangents.last().lineSegment.end,
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tangents.last().lineSegment.begin
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),
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direction
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)
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}
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}
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}
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if (circleIndex == 0) circles.lastIndex else circleIndex - 1
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}
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error("next tangent not found")
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return Tangent(
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circle,
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circles[nextCircleIndex],
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this,
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this,
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LineSegment(
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tangents[nextCircleIndex].end,
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tangents[nextCircleIndex].begin
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),
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direction
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)
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}
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override fun equals(other: Any?): Boolean {
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@ -283,7 +223,7 @@ internal class Obstacle(
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internal fun Obstacle(vararg circles: Circle2D): Obstacle = Obstacle(listOf(*circles))
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private fun LineSegment2D.intersectSegment(other: LineSegment2D): Boolean {
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private fun LineSegment2D.intersectsSegment(other: LineSegment2D): Boolean {
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fun crossProduct(v1: DoubleVector2D, v2: DoubleVector2D): Double {
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return v1.x * v2.y - v1.y * v2.x
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}
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@ -299,7 +239,7 @@ private fun LineSegment2D.intersectSegment(other: LineSegment2D): Boolean {
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}
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}
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private fun LineSegment2D.intersectCircle(circle: Circle2D): Boolean {
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private fun LineSegment2D.intersectsCircle(circle: Circle2D): Boolean {
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val a = (begin.x - end.x).pow(2.0) + (begin.y - end.y).pow(2.0)
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val b = 2 * ((begin.x - end.x) * (end.x - circle.center.x) +
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(begin.y - end.y) * (end.y - circle.center.y))
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@ -318,27 +258,28 @@ private fun LineSegment2D.intersectCircle(circle: Circle2D): Boolean {
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return false
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}
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private fun Tangent.intersectObstacle(obstacle: Obstacle): Boolean {
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for (tangent in obstacle.tangents) {
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if (lineSegment.intersectSegment(tangent.lineSegment)) {
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return true
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}
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}
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for (circle in obstacle.circles) {
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if (lineSegment.intersectCircle(circle)) {
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return true
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}
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}
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return false
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}
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/**
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* Check if segment has any intersections with an obstacle
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*/
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private fun LineSegment2D.intersectsObstacle(obstacle: Obstacle): Boolean =
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obstacle.tangents.any { tangent -> intersectsSegment(tangent) }
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|| obstacle.circles.any { circle -> intersectsCircle(circle) }
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/**
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* All tangents between two obstacles
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*
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* In general generates 4 paths.
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* TODO check intersections.
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*/
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private fun outerTangents(first: Obstacle, second: Obstacle): Map<DubinsPath.Type, Tangent> = buildMap {
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for (circle1 in first.circles) {
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for (circle2 in second.circles) {
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for ((pathType, segment) in tangentsToCircle(circle1, circle2)) {
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for (firstCircle in first.circles) {
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for (secondCircle in second.circles) {
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for ((pathType, segment) in tangentsBetweenCircles(firstCircle, secondCircle)) {
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val tangent = Tangent(
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circle1,
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circle2,
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firstCircle,
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secondCircle,
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first,
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second,
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segment,
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@ -346,9 +287,7 @@ private fun outerTangents(first: Obstacle, second: Obstacle): Map<DubinsPath.Typ
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pathType.third
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)
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if (!(tangent.intersectObstacle(first))
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and !(tangent.intersectObstacle(second))
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) {
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if (!(tangent.intersectsObstacle(first)) && !(tangent.intersectsObstacle(second))) {
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put(
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pathType,
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tangent
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@ -395,23 +334,24 @@ private fun normalVectors(v: DoubleVector2D, r: Double): Pair<DoubleVector2D, Do
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)
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}
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private fun constructTangentCircles(
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point: DoubleVector2D,
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direction: DoubleVector2D,
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r: Double,
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): Map<Trajectory2D.Type, Circle2D> {
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): LR<Circle2D> {
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val center1 = point + normalVectors(direction, r).first
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val center2 = point + normalVectors(direction, r).second
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val p1 = center1 - point
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return if (atan2(p1.y, p1.x) - atan2(direction.y, direction.x) in listOf(PI / 2, -3 * PI / 2)) {
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mapOf(
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Trajectory2D.L to Circle2D(center1, r),
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Trajectory2D.R to Circle2D(center2, r)
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LR(
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Circle2D(center1, r),
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Circle2D(center2, r)
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)
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} else {
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mapOf(
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Trajectory2D.L to Circle2D(center2, r),
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Trajectory2D.R to Circle2D(center1, r)
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LR(
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Circle2D(center2, r),
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Circle2D(center1, r)
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)
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}
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}
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@ -439,6 +379,9 @@ private fun tangentsAlongTheObstacle(
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return dubinsTangents
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}
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/**
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* Check if all proposed paths have ended at [finalObstacle]
|
||||
*/
|
||||
private fun allFinished(
|
||||
paths: List<TangentPath>,
|
||||
finalObstacle: Obstacle,
|
||||
@ -481,92 +424,114 @@ internal fun findAllPaths(
|
||||
): List<CompositeTrajectory2D> {
|
||||
fun DubinsPose2D.direction() = vector(cos(bearing), sin(bearing))
|
||||
|
||||
// two circles for the initial point
|
||||
val initialCircles = constructTangentCircles(
|
||||
start,
|
||||
start.direction(),
|
||||
startingRadius
|
||||
)
|
||||
|
||||
//two circles for the final point
|
||||
val finalCircles = constructTangentCircles(
|
||||
finish,
|
||||
finish.direction(),
|
||||
finalRadius
|
||||
)
|
||||
|
||||
//all valid trajectories
|
||||
val trajectories = mutableListOf<CompositeTrajectory2D>()
|
||||
|
||||
for (i in listOf(Trajectory2D.L, Trajectory2D.R)) {
|
||||
for (j in listOf(Trajectory2D.L, Trajectory2D.R)) {
|
||||
val finalCircle = finalCircles[j]!!
|
||||
val finalObstacle = Obstacle(listOf(finalCircle))
|
||||
//Using obstacle to minimize code bloat
|
||||
val finalObstacle = Obstacle(finalCircles[j])
|
||||
|
||||
var currentPaths: List<TangentPath> = listOf(
|
||||
TangentPath(
|
||||
//We need only the direction of the final segment from this
|
||||
Tangent(
|
||||
initialCircles[i]!!,
|
||||
initialCircles[i]!!,
|
||||
Obstacle(listOf(initialCircles[i]!!)),
|
||||
Obstacle(listOf(initialCircles[i]!!)),
|
||||
initialCircles[i],
|
||||
initialCircles[i],
|
||||
Obstacle(initialCircles[i]),
|
||||
Obstacle(initialCircles[i]),
|
||||
LineSegment(start, start),
|
||||
i
|
||||
)
|
||||
)
|
||||
)
|
||||
while (!allFinished(currentPaths, finalObstacle)) {
|
||||
// paths after next obstacle iteration
|
||||
val newPaths = mutableListOf<TangentPath>()
|
||||
// for each path propagate it one obstacle further
|
||||
for (tangentPath: TangentPath in currentPaths) {
|
||||
val currentCircle = tangentPath.last().endCircle
|
||||
val currentDirection: Trajectory2D.Direction = tangentPath.last().endDirection
|
||||
val currentObstacle = tangentPath.last().endObstacle
|
||||
var nextObstacle: Obstacle? = null
|
||||
if (currentObstacle != finalObstacle) {
|
||||
val tangentToFinal: Tangent? = outerTangents(currentObstacle, finalObstacle)[DubinsPath.Type(
|
||||
|
||||
// If path is finished, ignore it
|
||||
// TODO avoid returning to ignored obstacle on the next cycle
|
||||
if (currentObstacle == finalObstacle) {
|
||||
newPaths.add(tangentPath)
|
||||
} else {
|
||||
val tangentToFinal: Tangent = outerTangents(currentObstacle, finalObstacle)[DubinsPath.Type(
|
||||
currentDirection,
|
||||
Trajectory2D.S,
|
||||
j
|
||||
)]
|
||||
for (obstacle in sortedObstacles(currentObstacle, obstacles)) {
|
||||
if (tangentToFinal!!.intersectObstacle(obstacle)) {
|
||||
nextObstacle = obstacle
|
||||
break
|
||||
}
|
||||
}
|
||||
if (nextObstacle == null) {
|
||||
nextObstacle = finalObstacle
|
||||
}
|
||||
val nextTangents: Map<DubinsPath.Type, Tangent> = outerTangents(currentObstacle, nextObstacle)
|
||||
.filter { (key, tangent) ->
|
||||
obstacles.none { obstacle -> tangent.intersectObstacle(obstacle) } &&
|
||||
key.first == currentDirection &&
|
||||
(nextObstacle != finalObstacle || key.third == j)
|
||||
}
|
||||
)] ?: TODO("Intersecting obstacles are not supported")
|
||||
|
||||
var tangentsAlong: List<Tangent>
|
||||
for (tangent in nextTangents.values) {
|
||||
if (tangent.startCircle == tangentPath.last().endCircle) {
|
||||
val lengthMaxPossible = arcLength(
|
||||
tangent.startCircle,
|
||||
tangentPath.last().lineSegment.end,
|
||||
tangent.startObstacle.nextTangent(
|
||||
tangent.startCircle,
|
||||
currentDirection
|
||||
).lineSegment.begin,
|
||||
currentDirection
|
||||
)
|
||||
val lengthCalculated = arcLength(
|
||||
tangent.startCircle,
|
||||
tangentPath.last().lineSegment.end,
|
||||
tangent.lineSegment.begin,
|
||||
currentDirection
|
||||
)
|
||||
tangentsAlong = if (lengthCalculated > lengthMaxPossible) {
|
||||
tangentsAlongTheObstacle(
|
||||
currentCircle,
|
||||
currentDirection,
|
||||
tangent.startCircle,
|
||||
currentObstacle
|
||||
)
|
||||
} else {
|
||||
// searching for the nearest obstacle that intersects with the direct path
|
||||
val nextObstacle = sortedObstacles(currentObstacle, obstacles).find { obstacle ->
|
||||
tangentToFinal.intersectsObstacle(obstacle)
|
||||
} ?: finalObstacle
|
||||
|
||||
//TODO add break check for end of path
|
||||
|
||||
// All valid tangents from current obstacle to the next one
|
||||
val nextTangents: Collection<Tangent> = outerTangents(
|
||||
currentObstacle,
|
||||
nextObstacle
|
||||
).filter { (key, tangent) ->
|
||||
obstacles.none { obstacle -> tangent.intersectsObstacle(obstacle) } && // does not intersect other obstacles
|
||||
key.first == currentDirection && // initial direction is the same as end of previous segment direction
|
||||
(nextObstacle != finalObstacle || key.third == j) // if it is the last, it should be the same as the one we are searching for
|
||||
}.values
|
||||
|
||||
for (tangent in nextTangents) {
|
||||
val tangentsAlong = if (tangent.startCircle == tangentPath.last().endCircle) {
|
||||
//if the previous segment last circle is the same as first circle of the next segment
|
||||
|
||||
if (tangent.startObstacle.circles.size < 2){
|
||||
emptyList()
|
||||
} else {
|
||||
val lengthMaxPossible = arcLength(
|
||||
tangent.startCircle,
|
||||
tangentPath.last().lineSegment.end,
|
||||
tangent.startObstacle.nextTangent(
|
||||
tangent.startCircle,
|
||||
currentDirection
|
||||
).lineSegment.begin,
|
||||
currentDirection
|
||||
)
|
||||
|
||||
val lengthCalculated = arcLength(
|
||||
tangent.startCircle,
|
||||
tangentPath.last().lineSegment.end,
|
||||
tangent.lineSegment.begin,
|
||||
currentDirection
|
||||
)
|
||||
if (lengthCalculated > lengthMaxPossible) {
|
||||
tangentsAlongTheObstacle(
|
||||
currentCircle,
|
||||
currentDirection,
|
||||
tangent.startCircle,
|
||||
currentObstacle
|
||||
)
|
||||
} else {
|
||||
emptyList()
|
||||
}
|
||||
}
|
||||
} else {
|
||||
tangentsAlong = tangentsAlongTheObstacle(
|
||||
tangentsAlongTheObstacle(
|
||||
currentCircle,
|
||||
currentDirection,
|
||||
tangent.startCircle,
|
||||
@ -575,8 +540,6 @@ internal fun findAllPaths(
|
||||
}
|
||||
newPaths.add(TangentPath(tangentPath.tangents + tangentsAlong + tangent))
|
||||
}
|
||||
} else {
|
||||
newPaths.add(tangentPath)
|
||||
}
|
||||
}
|
||||
currentPaths = newPaths
|
||||
@ -584,7 +547,7 @@ internal fun findAllPaths(
|
||||
|
||||
trajectories += currentPaths.map { tangentPath ->
|
||||
val lastDirection: Trajectory2D.Direction = tangentPath.last().endDirection
|
||||
val end = finalCircles[j]!!
|
||||
val end = finalCircles[j]
|
||||
TangentPath(
|
||||
tangentPath.tangents +
|
||||
Tangent(
|
||||
|
@ -21,11 +21,7 @@ class ObstacleTest {
|
||||
val finalRadius = 0.5
|
||||
|
||||
val obstacles = listOf(
|
||||
Obstacle(
|
||||
listOf(
|
||||
Circle2D(vector(7.0, 1.0), 5.0)
|
||||
)
|
||||
)
|
||||
Obstacle(Circle2D(vector(7.0, 1.0), 5.0))
|
||||
)
|
||||
|
||||
val outputTangents = findAllPaths(
|
||||
|
@ -44,7 +44,7 @@ class TangentTest {
|
||||
)
|
||||
)
|
||||
|
||||
val tangentMap = tangentsToCircle(c1, c2)
|
||||
val tangentMap = tangentsBetweenCircles(c1, c2)
|
||||
val tangentMapKeys = tangentMap.keys.toList()
|
||||
val tangentMapValues = tangentMap.values.toList()
|
||||
|
||||
@ -58,6 +58,6 @@ class TangentTest {
|
||||
fun concentric(){
|
||||
val c1 = Circle2D(vector(0.0, 0.0), 10.0)
|
||||
val c2 = Circle2D(vector(0.0, 0.0), 1.0)
|
||||
assertEquals(emptyMap(), tangentsToCircle(c1, c2))
|
||||
assertEquals(emptyMap(), tangentsBetweenCircles(c1, c2))
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user