set

operator fun MutableMeta.set(name: Name, meta: Meta)

Set or replace node at given name

operator fun MutableMeta.set(name: Name, value: Value?)

Set or replace value at given name

operator fun MutableMetaProvider.set(Key: NameToken, value: Meta)
operator fun MutableMetaProvider.set(key: String, value: Meta)
operator fun MutableMeta.set(name: NameToken, value: Value?)
operator fun MutableMeta.set(key: String, value: Value?)
operator fun MutableMeta.set(name: Name, value: String)
operator fun MutableMeta.set(name: NameToken, value: String)
operator fun MutableMeta.set(key: String, value: String)
operator fun MutableMeta.set(name: Name, value: Boolean)
operator fun MutableMeta.set(name: NameToken, value: Boolean)
operator fun MutableMeta.set(key: String, value: Boolean)
operator fun MutableMeta.set(name: Name, value: Number)
operator fun MutableMeta.set(name: NameToken, value: Number)
operator fun MutableMeta.set(key: String, value: Number)
operator fun MutableMeta.set(name: Name, value: List<Value>)
operator fun MutableMeta.set(name: NameToken, value: List<Value>)
operator fun MutableMeta.set(key: String, value: List<Value>)
operator fun MutableMeta.set(name: Name, metas: Iterable<Meta>)
operator fun MutableMeta.set(key: String, metas: Iterable<Meta>)
operator fun <M : MutableTypedMeta<M>> MutableTypedMeta<M>.set(name: Name, value: Value?)

Set a value at a given name. If node does not exist, create it.