forked from kscience/visionforge
FX backend in progress
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@ -1,8 +1,10 @@
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package hep.dataforge.vis.spatial.fx
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package hep.dataforge.vis.spatial.demo
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import hep.dataforge.context.Global
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import hep.dataforge.meta.number
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import hep.dataforge.vis.spatial.*
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import hep.dataforge.vis.spatial.fx.Canvas3D
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import hep.dataforge.vis.spatial.fx.FX3DPlugin
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import javafx.scene.Parent
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import kotlinx.coroutines.GlobalScope
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import kotlinx.coroutines.delay
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@ -11,22 +13,21 @@ import kotlinx.coroutines.launch
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import tornadofx.*
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import kotlin.random.Random
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class SpatialDemoApp: App(SpatialDemoView::class)
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class RendererDemoApp : App(RendererDemoView::class)
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class SpatialDemoView: View(){
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private val plugin = Global.plugins.fetch(FX3DPlugin)
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private val canvas = Canvas3D(plugin)
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class RendererDemoView : View() {
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val plugin = Global.plugins.fetch(FX3DPlugin)
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val renderer = Canvas3D(plugin)
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override val root: Parent = borderpane {
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center = renderer.root
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center = canvas.root
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}
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lateinit var group: VisualGroup3D
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init {
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renderer.render {
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canvas.render {
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box(100,100,100)
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group = group {
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box(100,100,100)
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box(100,100,100) {
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@ -45,7 +46,7 @@ class RendererDemoView : View() {
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}
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}
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renderer.apply {
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canvas.apply {
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angleY = -30.0
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angleX = -15.0
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}
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@ -54,5 +55,5 @@ class RendererDemoView : View() {
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fun main() {
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launch<RendererDemoApp>()
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launch<SpatialDemoApp>()
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}
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@ -19,13 +19,21 @@ import javafx.scene.input.KeyEvent
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import javafx.scene.input.MouseEvent
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import javafx.scene.input.ScrollEvent
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import javafx.scene.paint.Color
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import org.fxyz3d.scene.Axes
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import org.fxyz3d.scene.CubeWorld
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import org.fxyz3d.utils.CameraTransformer
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import tornadofx.*
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class Canvas3D(val plugin: FX3DPlugin, val meta: Meta = EmptyMeta) : Fragment(), Renderer<VisualObject3D>, ContextAware {
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class Canvas3D(val plugin: FX3DPlugin, meta: Meta = EmptyMeta) :
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Fragment(), Renderer<VisualObject3D>, ContextAware {
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override val context: Context get() = plugin.context
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val world: Group = Group()
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val world = CubeWorld(true)
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val axes = Axes().also {
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it.setHeight(AXIS_LENGTH)
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it.setRadius(LINE_WIDTH)
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world.add(it)
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}
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private val camera = PerspectiveCamera().apply {
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nearClip = CAMERA_NEAR_CLIP
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@ -69,12 +77,12 @@ class Canvas3D(val plugin: FX3DPlugin, val meta: Meta = EmptyMeta) : Fragment(),
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768.0,
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true,
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SceneAntialiasing.BALANCED
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).apply {
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fill = Color.GREY
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this.camera = this@Canvas3D.camera
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).also {scene->
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scene.fill = Color.GREY
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scene.camera = camera
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id = "canvas"
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handleKeyboard(this)
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handleMouse(this)
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handleKeyboard(scene)
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handleMouse(scene)
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}
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}
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@ -90,7 +98,7 @@ class Canvas3D(val plugin: FX3DPlugin, val meta: Meta = EmptyMeta) : Fragment(),
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cameraRotation.ry.angle = CAMERA_INITIAL_Y_ANGLE
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cameraRotation.rx.angle = CAMERA_INITIAL_X_ANGLE
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}
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// KeyCode.X -> axisGroup.isVisible = !axisGroup.isVisible
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KeyCode.X -> axes.isVisible = !axes.isVisible
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// KeyCode.S -> snapshot()
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// KeyCode.DIGIT1 -> pixelMap.filterKeys { it.getLayerNumber() == 1 }.values.forEach {
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// toggleTransparency(
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@ -145,8 +153,8 @@ class Canvas3D(val plugin: FX3DPlugin, val meta: Meta = EmptyMeta) : Fragment(),
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}
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if (me.isPrimaryButtonDown) {
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cameraRotation.rz.angle =
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cameraRotation.rz.angle + mouseDeltaX * MOUSE_SPEED * modifier * ROTATION_SPEED
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cameraRotation.ry.angle =
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cameraRotation.ry.angle + mouseDeltaX * MOUSE_SPEED * modifier * ROTATION_SPEED
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cameraRotation.rx.angle =
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cameraRotation.rx.angle + mouseDeltaY * MOUSE_SPEED * modifier * ROTATION_SPEED
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} else if (me.isSecondaryButtonDown) {
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@ -162,7 +170,8 @@ class Canvas3D(val plugin: FX3DPlugin, val meta: Meta = EmptyMeta) : Fragment(),
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}
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override fun render(obj: VisualObject3D, meta: Meta) {
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plugin.buildNode(obj)?.let { world.children.add(it) }
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val node = plugin.buildNode(obj) ?: kotlin.error("Can't render FX node for object $obj")
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world.add(node)
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}
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companion object {
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@ -84,7 +84,7 @@ class FX3DPlugin : AbstractPlugin() {
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}
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if (this is Shape3D) {
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materialProperty().bind(binding["color"].transform { it.material() })
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materialProperty().bind(binding[Material3D.MATERIAL_KEY].transform { it.material() })
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}
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}
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}
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@ -9,7 +9,7 @@ import javafx.scene.paint.Color
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import javafx.scene.paint.Material
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import javafx.scene.paint.PhongMaterial
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object Materials {
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object FXMaterials {
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val RED = PhongMaterial().apply {
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diffuseColor = Color.DARKRED
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specularColor = Color.RED
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@ -30,8 +30,9 @@ object Materials {
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/**
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* Infer color based on meta item
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* @param opacity default opacity
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*/
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fun MetaItem<*>.color(): Color {
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fun MetaItem<*>.color(opacity: Double = 1.0): Color {
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return when (this) {
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is MetaItem.ValueItem -> if (this.value.type == ValueType.STRING) {
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Color.web(this.value.string)
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@ -47,7 +48,7 @@ fun MetaItem<*>.color(): Color {
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node["red"]?.int ?: 0,
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node["green"]?.int ?: 0,
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node["blue"]?.int ?: 0,
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node["opacity"]?.double ?: 1.0
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node["opacity"]?.double ?: opacity
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)
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}
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}
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@ -58,11 +59,13 @@ fun MetaItem<*>.color(): Color {
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*/
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fun MetaItem<*>?.material(): Material {
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return when (this) {
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null -> Materials.GREY
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null -> FXMaterials.GREY
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is MetaItem.ValueItem -> PhongMaterial(color())
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is MetaItem.NodeItem -> PhongMaterial().apply {
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(node["color"]?: this@material).let { diffuseColor = it.color() }
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node["specularColor"]?.let { specularColor = it.color() }
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val opacity = node["opacity"].double ?: 1.0
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(node["color"] ?: this@material).let { diffuseColor = it.color(opacity) }
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node["specularColor"]?.let { specularColor = it.color(opacity) }
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}
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}
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}
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@ -7,6 +7,7 @@ import hep.dataforge.vis.spatial.Shape
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import javafx.scene.shape.Mesh
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import javafx.scene.shape.MeshView
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import javafx.scene.shape.TriangleMesh
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import org.fxyz3d.geometry.Face3
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import kotlin.reflect.KClass
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object FXShapeFactory : FX3DFactory<Shape> {
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@ -18,11 +19,9 @@ object FXShapeFactory : FX3DFactory<Shape> {
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}
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}
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private typealias Face = IntArray
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private class FXGeometryBuilder : GeometryBuilder<Mesh> {
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val vertices = ArrayList<Point3D>()
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val faces = ArrayList<Face>()
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val faces = ArrayList<Face3>()
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private val vertexCache = HashMap<Point3D, Int>()
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private fun append(vertex: Point3D): Int {
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@ -38,7 +37,7 @@ private class FXGeometryBuilder : GeometryBuilder<Mesh> {
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override fun face(vertex1: Point3D, vertex2: Point3D, vertex3: Point3D, normal: Point3D?, meta: Meta) {
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//adding vertices
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val face: Face = intArrayOf(append(vertex1), append(vertex2), append(vertex3))
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val face = Face3(append(vertex1), append(vertex2), append(vertex3))
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faces.add(face)
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}
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@ -49,7 +48,7 @@ private class FXGeometryBuilder : GeometryBuilder<Mesh> {
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mesh.points.addAll(it.x.toFloat(), it.y.toFloat(), it.z.toFloat())
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}
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faces.forEach {
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mesh.faces.addAll(it[0], it[1], it[2])
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mesh.faces.addAll(it.p0, it.p1, it.p2)
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}
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return mesh
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}
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