forked from kscience/visionforge
Updated OrbitControls
Made some changes, but there're still some problems
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@ -38,7 +38,7 @@ class OrbitControls internal constructor(camera: Camera, canvas: SubScene, spec:
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val baseZProperty = SimpleDoubleProperty(0.0)
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var z by baseZProperty
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private val baseTranslate = Translate()
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private val baseTranslate = Translate(0.0, 0.0, 0.0)
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// val basePositionProperty: ObjectBinding<Point3D> =
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// nonNullObjectBinding(baseXProperty, baseYProperty, baseZProperty) {
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@ -59,13 +59,13 @@ class OrbitControls internal constructor(camera: Camera, canvas: SubScene, spec:
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private val ry = Rotate(0.0, Rotate.Y_AXIS)
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private val rz = Rotate(0.0, Rotate.Z_AXIS)
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private val translate = Translate(0.0, 0.0, 0.0)
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private val translate = Translate()
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//private val rz = Rotate(0.0, Rotate.Z_AXIS)
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init {
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camera.transforms.setAll(rx, ry, rz, translate)
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camera.transforms.setAll(baseTranslate, ry, rx, translate)
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update()
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val listener = InvalidationListener {
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update()
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@ -78,8 +78,8 @@ class OrbitControls internal constructor(camera: Camera, canvas: SubScene, spec:
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baseZProperty.addListener(listener)
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canvas.apply {
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// center.xProperty().bind(widthProperty().divide(2))
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// center.zProperty().bind(heightProperty().divide(2))
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//center.xProperty().bind(widthProperty().divide(2))
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//center.zProperty().bind(heightProperty().divide(2))
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handleMouse()
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}
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// coordinateContainer?.vbox {
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@ -93,32 +93,32 @@ class OrbitControls internal constructor(camera: Camera, canvas: SubScene, spec:
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val spherePosition = Point3D(
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sin(zenith) * sin(azimuth),
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cos(zenith),
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sin(zenith) * cos(azimuth)
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sin(zenith) * cos(azimuth),
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).times(distance)
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val basePosition = Point3D(x, y, z)
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baseTranslate.x = x
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baseTranslate.y = y
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baseTranslate.z = z
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//Create direction vector
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val cameraPosition = basePosition + spherePosition
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val camPosition = basePosition+spherePosition
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val camDirection: Point3D = (-spherePosition).normalize()
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val xRotation = Math.toDegrees(asin(-camDirection.y))
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val yRotation = Math.toDegrees(atan2(camDirection.x, camDirection.z))
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rx.pivotX = cameraPosition.x
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rx.pivotY = cameraPosition.y
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rx.pivotZ = cameraPosition.z
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rx.pivotX = camPosition.x
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rx.pivotY = camPosition.y
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rx.pivotZ = camPosition.z
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rx.angle = xRotation
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ry.pivotX = cameraPosition.x
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ry.pivotY = cameraPosition.y
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ry.pivotZ = cameraPosition.z
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ry.pivotX = camPosition.x
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ry.pivotY = camPosition.y
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ry.pivotZ = camPosition.z
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ry.angle = yRotation
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translate.x = cameraPosition.x
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translate.y = cameraPosition.y
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translate.z = cameraPosition.z
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translate.x = camPosition.x
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translate.y = camPosition.y
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translate.z = camPosition.z
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}
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