forked from kscience/visionforge
Write Javadocs for ThreePlugin
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@ -10,12 +10,14 @@ import space.kscience.dataforge.names.*
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import space.kscience.visionforge.*
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import space.kscience.visionforge.*
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import space.kscience.visionforge.solid.*
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import space.kscience.visionforge.solid.*
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import space.kscience.visionforge.solid.specifications.Canvas3DOptions
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import space.kscience.visionforge.solid.specifications.Canvas3DOptions
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import space.kscience.visionforge.solid.three.set
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import three.core.Object3D
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import three.core.Object3D
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import kotlin.collections.set
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import kotlin.collections.set
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import kotlin.reflect.KClass
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import kotlin.reflect.KClass
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import three.objects.Group as ThreeGroup
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import three.objects.Group as ThreeGroup
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/**
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* A plugin that handles Three Object3D representation of Visions.
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*/
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public class ThreePlugin : AbstractPlugin(), ElementVisionRenderer {
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public class ThreePlugin : AbstractPlugin(), ElementVisionRenderer {
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override val tag: PluginTag get() = Companion.tag
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override val tag: PluginTag get() = Companion.tag
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@ -48,6 +50,13 @@ public class ThreePlugin : AbstractPlugin(), ElementVisionRenderer {
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as ThreeFactory<Solid>?
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as ThreeFactory<Solid>?
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}
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}
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/**
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* Build an Object3D representation of the given [Solid].
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*
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* @param vision 3D vision to build a representation of;
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* @param observe whether the constructed Object3D should be changed when its
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* parent vision changes.
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*/
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public suspend fun buildObject3D(vision: Solid, observe: Boolean = true): Object3D = when (vision) {
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public suspend fun buildObject3D(vision: Solid, observe: Boolean = true): Object3D = when (vision) {
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is ThreeJsVision -> vision.render(this)
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is ThreeJsVision -> vision.render(this)
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is SolidReference -> ThreeReferenceFactory.build(this, vision, observe)
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is SolidReference -> ThreeReferenceFactory.build(this, vision, observe)
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@ -125,6 +134,16 @@ public class ThreePlugin : AbstractPlugin(), ElementVisionRenderer {
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private val canvasCache = HashMap<Element, ThreeCanvas>()
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private val canvasCache = HashMap<Element, ThreeCanvas>()
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/**
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* Return a [ThreeCanvas] object attached to the given [Element].
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* If there is no canvas bound, a new canvas object is created
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* and returned.
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*
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* @param element HTML element to which the canvas is
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* (or should be if it is created by this call) attached;
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* @param options canvas options that are applied to a newly
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* created [ThreeCanvas] in case it does not exist.
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*/
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public fun getOrCreateCanvas(
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public fun getOrCreateCanvas(
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element: Element,
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element: Element,
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options: Canvas3DOptions,
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options: Canvas3DOptions,
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@ -142,6 +161,19 @@ public class ThreePlugin : AbstractPlugin(), ElementVisionRenderer {
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override fun rateVision(vision: Vision): Int =
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override fun rateVision(vision: Vision): Int =
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if (vision is Solid) ElementVisionRenderer.DEFAULT_RATING else ElementVisionRenderer.ZERO_RATING
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if (vision is Solid) ElementVisionRenderer.DEFAULT_RATING else ElementVisionRenderer.ZERO_RATING
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/**
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* Render the given [Solid] Vision in a [ThreeCanvas] attached
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* to the [element]. Canvas objects are cached, so subsequent calls
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* with the same [element] value do not create new canvas objects,
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* but they replace existing content, so multiple Visions cannot be
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* displayed in a single [ThreeCanvas].
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*
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* @param element HTML element [ThreeCanvas] should be
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* attached to;
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* @param vision Vision to render;
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* @param options options that are applied to a canvas
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* in case it is not in the cache and should be created.
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*/
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internal fun renderSolid(
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internal fun renderSolid(
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element: Element,
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element: Element,
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vision: Solid,
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vision: Solid,
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@ -165,6 +197,19 @@ public class ThreePlugin : AbstractPlugin(), ElementVisionRenderer {
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}
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}
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}
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}
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/**
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* Render the given [Solid] Vision in a [ThreeCanvas] attached
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* to the [element]. Canvas objects are cached, so subsequent calls
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* with the same [element] value do not create new canvas objects,
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* but they replace existing content, so multiple Visions cannot be
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* displayed in a single [ThreeCanvas].
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*
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* @param element HTML element [ThreeCanvas] should be
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* attached to;
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* @param obj Vision to render;
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* @param optionsBuilder option builder that is applied to a canvas
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* in case it is not in the cache and should be created.
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*/
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public fun ThreePlugin.render(
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public fun ThreePlugin.render(
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element: HTMLElement,
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element: HTMLElement,
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obj: Solid,
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obj: Solid,
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@ -207,4 +252,4 @@ internal fun Object3D.findChild(name: Name): Object3D? {
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name.length == 1 -> this.children.find { it.name == name.tokens.first().toString() }
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name.length == 1 -> this.children.find { it.name == name.tokens.first().toString() }
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else -> findChild(name.tokens.first().asName())?.findChild(name.cutFirst())
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else -> findChild(name.tokens.first().asName())?.findChild(name.cutFirst())
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}
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}
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}
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}
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