forked from kscience/visionforge
Small renamings
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@ -2,9 +2,8 @@ package space.kscience.visionforge.solid
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import kotlinx.serialization.SerialName
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import kotlinx.serialization.Serializable
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import space.kscience.visionforge.VisionBuilder
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import space.kscience.visionforge.VisionContainerBuilder
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import space.kscience.visionforge.set
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import space.kscience.dataforge.meta.Config
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import space.kscience.visionforge.*
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import kotlin.math.PI
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import kotlin.math.cos
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import kotlin.math.sin
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@ -13,7 +12,7 @@ import kotlin.math.sin
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public typealias Shape2D = List<Point2D>
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@Serializable
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public class Shape2DBuilder(private val points: MutableList<Point2D> = ArrayList()) {
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public class Shape2DBuilder(private val points: ArrayList<Point2D> = ArrayList()) {
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public fun point(x: Number, y: Number) {
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points.add(Point2D(x, y))
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@ -38,19 +37,9 @@ public data class Layer(var x: Float, var y: Float, var z: Float, var scale: Flo
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@Serializable
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@SerialName("solid.extrude")
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public class Extruded(
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public var shape: List<Point2D> = ArrayList(),
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public var layers: MutableList<Layer> = ArrayList()
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) : SolidBase(), GeometrySolid {
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public fun shape(block: Shape2DBuilder.() -> Unit) {
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this.shape = Shape2DBuilder().apply(block).build()
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//TODO send invalidation signal
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}
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public fun layer(z: Number, x: Number = 0.0, y: Number = 0.0, scale: Number = 1.0) {
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layers.add(Layer(x.toFloat(), y.toFloat(), z.toFloat(), scale.toFloat()))
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//TODO send invalidation signal
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}
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public val shape: List<Point2D>,
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public val layers: List<Layer>
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) : SolidBase(), GeometrySolid, VisionPropertyContainer<Extruded> {
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override fun <T : Any> toGeometry(geometryBuilder: GeometryBuilder<T>) {
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val shape: Shape2D = shape
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@ -103,6 +92,24 @@ public class Extruded(
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}
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}
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public class ExtrudeBuilder(
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public var shape: List<Point2D> = emptyList(),
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public var layers: MutableList<Layer> = ArrayList(),
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config: Config = Config()
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) : SimpleVisionPropertyContainer<Extruded>(config) {
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public fun shape(block: Shape2DBuilder.() -> Unit) {
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this.shape = Shape2DBuilder().apply(block).build()
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}
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public fun layer(z: Number, x: Number = 0.0, y: Number = 0.0, scale: Number = 1.0) {
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layers.add(Layer(x.toFloat(), y.toFloat(), z.toFloat(), scale.toFloat()))
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}
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internal fun build(): Extruded = Extruded(shape, layers).apply { configure(config) }
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}
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@VisionBuilder
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public fun VisionContainerBuilder<Solid>.extrude(name: String? = null, action: Extruded.() -> Unit = {}): Extruded =
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Extruded().apply(action).also { set(name, it) }
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public fun VisionContainerBuilder<Solid>.extruded(
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name: String? = null,
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action: ExtrudeBuilder.() -> Unit = {}
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): Extruded = ExtrudeBuilder().apply(action).build().also { set(name, it) }
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