Parts about clearing and selection
This commit is contained in:
parent
80e7bbbad8
commit
0e620b25e2
@ -1,13 +1,10 @@
|
||||
import web.cssom.*
|
||||
import emotion.react.Global
|
||||
import react.FC
|
||||
import react.Props
|
||||
import emotion.react.css
|
||||
import emotion.react.styles
|
||||
import react.*
|
||||
import react.dom.html.ReactHTML.div
|
||||
import react.dom.html.ReactHTML.input
|
||||
import react.useEffect
|
||||
import react.useState
|
||||
import space.kscience.dataforge.context.Context
|
||||
import space.kscience.dataforge.names.parseAsName
|
||||
import space.kscience.visionforge.Colors
|
||||
@ -71,11 +68,17 @@ val EventDisplay = FC<Props> {
|
||||
eventData?.let {
|
||||
containedVision.setChild(EVENTS_NAME, generateEvents(it))
|
||||
}
|
||||
if (eventData == null) {
|
||||
containedVision.setChild(EVENTS_NAME, null)
|
||||
}
|
||||
}
|
||||
useEffect(geometryData) {
|
||||
geometryData?.let {
|
||||
containedVision.setChild(GEOMETRY_NAME, generateGeometry(it))
|
||||
}
|
||||
if (geometryData == null) {
|
||||
containedVision.setChild(GEOMETRY_NAME, null)
|
||||
}
|
||||
}
|
||||
|
||||
div {
|
||||
@ -117,6 +120,20 @@ val EventDisplay = FC<Props> {
|
||||
geometryData = 4f + 2f * Random.nextFloat()
|
||||
}
|
||||
}
|
||||
input {
|
||||
css {
|
||||
margin = 5.px
|
||||
padding = 5.px
|
||||
backgroundColor = NamedColor.lightcoral
|
||||
color = NamedColor.white
|
||||
}
|
||||
type = InputType.button
|
||||
value = "Clear Scene"
|
||||
onClick = {
|
||||
geometryData = null
|
||||
eventData = null
|
||||
}
|
||||
}
|
||||
}
|
||||
div {
|
||||
css {
|
||||
|
@ -6,7 +6,7 @@ fun generateEvents(radius: Float): SolidGroup {
|
||||
val count = Random.nextInt(10, 20)
|
||||
return SolidGroup {
|
||||
repeat(count) {
|
||||
sphere(radius) {
|
||||
sphere(radius, it.toString()) {
|
||||
x = 5.0 * (Random.nextFloat() - 0.5)
|
||||
y = 2.0 * (Random.nextFloat() - 0.5)
|
||||
z = 2.0 * (Random.nextFloat() - 0.5)
|
||||
@ -18,13 +18,13 @@ fun generateEvents(radius: Float): SolidGroup {
|
||||
|
||||
fun generateGeometry(distance: Float): SolidGroup {
|
||||
return SolidGroup {
|
||||
box(10, 3, 3) {
|
||||
box(10, 3, 3, "Magnet1") {
|
||||
x = 0.0
|
||||
y = -distance
|
||||
z = 0.0
|
||||
color(Colors.gray)
|
||||
}
|
||||
box(10, 3, 3) {
|
||||
box(10, 3, 3, "Magnet2") {
|
||||
x = 0.0
|
||||
y = distance
|
||||
z = 0.0
|
||||
|
Loading…
Reference in New Issue
Block a user