forked from kscience/kmath
Merge branch 'dev' into feature/polynomials
This commit is contained in:
commit
fc2455fe34
@ -117,6 +117,8 @@ public val Quaternion.reciprocal: Quaternion
|
||||
return Quaternion(w / norm2, -x / norm2, -y / norm2, -z / norm2)
|
||||
}
|
||||
|
||||
public fun Quaternion.normalized(): Quaternion = with(QuaternionField){ this@normalized / norm(this@normalized) }
|
||||
|
||||
/**
|
||||
* A field of [Quaternion].
|
||||
*/
|
||||
|
@ -138,6 +138,10 @@ private class MutableStructure2DWrapper<T>(val structure: MutableStructureND<T>)
|
||||
override fun equals(other: Any?): Boolean = false
|
||||
|
||||
override fun hashCode(): Int = 0
|
||||
|
||||
override fun toString(): String {
|
||||
return StructureND.toString(structure)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -14,7 +14,6 @@ import space.kscience.kmath.linear.linearSpace
|
||||
import space.kscience.kmath.linear.matrix
|
||||
import space.kscience.kmath.misc.UnstableKMathAPI
|
||||
import space.kscience.kmath.operations.DoubleField
|
||||
import space.kscience.kmath.operations.invoke
|
||||
import kotlin.math.pow
|
||||
import kotlin.math.sqrt
|
||||
|
||||
@ -33,9 +32,9 @@ public val Quaternion.vector: Vector3D
|
||||
val sint2 = sqrt(1 - w * w)
|
||||
|
||||
return object : Vector3D {
|
||||
override val x: Double get() = this@vector.x/sint2
|
||||
override val y: Double get() = this@vector.y/sint2
|
||||
override val z: Double get() = this@vector.z/sint2
|
||||
override val x: Double get() = this@vector.x / sint2
|
||||
override val y: Double get() = this@vector.y / sint2
|
||||
override val z: Double get() = this@vector.z / sint2
|
||||
override fun toString(): String = listOf(x, y, z).toString()
|
||||
}
|
||||
}
|
||||
@ -75,26 +74,43 @@ public fun Quaternion.toRotationMatrix(
|
||||
}
|
||||
|
||||
/**
|
||||
* taken from https://d3cw3dd2w32x2b.cloudfront.net/wp-content/uploads/2015/01/matrix-to-quat.pdf
|
||||
* taken from https://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/
|
||||
*/
|
||||
public fun Quaternion.Companion.fromRotationMatrix(matrix: Matrix<Double>): Quaternion {
|
||||
val t: Double
|
||||
val q = if (matrix[2, 2] < 0) {
|
||||
if (matrix[0, 0] > matrix[1, 1]) {
|
||||
t = 1 + matrix[0, 0] - matrix[1, 1] - matrix[2, 2]
|
||||
Quaternion(t, matrix[0, 1] + matrix[1, 0], matrix[2, 0] + matrix[0, 2], matrix[1, 2] - matrix[2, 1])
|
||||
} else {
|
||||
t = 1 - matrix[0, 0] + matrix[1, 1] - matrix[2, 2]
|
||||
Quaternion(matrix[0, 1] + matrix[1, 0], t, matrix[1, 2] + matrix[2, 1], matrix[2, 0] - matrix[0, 2])
|
||||
}
|
||||
require(matrix.colNum == 3 && matrix.rowNum == 3) { "Rotation matrix should be 3x3 but is ${matrix.rowNum}x${matrix.colNum}" }
|
||||
val trace = matrix[0, 0] + matrix[1, 1] + matrix[2, 2]
|
||||
|
||||
return if (trace > 0) {
|
||||
val s = sqrt(trace + 1.0) * 2 // S=4*qw
|
||||
Quaternion(
|
||||
w = 0.25 * s,
|
||||
x = (matrix[2, 1] - matrix[1, 2]) / s,
|
||||
y = (matrix[0, 2] - matrix[2, 0]) / s,
|
||||
z = (matrix[1, 0] - matrix[0, 1]) / s,
|
||||
)
|
||||
} else if ((matrix[0, 0] > matrix[1, 1]) && (matrix[0, 0] > matrix[2, 2])) {
|
||||
val s = sqrt(1.0 + matrix[0, 0] - matrix[1, 1] - matrix[2, 2]) * 2 // S=4*qx
|
||||
Quaternion(
|
||||
w = (matrix[2, 1] - matrix[1, 2]) / s,
|
||||
x = 0.25 * s,
|
||||
y = (matrix[0, 1] + matrix[1, 0]) / s,
|
||||
z = (matrix[0, 2] + matrix[2, 0]) / s,
|
||||
)
|
||||
} else if (matrix[1, 1] > matrix[2, 2]) {
|
||||
val s = sqrt(1.0 + matrix[1, 1] - matrix[0, 0] - matrix[2, 2]) * 2 // S=4*qy
|
||||
Quaternion(
|
||||
w = (matrix[0, 2] - matrix[2, 0]) / s,
|
||||
x = (matrix[0, 1] + matrix[1, 0]) / s,
|
||||
y = 0.25 * s,
|
||||
z = (matrix[1, 2] + matrix[2, 1]) / s,
|
||||
)
|
||||
} else {
|
||||
if (matrix[0, 0] < -matrix[1, 1]) {
|
||||
t = 1 - matrix[0, 0] - matrix[1, 1] + matrix[2, 2]
|
||||
Quaternion(matrix[2, 0] + matrix[0, 2], matrix[1, 2] + matrix[2, 1], t, matrix[0, 1] - matrix[1, 0])
|
||||
} else {
|
||||
t = 1 + matrix[0, 0] + matrix[1, 1] + matrix[2, 2]
|
||||
Quaternion(matrix[1, 2] - matrix[2, 1], matrix[2, 0] - matrix[0, 2], matrix[0, 1] - matrix[1, 0], t)
|
||||
}
|
||||
val s = sqrt(1.0 + matrix[2, 2] - matrix[0, 0] - matrix[1, 1]) * 2 // S=4*qz
|
||||
Quaternion(
|
||||
w = (matrix[1, 0] - matrix[0, 1]) / s,
|
||||
x = (matrix[0, 2] + matrix[2, 0]) / s,
|
||||
y = (matrix[1, 2] + matrix[2, 1]) / s,
|
||||
z = 0.25 * s,
|
||||
)
|
||||
}
|
||||
return QuaternionField.invoke { q * (0.5 / sqrt(t)) }
|
||||
}
|
@ -6,17 +6,16 @@
|
||||
package space.kscience.kmath.geometry
|
||||
|
||||
import space.kscience.kmath.complex.Quaternion
|
||||
import space.kscience.kmath.complex.normalized
|
||||
import space.kscience.kmath.testutils.assertBufferEquals
|
||||
import kotlin.test.Ignore
|
||||
import kotlin.test.Test
|
||||
import kotlin.test.assertEquals
|
||||
|
||||
class RotationTest {
|
||||
|
||||
@Test
|
||||
fun rotations() = with(Euclidean3DSpace) {
|
||||
val vector = Vector3D(1.0, 1.0, 1.0)
|
||||
val q = Quaternion(1.0, 2.0, -3.0, 4.0)
|
||||
val q = Quaternion(1.0, 2.0, -3.0, 4.0).normalized()
|
||||
val rotatedByQ = rotate(vector, q)
|
||||
val matrix = q.toRotationMatrix()
|
||||
val rotatedByM = rotate(vector,matrix)
|
||||
@ -25,13 +24,12 @@ class RotationTest {
|
||||
}
|
||||
|
||||
@Test
|
||||
@Ignore
|
||||
fun rotationConversion() {
|
||||
|
||||
val q = Quaternion(1.0, 2.0, -3.0, 4.0)
|
||||
val q = Quaternion(1.0, 2.0, -3.0, 4.0).normalized()
|
||||
|
||||
val matrix = q.toRotationMatrix()
|
||||
|
||||
assertEquals(q, Quaternion.fromRotationMatrix(matrix))
|
||||
assertBufferEquals(q, Quaternion.fromRotationMatrix(matrix))
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user