forked from kscience/kmath
Small improvement in test classes, theta function
This commit is contained in:
parent
ada1141738
commit
fa6d741869
@ -34,19 +34,19 @@ public class DubinsPathFactory(
|
|||||||
val centers = Line2D(c1.center, c2.center)
|
val centers = Line2D(c1.center, c2.center)
|
||||||
if (centers.length > turningRadius * 4) return null
|
if (centers.length > turningRadius * 4) return null
|
||||||
|
|
||||||
var theta = (centers.theta - acos(centers.length / (turningRadius * 4))).theta
|
var theta = theta(centers.theta - acos(centers.length / (turningRadius * 4)))
|
||||||
var dX = turningRadius * sin(theta)
|
var dX = turningRadius * sin(theta)
|
||||||
var dY = turningRadius * cos(theta)
|
var dY = turningRadius * cos(theta)
|
||||||
val p = Vector2D(c1.center.x + dX * 2, c1.center.y + dY * 2)
|
val p = Vector2D(c1.center.x + dX * 2, c1.center.y + dY * 2)
|
||||||
val e = Circle(p, turningRadius)
|
val e = Circle(p, turningRadius)
|
||||||
val p1 = Vector2D(c1.center.x + dX, c1.center.y + dY)
|
val p1 = Vector2D(c1.center.x + dX, c1.center.y + dY)
|
||||||
theta = (centers.theta + acos(centers.length / (turningRadius * 4))).theta
|
theta = theta(centers.theta + acos(centers.length / (turningRadius * 4)))
|
||||||
dX = turningRadius * sin(theta)
|
dX = turningRadius * sin(theta)
|
||||||
dY = turningRadius * cos(theta)
|
dY = turningRadius * cos(theta)
|
||||||
val p2 = Vector2D(e.center.x + dX, e.center.y + dY)
|
val p2 = Vector2D(e.center.x + dX, e.center.y + dY)
|
||||||
val a1 = Arc(c1.center, turningRadius, base, p1, Arc.Direction.RIGHT)
|
val a1 = Arc(c1.center, base, p1, Arc.Direction.RIGHT)
|
||||||
val a2 = Arc(e.center, turningRadius, p1, p2, Arc.Direction.LEFT)
|
val a2 = Arc(e.center, p1, p2, Arc.Direction.LEFT)
|
||||||
val a3 = Arc(c2.center, turningRadius, p2, direction, Arc.Direction.RIGHT)
|
val a3 = Arc(c2.center, p2, direction, Arc.Direction.RIGHT)
|
||||||
return DubinsPath(a1, a2, a3)
|
return DubinsPath(a1, a2, a3)
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -56,19 +56,19 @@ public class DubinsPathFactory(
|
|||||||
val centers = Line2D(c1.center, c2.center)
|
val centers = Line2D(c1.center, c2.center)
|
||||||
if (centers.length > turningRadius * 4) return null
|
if (centers.length > turningRadius * 4) return null
|
||||||
|
|
||||||
var theta = (centers.theta + acos(centers.length / (turningRadius * 4))).theta
|
var theta = theta(centers.theta + acos(centers.length / (turningRadius * 4)))
|
||||||
var dX = turningRadius * sin(theta)
|
var dX = turningRadius * sin(theta)
|
||||||
var dY = turningRadius * cos(theta)
|
var dY = turningRadius * cos(theta)
|
||||||
val p = Vector2D(c1.center.x + dX * 2, c1.center.y + dY * 2)
|
val p = Vector2D(c1.center.x + dX * 2, c1.center.y + dY * 2)
|
||||||
val e = Circle(p, turningRadius)
|
val e = Circle(p, turningRadius)
|
||||||
val p1 = Vector2D(c1.center.x + dX, c1.center.y + dY)
|
val p1 = Vector2D(c1.center.x + dX, c1.center.y + dY)
|
||||||
theta = (centers.theta - acos(centers.length / (turningRadius * 4))).theta
|
theta = theta(centers.theta - acos(centers.length / (turningRadius * 4)))
|
||||||
dX = turningRadius * sin(theta)
|
dX = turningRadius * sin(theta)
|
||||||
dY = turningRadius * cos(theta)
|
dY = turningRadius * cos(theta)
|
||||||
val p2 = Vector2D(e.center.x + dX, e.center.y + dY)
|
val p2 = Vector2D(e.center.x + dX, e.center.y + dY)
|
||||||
val a1 = Arc(c1.center, turningRadius, base, p1, Arc.Direction.LEFT)
|
val a1 = Arc(c1.center, base, p1, Arc.Direction.LEFT)
|
||||||
val a2 = Arc(e.center, turningRadius, p1, p2, Arc.Direction.RIGHT)
|
val a2 = Arc(e.center, p1, p2, Arc.Direction.RIGHT)
|
||||||
val a3 = Arc(c2.center, turningRadius, p2, direction, Arc.Direction.LEFT)
|
val a3 = Arc(c2.center, p2, direction, Arc.Direction.LEFT)
|
||||||
return DubinsPath(a1, a2, a3)
|
return DubinsPath(a1, a2, a3)
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -76,8 +76,8 @@ public class DubinsPathFactory(
|
|||||||
val c1 = base.getRightCircle(turningRadius)
|
val c1 = base.getRightCircle(turningRadius)
|
||||||
val c2 = direction.getRightCircle(turningRadius)
|
val c2 = direction.getRightCircle(turningRadius)
|
||||||
val l = leftOuterTangent(c1, c2)
|
val l = leftOuterTangent(c1, c2)
|
||||||
val a1 = Arc(c1.center, turningRadius, base, l.base, Arc.Direction.RIGHT)
|
val a1 = Arc(c1.center, base, l.base, Arc.Direction.RIGHT)
|
||||||
val a3 = Arc(c2.center, turningRadius, l.direction, direction, Arc.Direction.RIGHT)
|
val a3 = Arc(c2.center, l.direction, direction, Arc.Direction.RIGHT)
|
||||||
return DubinsPath(a1, LineSegment(l), a3)
|
return DubinsPath(a1, LineSegment(l), a3)
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -86,8 +86,8 @@ public class DubinsPathFactory(
|
|||||||
val c1 = base.getLeftCircle(turningRadius)
|
val c1 = base.getLeftCircle(turningRadius)
|
||||||
val c2 = direction.getLeftCircle(turningRadius)
|
val c2 = direction.getLeftCircle(turningRadius)
|
||||||
val l = rightOuterTangent(c1, c2)
|
val l = rightOuterTangent(c1, c2)
|
||||||
val a1 = Arc(c1.center, turningRadius, base, l.base, Arc.Direction.LEFT)
|
val a1 = Arc(c1.center, base, l.base, Arc.Direction.LEFT)
|
||||||
val a3 = Arc(c2.center, turningRadius, l.direction, direction, Arc.Direction.LEFT)
|
val a3 = Arc(c2.center, l.direction, direction, Arc.Direction.LEFT)
|
||||||
return DubinsPath(a1, LineSegment(l), a3)
|
return DubinsPath(a1, LineSegment(l), a3)
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -97,8 +97,8 @@ public class DubinsPathFactory(
|
|||||||
val l = rightInnerTangent(c1, c2)
|
val l = rightInnerTangent(c1, c2)
|
||||||
if (c1.center.distanceTo(c2.center) < turningRadius * 2 || l == null) return null
|
if (c1.center.distanceTo(c2.center) < turningRadius * 2 || l == null) return null
|
||||||
|
|
||||||
val a1 = Arc(c1.center, turningRadius, base, l.base, Arc.Direction.RIGHT)
|
val a1 = Arc(c1.center, base, l.base, Arc.Direction.RIGHT)
|
||||||
val a3 = Arc(c2.center, turningRadius, l.direction, direction, Arc.Direction.LEFT)
|
val a3 = Arc(c2.center, l.direction, direction, Arc.Direction.LEFT)
|
||||||
return DubinsPath(a1, LineSegment(l), a3)
|
return DubinsPath(a1, LineSegment(l), a3)
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -108,8 +108,8 @@ public class DubinsPathFactory(
|
|||||||
val l = leftInnerTangent(c1, c2)
|
val l = leftInnerTangent(c1, c2)
|
||||||
if (c1.center.distanceTo(c2.center) < turningRadius * 2 || l == null) return null
|
if (c1.center.distanceTo(c2.center) < turningRadius * 2 || l == null) return null
|
||||||
|
|
||||||
val a1 = Arc(c1.center, turningRadius, base, l.base, Arc.Direction.LEFT)
|
val a1 = Arc(c1.center, base, l.base, Arc.Direction.LEFT)
|
||||||
val a3 = Arc(c2.center, turningRadius, l.direction, direction, Arc.Direction.RIGHT)
|
val a3 = Arc(c2.center, l.direction, direction, Arc.Direction.RIGHT)
|
||||||
return DubinsPath(a1, LineSegment(l), a3)
|
return DubinsPath(a1, LineSegment(l), a3)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -148,10 +148,12 @@ private fun rightInnerTangent(base: Circle, direction: Circle) = innerTangent(ba
|
|||||||
private fun innerTangent(base: Circle, direction: Circle, side: SIDE): Line2D? {
|
private fun innerTangent(base: Circle, direction: Circle, side: SIDE): Line2D? {
|
||||||
val centers = Line2D(base.center, direction.center)
|
val centers = Line2D(base.center, direction.center)
|
||||||
return if (centers.length > base.radius * 2) {
|
return if (centers.length > base.radius * 2) {
|
||||||
val angle = when (side) {
|
val angle = theta(
|
||||||
|
when (side) {
|
||||||
SIDE.LEFT -> centers.theta + acos(base.radius * 2 / centers.length)
|
SIDE.LEFT -> centers.theta + acos(base.radius * 2 / centers.length)
|
||||||
SIDE.RIGHT -> centers.theta - acos(base.radius * 2 / centers.length)
|
SIDE.RIGHT -> centers.theta - acos(base.radius * 2 / centers.length)
|
||||||
}.theta
|
}
|
||||||
|
)
|
||||||
val dX = base.radius * sin(angle)
|
val dX = base.radius * sin(angle)
|
||||||
val dY = base.radius * cos(angle)
|
val dY = base.radius * cos(angle)
|
||||||
val p1 = Vector2D(base.center.x + dX, base.center.y + dY)
|
val p1 = Vector2D(base.center.x + dX, base.center.y + dY)
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
package space.kscience.kmath.trajectory.segments
|
package space.kscience.kmath.trajectory.segments
|
||||||
|
|
||||||
|
import space.kscience.kmath.geometry.Euclidean2DSpace.distanceTo
|
||||||
import space.kscience.kmath.geometry.Line2D
|
import space.kscience.kmath.geometry.Line2D
|
||||||
import space.kscience.kmath.geometry.Vector2D
|
import space.kscience.kmath.geometry.Vector2D
|
||||||
import space.kscience.kmath.trajectory.segments.components.Circle
|
import space.kscience.kmath.trajectory.segments.components.Circle
|
||||||
@ -8,11 +9,10 @@ import kotlin.math.PI
|
|||||||
|
|
||||||
public class Arc(
|
public class Arc(
|
||||||
center: Vector2D,
|
center: Vector2D,
|
||||||
radius: Double,
|
|
||||||
a: Vector2D,
|
a: Vector2D,
|
||||||
b: Vector2D,
|
b: Vector2D,
|
||||||
internal val direction: Direction
|
internal val direction: Direction
|
||||||
) : Circle(center, radius), Segment {
|
) : Circle(center, center.distanceTo(a)), Segment {
|
||||||
|
|
||||||
private val l1 = Line2D(center, a)
|
private val l1 = Line2D(center, a)
|
||||||
private val l2 = Line2D(center, b)
|
private val l2 = Line2D(center, b)
|
||||||
@ -26,8 +26,7 @@ public class Arc(
|
|||||||
LEFT, RIGHT
|
LEFT, RIGHT
|
||||||
}
|
}
|
||||||
|
|
||||||
private fun calculateAngle() =
|
private fun calculateAngle() = theta(if (direction == Direction.LEFT) l1.theta - l2.theta else l2.theta - l1.theta)
|
||||||
(if (direction == Direction.LEFT) l1.theta - l2.theta else l2.theta - l1.theta).theta
|
|
||||||
|
|
||||||
private fun calculateLength(): Double {
|
private fun calculateLength(): Double {
|
||||||
val proportion = angle / (2 * PI)
|
val proportion = angle / (2 * PI)
|
||||||
@ -36,8 +35,8 @@ public class Arc(
|
|||||||
|
|
||||||
private fun calculatePose(vector: Vector2D, theta: Double): Pose2D =
|
private fun calculatePose(vector: Vector2D, theta: Double): Pose2D =
|
||||||
if (direction == Direction.LEFT) {
|
if (direction == Direction.LEFT) {
|
||||||
Pose2D(vector.x, vector.y, (theta - PI / 2).theta)
|
Pose2D(vector.x, vector.y, theta(theta - PI / 2))
|
||||||
} else {
|
} else {
|
||||||
Pose2D(vector.x, vector.y, (theta + PI / 2).theta)
|
Pose2D(vector.x, vector.y, theta(theta + PI / 2))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,7 +7,7 @@ import kotlin.math.PI
|
|||||||
import kotlin.math.atan2
|
import kotlin.math.atan2
|
||||||
import kotlin.math.sqrt
|
import kotlin.math.sqrt
|
||||||
|
|
||||||
public class LineSegment(
|
public data class LineSegment(
|
||||||
internal val line: Line2D
|
internal val line: Line2D
|
||||||
) : Segment {
|
) : Segment {
|
||||||
override val length: Double
|
override val length: Double
|
||||||
@ -15,10 +15,9 @@ public class LineSegment(
|
|||||||
}
|
}
|
||||||
|
|
||||||
internal val Line2D.theta: Double
|
internal val Line2D.theta: Double
|
||||||
get() = atan2(direction.x - base.x, direction.y - base.y).theta
|
get() = theta(atan2(direction.x - base.x, direction.y - base.y))
|
||||||
|
|
||||||
internal val Line2D.length: Double
|
internal val Line2D.length: Double
|
||||||
get() = base.distanceTo(direction)
|
get() = base.distanceTo(direction)
|
||||||
|
|
||||||
internal val Double.theta: Double
|
internal fun theta(theta: Double) = (theta + (2 * PI)) % (2 * PI)
|
||||||
get() = (this + (2 * PI)) % (2 * PI)
|
|
||||||
|
@ -4,15 +4,10 @@ import space.kscience.kmath.geometry.Vector2D
|
|||||||
import kotlin.math.cos
|
import kotlin.math.cos
|
||||||
import kotlin.math.sin
|
import kotlin.math.sin
|
||||||
|
|
||||||
public class Pose2D(
|
public data class Pose2D(
|
||||||
override val x: Double,
|
override val x: Double,
|
||||||
override val y: Double,
|
override val y: Double,
|
||||||
public val theta: Double
|
public val theta: Double
|
||||||
) : Vector2D {
|
) : Vector2D {
|
||||||
|
|
||||||
internal constructor(vector: Vector2D, theta: Double) : this(vector.x, vector.y, theta)
|
internal constructor(vector: Vector2D, theta: Double) : this(vector.x, vector.y, theta)
|
||||||
|
|
||||||
override fun toString(): String {
|
|
||||||
return "Pose2D(x=$x, y=$y, theta=$theta)"
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,7 @@ import kotlin.math.PI
|
|||||||
import kotlin.math.abs
|
import kotlin.math.abs
|
||||||
import kotlin.math.sin
|
import kotlin.math.sin
|
||||||
|
|
||||||
private const val maxFloatDelta = 0.000001
|
const val maxFloatDelta = 0.000001
|
||||||
|
|
||||||
fun Double.radiansToDegrees() = this * 180 / PI
|
fun Double.radiansToDegrees() = this * 180 / PI
|
||||||
|
|
||||||
|
@ -10,14 +10,9 @@ class ArcTests {
|
|||||||
|
|
||||||
@Test
|
@Test
|
||||||
fun arcTest() {
|
fun arcTest() {
|
||||||
val center = Vector2D(0.0, 0.0)
|
val circle = Circle(Vector2D(0.0, 0.0), 2.0)
|
||||||
val radius = 2.0
|
val arc = Arc(circle.center, Vector2D(-2.0, 0.0), Vector2D(0.0, 2.0), Arc.Direction.RIGHT)
|
||||||
val expectedCircumference = 12.56637
|
assertEquals(circle.circumference / 4, arc.length, 1.0)
|
||||||
val circle = Circle(center, radius)
|
|
||||||
assertEquals(expectedCircumference, circle.circumference, 1.0)
|
|
||||||
|
|
||||||
val arc = Arc(center, radius, Vector2D(-2.0, 0.0), Vector2D(0.0, 2.0), Arc.Direction.RIGHT)
|
|
||||||
assertEquals(expectedCircumference / 4, arc.length, 1.0)
|
|
||||||
assertEquals(0.0, arc.pose1.theta.radiansToDegrees())
|
assertEquals(0.0, arc.pose1.theta.radiansToDegrees())
|
||||||
assertEquals(90.0, arc.pose2.theta.radiansToDegrees())
|
assertEquals(90.0, arc.pose2.theta.radiansToDegrees())
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,23 @@
|
|||||||
|
/*
|
||||||
|
* Copyright 2018-2021 KMath contributors.
|
||||||
|
* Use of this source code is governed by the Apache 2.0 license that can be found in the license/LICENSE.txt file.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package space.kscience.kmath.trajectory.segments.components
|
||||||
|
|
||||||
|
import space.kscience.kmath.geometry.Vector2D
|
||||||
|
import space.kscience.kmath.trajectory.maxFloatDelta
|
||||||
|
import kotlin.test.Test
|
||||||
|
import kotlin.test.assertEquals
|
||||||
|
|
||||||
|
class CircleTests {
|
||||||
|
|
||||||
|
@Test
|
||||||
|
fun arcTest() {
|
||||||
|
val center = Vector2D(0.0, 0.0)
|
||||||
|
val radius = 2.0
|
||||||
|
val expectedCircumference = 12.56637
|
||||||
|
val circle = Circle(center, radius)
|
||||||
|
assertEquals(expectedCircumference, circle.circumference, maxFloatDelta)
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user