Add GSL objects disposition check, add missing newline, improve tests

This commit is contained in:
Iaroslav Postovalov 2021-01-07 17:26:16 +07:00
parent 57328a176e
commit f84f719385
No known key found for this signature in database
GPG Key ID: 46E15E4A31B3BCD7
9 changed files with 187 additions and 135 deletions

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@ -23,33 +23,35 @@ private fun KtPsiFactory.createMatrixClass(
scope: DeferScope
) : GslMatrix<$kotlinTypeName, $structName>(scope) {
override val rowNum: Int
get() = nativeHandle.pointed.size1.toInt()
get() = nativeHandleChecked().pointed.size1.toInt()
override val colNum: Int
get() = nativeHandle.pointed.size2.toInt()
get() = nativeHandleChecked().pointed.size2.toInt()
override val features: Set<MatrixFeature> = features
override fun suggestFeature(vararg features: MatrixFeature): $className =
${className}(nativeHandle, this.features + features, scope)
${className}(nativeHandleChecked(), this.features + features, scope)
override operator fun get(i: Int, j: Int): $kotlinTypeName = ${
fn("gsl_matrixRget", cTypeName)
}(nativeHandle, i.toULong(), j.toULong())
}(nativeHandleChecked(), i.toULong(), j.toULong())
override operator fun set(i: Int, j: Int, value: ${kotlinTypeName}): Unit =
${fn("gsl_matrixRset", cTypeName)}(nativeHandle, i.toULong(), j.toULong(), value)
${fn("gsl_matrixRset", cTypeName)}(nativeHandleChecked(), i.toULong(), j.toULong(), value)
override fun copy(): $className {
val new = requireNotNull(${fn("gsl_matrixRalloc", cTypeName)}(rowNum.toULong(), colNum.toULong()))
${fn("gsl_matrixRmemcpy", cTypeName)}(new, nativeHandle)
${fn("gsl_matrixRmemcpy", cTypeName)}(new, nativeHandleChecked())
return $className(new, features, scope)
}
override fun close(): Unit = ${fn("gsl_matrixRfree", cTypeName)}(nativeHandle)
override fun close(): Unit = ${fn("gsl_matrixRfree", cTypeName)}(nativeHandleChecked())
override fun equals(other: Any?): Boolean {
if (other is $className) return ${fn("gsl_matrixRequal", cTypeName)}(nativeHandle, other.nativeHandle) == 1
if (other is $className) return ${
fn("gsl_matrixRequal", cTypeName)
}(nativeHandleChecked(), other.nativeHandleChecked()) == 1
return super.equals(other)
}
}"""

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@ -21,25 +21,31 @@ private fun KtPsiFactory.createVectorClass(
"""internal class $className(override val nativeHandle: CPointer<$structName>, scope: DeferScope) :
GslVector<$kotlinTypeName, $structName>(scope) {
override val size: Int
get() = nativeHandle.pointed.size.toInt()
get() = nativeHandleChecked().pointed.size.toInt()
override fun get(index: Int): $kotlinTypeName = ${fn("gsl_vectorRget", cTypeName)}(nativeHandle, index.toULong())
override fun get(index: Int): $kotlinTypeName = ${
fn("gsl_vectorRget",
cTypeName)
}(nativeHandleChecked(), index.toULong())
override fun set(index: Int, value: $kotlinTypeName): Unit = ${
fn("gsl_vectorRset", cTypeName)
}(nativeHandle, index.toULong(), value)
}(nativeHandleChecked(), index.toULong(), value)
override fun copy(): $className {
val new = requireNotNull(${fn("gsl_vectorRalloc", cTypeName)}(size.toULong()))
${fn("gsl_vectorRmemcpy", cTypeName)}(new, nativeHandle)
${fn("gsl_vectorRmemcpy", cTypeName)}(new, nativeHandleChecked())
return ${className}(new, scope)
}
override fun equals(other: Any?): Boolean {
if (other is $className) return ${fn("gsl_vectorRequal", cTypeName)}(nativeHandle, other.nativeHandle) == 1
if (other is $className) return ${
fn("gsl_vectorRequal",
cTypeName)
}(nativeHandleChecked(), other.nativeHandleChecked()) == 1
return super.equals(other)
}
override fun close(): Unit = ${fn("gsl_vectorRfree", cTypeName)}(nativeHandle)
override fun close(): Unit = ${fn("gsl_vectorRfree", cTypeName)}(nativeHandleChecked())
}"""
f += createClass(text)

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@ -8,14 +8,26 @@ import kotlinx.cinterop.DeferScope
* Represents managed native GSL object. The only property this class holds is pointer to the GSL object. In order to be
* freed this class's object must be added to [DeferScope].
*
* The objects of this type shouldn't be used after being disposed by the scope.
*
* @param scope the scope where this object is declared.
*/
public abstract class GslMemoryHolder<H : CStructVar> internal constructor(internal val scope: DeferScope) {
internal abstract val nativeHandle: CPointer<H>
private var isClosed: Boolean = false
init {
ensureHasGslErrorHandler()
scope.defer(::close)
scope.defer {
close()
isClosed = true
}
}
internal fun nativeHandleChecked(): CPointer<H> {
check(!isClosed) { "The use of GSL object that is closed." }
return nativeHandle
}
internal abstract fun close()

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@ -10,31 +10,31 @@ internal class GslRealMatrix(
scope: DeferScope
) : GslMatrix<Double, gsl_matrix>(scope) {
override val rowNum: Int
get() = nativeHandle.pointed.size1.toInt()
get() = nativeHandleChecked().pointed.size1.toInt()
override val colNum: Int
get() = nativeHandle.pointed.size2.toInt()
get() = nativeHandleChecked().pointed.size2.toInt()
override val features: Set<MatrixFeature> = features
override fun suggestFeature(vararg features: MatrixFeature): GslRealMatrix =
GslRealMatrix(nativeHandle, this.features + features, scope)
GslRealMatrix(nativeHandleChecked(), this.features + features, scope)
override operator fun get(i: Int, j: Int): Double = gsl_matrix_get(nativeHandle, i.toULong(), j.toULong())
override operator fun get(i: Int, j: Int): Double = gsl_matrix_get(nativeHandleChecked(), i.toULong(), j.toULong())
override operator fun set(i: Int, j: Int, value: Double): Unit =
gsl_matrix_set(nativeHandle, i.toULong(), j.toULong(), value)
gsl_matrix_set(nativeHandleChecked(), i.toULong(), j.toULong(), value)
override fun copy(): GslRealMatrix {
val new = requireNotNull(gsl_matrix_alloc(rowNum.toULong(), colNum.toULong()))
gsl_matrix_memcpy(new, nativeHandle)
gsl_matrix_memcpy(new, nativeHandleChecked())
return GslRealMatrix(new, features, scope)
}
override fun close(): Unit = gsl_matrix_free(nativeHandle)
override fun close(): Unit = gsl_matrix_free(nativeHandleChecked())
override fun equals(other: Any?): Boolean {
if (other is GslRealMatrix) return gsl_matrix_equal(nativeHandle, other.nativeHandle) == 1
if (other is GslRealMatrix) return gsl_matrix_equal(nativeHandleChecked(), other.nativeHandleChecked()) == 1
return super.equals(other)
}
}
@ -45,31 +45,31 @@ internal class GslFloatMatrix(
scope: DeferScope
) : GslMatrix<Float, gsl_matrix_float>(scope) {
override val rowNum: Int
get() = nativeHandle.pointed.size1.toInt()
get() = nativeHandleChecked().pointed.size1.toInt()
override val colNum: Int
get() = nativeHandle.pointed.size2.toInt()
get() = nativeHandleChecked().pointed.size2.toInt()
override val features: Set<MatrixFeature> = features
override fun suggestFeature(vararg features: MatrixFeature): GslFloatMatrix =
GslFloatMatrix(nativeHandle, this.features + features, scope)
GslFloatMatrix(nativeHandleChecked(), this.features + features, scope)
override operator fun get(i: Int, j: Int): Float = gsl_matrix_float_get(nativeHandle, i.toULong(), j.toULong())
override operator fun get(i: Int, j: Int): Float = gsl_matrix_float_get(nativeHandleChecked(), i.toULong(), j.toULong())
override operator fun set(i: Int, j: Int, value: Float): Unit =
gsl_matrix_float_set(nativeHandle, i.toULong(), j.toULong(), value)
gsl_matrix_float_set(nativeHandleChecked(), i.toULong(), j.toULong(), value)
override fun copy(): GslFloatMatrix {
val new = requireNotNull(gsl_matrix_float_alloc(rowNum.toULong(), colNum.toULong()))
gsl_matrix_float_memcpy(new, nativeHandle)
gsl_matrix_float_memcpy(new, nativeHandleChecked())
return GslFloatMatrix(new, features, scope)
}
override fun close(): Unit = gsl_matrix_float_free(nativeHandle)
override fun close(): Unit = gsl_matrix_float_free(nativeHandleChecked())
override fun equals(other: Any?): Boolean {
if (other is GslFloatMatrix) return gsl_matrix_float_equal(nativeHandle, other.nativeHandle) == 1
if (other is GslFloatMatrix) return gsl_matrix_float_equal(nativeHandleChecked(), other.nativeHandleChecked()) == 1
return super.equals(other)
}
}
@ -80,31 +80,31 @@ internal class GslShortMatrix(
scope: DeferScope
) : GslMatrix<Short, gsl_matrix_short>(scope) {
override val rowNum: Int
get() = nativeHandle.pointed.size1.toInt()
get() = nativeHandleChecked().pointed.size1.toInt()
override val colNum: Int
get() = nativeHandle.pointed.size2.toInt()
get() = nativeHandleChecked().pointed.size2.toInt()
override val features: Set<MatrixFeature> = features
override fun suggestFeature(vararg features: MatrixFeature): GslShortMatrix =
GslShortMatrix(nativeHandle, this.features + features, scope)
GslShortMatrix(nativeHandleChecked(), this.features + features, scope)
override operator fun get(i: Int, j: Int): Short = gsl_matrix_short_get(nativeHandle, i.toULong(), j.toULong())
override operator fun get(i: Int, j: Int): Short = gsl_matrix_short_get(nativeHandleChecked(), i.toULong(), j.toULong())
override operator fun set(i: Int, j: Int, value: Short): Unit =
gsl_matrix_short_set(nativeHandle, i.toULong(), j.toULong(), value)
gsl_matrix_short_set(nativeHandleChecked(), i.toULong(), j.toULong(), value)
override fun copy(): GslShortMatrix {
val new = requireNotNull(gsl_matrix_short_alloc(rowNum.toULong(), colNum.toULong()))
gsl_matrix_short_memcpy(new, nativeHandle)
gsl_matrix_short_memcpy(new, nativeHandleChecked())
return GslShortMatrix(new, features, scope)
}
override fun close(): Unit = gsl_matrix_short_free(nativeHandle)
override fun close(): Unit = gsl_matrix_short_free(nativeHandleChecked())
override fun equals(other: Any?): Boolean {
if (other is GslShortMatrix) return gsl_matrix_short_equal(nativeHandle, other.nativeHandle) == 1
if (other is GslShortMatrix) return gsl_matrix_short_equal(nativeHandleChecked(), other.nativeHandleChecked()) == 1
return super.equals(other)
}
}
@ -115,31 +115,31 @@ internal class GslUShortMatrix(
scope: DeferScope
) : GslMatrix<UShort, gsl_matrix_ushort>(scope) {
override val rowNum: Int
get() = nativeHandle.pointed.size1.toInt()
get() = nativeHandleChecked().pointed.size1.toInt()
override val colNum: Int
get() = nativeHandle.pointed.size2.toInt()
get() = nativeHandleChecked().pointed.size2.toInt()
override val features: Set<MatrixFeature> = features
override fun suggestFeature(vararg features: MatrixFeature): GslUShortMatrix =
GslUShortMatrix(nativeHandle, this.features + features, scope)
GslUShortMatrix(nativeHandleChecked(), this.features + features, scope)
override operator fun get(i: Int, j: Int): UShort = gsl_matrix_ushort_get(nativeHandle, i.toULong(), j.toULong())
override operator fun get(i: Int, j: Int): UShort = gsl_matrix_ushort_get(nativeHandleChecked(), i.toULong(), j.toULong())
override operator fun set(i: Int, j: Int, value: UShort): Unit =
gsl_matrix_ushort_set(nativeHandle, i.toULong(), j.toULong(), value)
gsl_matrix_ushort_set(nativeHandleChecked(), i.toULong(), j.toULong(), value)
override fun copy(): GslUShortMatrix {
val new = requireNotNull(gsl_matrix_ushort_alloc(rowNum.toULong(), colNum.toULong()))
gsl_matrix_ushort_memcpy(new, nativeHandle)
gsl_matrix_ushort_memcpy(new, nativeHandleChecked())
return GslUShortMatrix(new, features, scope)
}
override fun close(): Unit = gsl_matrix_ushort_free(nativeHandle)
override fun close(): Unit = gsl_matrix_ushort_free(nativeHandleChecked())
override fun equals(other: Any?): Boolean {
if (other is GslUShortMatrix) return gsl_matrix_ushort_equal(nativeHandle, other.nativeHandle) == 1
if (other is GslUShortMatrix) return gsl_matrix_ushort_equal(nativeHandleChecked(), other.nativeHandleChecked()) == 1
return super.equals(other)
}
}
@ -150,31 +150,31 @@ internal class GslLongMatrix(
scope: DeferScope
) : GslMatrix<Long, gsl_matrix_long>(scope) {
override val rowNum: Int
get() = nativeHandle.pointed.size1.toInt()
get() = nativeHandleChecked().pointed.size1.toInt()
override val colNum: Int
get() = nativeHandle.pointed.size2.toInt()
get() = nativeHandleChecked().pointed.size2.toInt()
override val features: Set<MatrixFeature> = features
override fun suggestFeature(vararg features: MatrixFeature): GslLongMatrix =
GslLongMatrix(nativeHandle, this.features + features, scope)
GslLongMatrix(nativeHandleChecked(), this.features + features, scope)
override operator fun get(i: Int, j: Int): Long = gsl_matrix_long_get(nativeHandle, i.toULong(), j.toULong())
override operator fun get(i: Int, j: Int): Long = gsl_matrix_long_get(nativeHandleChecked(), i.toULong(), j.toULong())
override operator fun set(i: Int, j: Int, value: Long): Unit =
gsl_matrix_long_set(nativeHandle, i.toULong(), j.toULong(), value)
gsl_matrix_long_set(nativeHandleChecked(), i.toULong(), j.toULong(), value)
override fun copy(): GslLongMatrix {
val new = requireNotNull(gsl_matrix_long_alloc(rowNum.toULong(), colNum.toULong()))
gsl_matrix_long_memcpy(new, nativeHandle)
gsl_matrix_long_memcpy(new, nativeHandleChecked())
return GslLongMatrix(new, features, scope)
}
override fun close(): Unit = gsl_matrix_long_free(nativeHandle)
override fun close(): Unit = gsl_matrix_long_free(nativeHandleChecked())
override fun equals(other: Any?): Boolean {
if (other is GslLongMatrix) return gsl_matrix_long_equal(nativeHandle, other.nativeHandle) == 1
if (other is GslLongMatrix) return gsl_matrix_long_equal(nativeHandleChecked(), other.nativeHandleChecked()) == 1
return super.equals(other)
}
}
@ -185,31 +185,31 @@ internal class GslULongMatrix(
scope: DeferScope
) : GslMatrix<ULong, gsl_matrix_ulong>(scope) {
override val rowNum: Int
get() = nativeHandle.pointed.size1.toInt()
get() = nativeHandleChecked().pointed.size1.toInt()
override val colNum: Int
get() = nativeHandle.pointed.size2.toInt()
get() = nativeHandleChecked().pointed.size2.toInt()
override val features: Set<MatrixFeature> = features
override fun suggestFeature(vararg features: MatrixFeature): GslULongMatrix =
GslULongMatrix(nativeHandle, this.features + features, scope)
GslULongMatrix(nativeHandleChecked(), this.features + features, scope)
override operator fun get(i: Int, j: Int): ULong = gsl_matrix_ulong_get(nativeHandle, i.toULong(), j.toULong())
override operator fun get(i: Int, j: Int): ULong = gsl_matrix_ulong_get(nativeHandleChecked(), i.toULong(), j.toULong())
override operator fun set(i: Int, j: Int, value: ULong): Unit =
gsl_matrix_ulong_set(nativeHandle, i.toULong(), j.toULong(), value)
gsl_matrix_ulong_set(nativeHandleChecked(), i.toULong(), j.toULong(), value)
override fun copy(): GslULongMatrix {
val new = requireNotNull(gsl_matrix_ulong_alloc(rowNum.toULong(), colNum.toULong()))
gsl_matrix_ulong_memcpy(new, nativeHandle)
gsl_matrix_ulong_memcpy(new, nativeHandleChecked())
return GslULongMatrix(new, features, scope)
}
override fun close(): Unit = gsl_matrix_ulong_free(nativeHandle)
override fun close(): Unit = gsl_matrix_ulong_free(nativeHandleChecked())
override fun equals(other: Any?): Boolean {
if (other is GslULongMatrix) return gsl_matrix_ulong_equal(nativeHandle, other.nativeHandle) == 1
if (other is GslULongMatrix) return gsl_matrix_ulong_equal(nativeHandleChecked(), other.nativeHandleChecked()) == 1
return super.equals(other)
}
}
@ -220,31 +220,31 @@ internal class GslIntMatrix(
scope: DeferScope
) : GslMatrix<Int, gsl_matrix_int>(scope) {
override val rowNum: Int
get() = nativeHandle.pointed.size1.toInt()
get() = nativeHandleChecked().pointed.size1.toInt()
override val colNum: Int
get() = nativeHandle.pointed.size2.toInt()
get() = nativeHandleChecked().pointed.size2.toInt()
override val features: Set<MatrixFeature> = features
override fun suggestFeature(vararg features: MatrixFeature): GslIntMatrix =
GslIntMatrix(nativeHandle, this.features + features, scope)
GslIntMatrix(nativeHandleChecked(), this.features + features, scope)
override operator fun get(i: Int, j: Int): Int = gsl_matrix_int_get(nativeHandle, i.toULong(), j.toULong())
override operator fun get(i: Int, j: Int): Int = gsl_matrix_int_get(nativeHandleChecked(), i.toULong(), j.toULong())
override operator fun set(i: Int, j: Int, value: Int): Unit =
gsl_matrix_int_set(nativeHandle, i.toULong(), j.toULong(), value)
gsl_matrix_int_set(nativeHandleChecked(), i.toULong(), j.toULong(), value)
override fun copy(): GslIntMatrix {
val new = requireNotNull(gsl_matrix_int_alloc(rowNum.toULong(), colNum.toULong()))
gsl_matrix_int_memcpy(new, nativeHandle)
gsl_matrix_int_memcpy(new, nativeHandleChecked())
return GslIntMatrix(new, features, scope)
}
override fun close(): Unit = gsl_matrix_int_free(nativeHandle)
override fun close(): Unit = gsl_matrix_int_free(nativeHandleChecked())
override fun equals(other: Any?): Boolean {
if (other is GslIntMatrix) return gsl_matrix_int_equal(nativeHandle, other.nativeHandle) == 1
if (other is GslIntMatrix) return gsl_matrix_int_equal(nativeHandleChecked(), other.nativeHandleChecked()) == 1
return super.equals(other)
}
}
@ -255,31 +255,31 @@ internal class GslUIntMatrix(
scope: DeferScope
) : GslMatrix<UInt, gsl_matrix_uint>(scope) {
override val rowNum: Int
get() = nativeHandle.pointed.size1.toInt()
get() = nativeHandleChecked().pointed.size1.toInt()
override val colNum: Int
get() = nativeHandle.pointed.size2.toInt()
get() = nativeHandleChecked().pointed.size2.toInt()
override val features: Set<MatrixFeature> = features
override fun suggestFeature(vararg features: MatrixFeature): GslUIntMatrix =
GslUIntMatrix(nativeHandle, this.features + features, scope)
GslUIntMatrix(nativeHandleChecked(), this.features + features, scope)
override operator fun get(i: Int, j: Int): UInt = gsl_matrix_uint_get(nativeHandle, i.toULong(), j.toULong())
override operator fun get(i: Int, j: Int): UInt = gsl_matrix_uint_get(nativeHandleChecked(), i.toULong(), j.toULong())
override operator fun set(i: Int, j: Int, value: UInt): Unit =
gsl_matrix_uint_set(nativeHandle, i.toULong(), j.toULong(), value)
gsl_matrix_uint_set(nativeHandleChecked(), i.toULong(), j.toULong(), value)
override fun copy(): GslUIntMatrix {
val new = requireNotNull(gsl_matrix_uint_alloc(rowNum.toULong(), colNum.toULong()))
gsl_matrix_uint_memcpy(new, nativeHandle)
gsl_matrix_uint_memcpy(new, nativeHandleChecked())
return GslUIntMatrix(new, features, scope)
}
override fun close(): Unit = gsl_matrix_uint_free(nativeHandle)
override fun close(): Unit = gsl_matrix_uint_free(nativeHandleChecked())
override fun equals(other: Any?): Boolean {
if (other is GslUIntMatrix) return gsl_matrix_uint_equal(nativeHandle, other.nativeHandle) == 1
if (other is GslUIntMatrix) return gsl_matrix_uint_equal(nativeHandleChecked(), other.nativeHandleChecked()) == 1
return super.equals(other)
}
}

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@ -6,176 +6,176 @@ import org.gnu.gsl.*
internal class GslRealVector(override val nativeHandle: CPointer<gsl_vector>, scope: DeferScope) :
GslVector<Double, gsl_vector>(scope) {
override val size: Int
get() = nativeHandle.pointed.size.toInt()
get() = nativeHandleChecked().pointed.size.toInt()
override fun get(index: Int): Double = gsl_vector_get(nativeHandle, index.toULong())
override fun set(index: Int, value: Double): Unit = gsl_vector_set(nativeHandle, index.toULong(), value)
override fun get(index: Int): Double = gsl_vector_get(nativeHandleChecked(), index.toULong())
override fun set(index: Int, value: Double): Unit = gsl_vector_set(nativeHandleChecked(), index.toULong(), value)
override fun copy(): GslRealVector {
val new = requireNotNull(gsl_vector_alloc(size.toULong()))
gsl_vector_memcpy(new, nativeHandle)
gsl_vector_memcpy(new, nativeHandleChecked())
return GslRealVector(new, scope)
}
override fun equals(other: Any?): Boolean {
if (other is GslRealVector) return gsl_vector_equal(nativeHandle, other.nativeHandle) == 1
if (other is GslRealVector) return gsl_vector_equal(nativeHandleChecked(), other.nativeHandleChecked()) == 1
return super.equals(other)
}
override fun close(): Unit = gsl_vector_free(nativeHandle)
override fun close(): Unit = gsl_vector_free(nativeHandleChecked())
}
internal class GslFloatVector(override val nativeHandle: CPointer<gsl_vector_float>, scope: DeferScope) :
GslVector<Float, gsl_vector_float>(scope) {
override val size: Int
get() = nativeHandle.pointed.size.toInt()
get() = nativeHandleChecked().pointed.size.toInt()
override fun get(index: Int): Float = gsl_vector_float_get(nativeHandle, index.toULong())
override fun set(index: Int, value: Float): Unit = gsl_vector_float_set(nativeHandle, index.toULong(), value)
override fun get(index: Int): Float = gsl_vector_float_get(nativeHandleChecked(), index.toULong())
override fun set(index: Int, value: Float): Unit = gsl_vector_float_set(nativeHandleChecked(), index.toULong(), value)
override fun copy(): GslFloatVector {
val new = requireNotNull(gsl_vector_float_alloc(size.toULong()))
gsl_vector_float_memcpy(new, nativeHandle)
gsl_vector_float_memcpy(new, nativeHandleChecked())
return GslFloatVector(new, scope)
}
override fun equals(other: Any?): Boolean {
if (other is GslFloatVector) return gsl_vector_float_equal(nativeHandle, other.nativeHandle) == 1
if (other is GslFloatVector) return gsl_vector_float_equal(nativeHandleChecked(), other.nativeHandleChecked()) == 1
return super.equals(other)
}
override fun close(): Unit = gsl_vector_float_free(nativeHandle)
override fun close(): Unit = gsl_vector_float_free(nativeHandleChecked())
}
internal class GslShortVector(override val nativeHandle: CPointer<gsl_vector_short>, scope: DeferScope) :
GslVector<Short, gsl_vector_short>(scope) {
override val size: Int
get() = nativeHandle.pointed.size.toInt()
get() = nativeHandleChecked().pointed.size.toInt()
override fun get(index: Int): Short = gsl_vector_short_get(nativeHandle, index.toULong())
override fun set(index: Int, value: Short): Unit = gsl_vector_short_set(nativeHandle, index.toULong(), value)
override fun get(index: Int): Short = gsl_vector_short_get(nativeHandleChecked(), index.toULong())
override fun set(index: Int, value: Short): Unit = gsl_vector_short_set(nativeHandleChecked(), index.toULong(), value)
override fun copy(): GslShortVector {
val new = requireNotNull(gsl_vector_short_alloc(size.toULong()))
gsl_vector_short_memcpy(new, nativeHandle)
gsl_vector_short_memcpy(new, nativeHandleChecked())
return GslShortVector(new, scope)
}
override fun equals(other: Any?): Boolean {
if (other is GslShortVector) return gsl_vector_short_equal(nativeHandle, other.nativeHandle) == 1
if (other is GslShortVector) return gsl_vector_short_equal(nativeHandleChecked(), other.nativeHandleChecked()) == 1
return super.equals(other)
}
override fun close(): Unit = gsl_vector_short_free(nativeHandle)
override fun close(): Unit = gsl_vector_short_free(nativeHandleChecked())
}
internal class GslUShortVector(override val nativeHandle: CPointer<gsl_vector_ushort>, scope: DeferScope) :
GslVector<UShort, gsl_vector_ushort>(scope) {
override val size: Int
get() = nativeHandle.pointed.size.toInt()
get() = nativeHandleChecked().pointed.size.toInt()
override fun get(index: Int): UShort = gsl_vector_ushort_get(nativeHandle, index.toULong())
override fun set(index: Int, value: UShort): Unit = gsl_vector_ushort_set(nativeHandle, index.toULong(), value)
override fun get(index: Int): UShort = gsl_vector_ushort_get(nativeHandleChecked(), index.toULong())
override fun set(index: Int, value: UShort): Unit = gsl_vector_ushort_set(nativeHandleChecked(), index.toULong(), value)
override fun copy(): GslUShortVector {
val new = requireNotNull(gsl_vector_ushort_alloc(size.toULong()))
gsl_vector_ushort_memcpy(new, nativeHandle)
gsl_vector_ushort_memcpy(new, nativeHandleChecked())
return GslUShortVector(new, scope)
}
override fun equals(other: Any?): Boolean {
if (other is GslUShortVector) return gsl_vector_ushort_equal(nativeHandle, other.nativeHandle) == 1
if (other is GslUShortVector) return gsl_vector_ushort_equal(nativeHandleChecked(), other.nativeHandleChecked()) == 1
return super.equals(other)
}
override fun close(): Unit = gsl_vector_ushort_free(nativeHandle)
override fun close(): Unit = gsl_vector_ushort_free(nativeHandleChecked())
}
internal class GslLongVector(override val nativeHandle: CPointer<gsl_vector_long>, scope: DeferScope) :
GslVector<Long, gsl_vector_long>(scope) {
override val size: Int
get() = nativeHandle.pointed.size.toInt()
get() = nativeHandleChecked().pointed.size.toInt()
override fun get(index: Int): Long = gsl_vector_long_get(nativeHandle, index.toULong())
override fun set(index: Int, value: Long): Unit = gsl_vector_long_set(nativeHandle, index.toULong(), value)
override fun get(index: Int): Long = gsl_vector_long_get(nativeHandleChecked(), index.toULong())
override fun set(index: Int, value: Long): Unit = gsl_vector_long_set(nativeHandleChecked(), index.toULong(), value)
override fun copy(): GslLongVector {
val new = requireNotNull(gsl_vector_long_alloc(size.toULong()))
gsl_vector_long_memcpy(new, nativeHandle)
gsl_vector_long_memcpy(new, nativeHandleChecked())
return GslLongVector(new, scope)
}
override fun equals(other: Any?): Boolean {
if (other is GslLongVector) return gsl_vector_long_equal(nativeHandle, other.nativeHandle) == 1
if (other is GslLongVector) return gsl_vector_long_equal(nativeHandleChecked(), other.nativeHandleChecked()) == 1
return super.equals(other)
}
override fun close(): Unit = gsl_vector_long_free(nativeHandle)
override fun close(): Unit = gsl_vector_long_free(nativeHandleChecked())
}
internal class GslULongVector(override val nativeHandle: CPointer<gsl_vector_ulong>, scope: DeferScope) :
GslVector<ULong, gsl_vector_ulong>(scope) {
override val size: Int
get() = nativeHandle.pointed.size.toInt()
get() = nativeHandleChecked().pointed.size.toInt()
override fun get(index: Int): ULong = gsl_vector_ulong_get(nativeHandle, index.toULong())
override fun set(index: Int, value: ULong): Unit = gsl_vector_ulong_set(nativeHandle, index.toULong(), value)
override fun get(index: Int): ULong = gsl_vector_ulong_get(nativeHandleChecked(), index.toULong())
override fun set(index: Int, value: ULong): Unit = gsl_vector_ulong_set(nativeHandleChecked(), index.toULong(), value)
override fun copy(): GslULongVector {
val new = requireNotNull(gsl_vector_ulong_alloc(size.toULong()))
gsl_vector_ulong_memcpy(new, nativeHandle)
gsl_vector_ulong_memcpy(new, nativeHandleChecked())
return GslULongVector(new, scope)
}
override fun equals(other: Any?): Boolean {
if (other is GslULongVector) return gsl_vector_ulong_equal(nativeHandle, other.nativeHandle) == 1
if (other is GslULongVector) return gsl_vector_ulong_equal(nativeHandleChecked(), other.nativeHandleChecked()) == 1
return super.equals(other)
}
override fun close(): Unit = gsl_vector_ulong_free(nativeHandle)
override fun close(): Unit = gsl_vector_ulong_free(nativeHandleChecked())
}
internal class GslIntVector(override val nativeHandle: CPointer<gsl_vector_int>, scope: DeferScope) :
GslVector<Int, gsl_vector_int>(scope) {
override val size: Int
get() = nativeHandle.pointed.size.toInt()
get() = nativeHandleChecked().pointed.size.toInt()
override fun get(index: Int): Int = gsl_vector_int_get(nativeHandle, index.toULong())
override fun set(index: Int, value: Int): Unit = gsl_vector_int_set(nativeHandle, index.toULong(), value)
override fun get(index: Int): Int = gsl_vector_int_get(nativeHandleChecked(), index.toULong())
override fun set(index: Int, value: Int): Unit = gsl_vector_int_set(nativeHandleChecked(), index.toULong(), value)
override fun copy(): GslIntVector {
val new = requireNotNull(gsl_vector_int_alloc(size.toULong()))
gsl_vector_int_memcpy(new, nativeHandle)
gsl_vector_int_memcpy(new, nativeHandleChecked())
return GslIntVector(new, scope)
}
override fun equals(other: Any?): Boolean {
if (other is GslIntVector) return gsl_vector_int_equal(nativeHandle, other.nativeHandle) == 1
if (other is GslIntVector) return gsl_vector_int_equal(nativeHandleChecked(), other.nativeHandleChecked()) == 1
return super.equals(other)
}
override fun close(): Unit = gsl_vector_int_free(nativeHandle)
override fun close(): Unit = gsl_vector_int_free(nativeHandleChecked())
}
internal class GslUIntVector(override val nativeHandle: CPointer<gsl_vector_uint>, scope: DeferScope) :
GslVector<UInt, gsl_vector_uint>(scope) {
override val size: Int
get() = nativeHandle.pointed.size.toInt()
get() = nativeHandleChecked().pointed.size.toInt()
override fun get(index: Int): UInt = gsl_vector_uint_get(nativeHandle, index.toULong())
override fun set(index: Int, value: UInt): Unit = gsl_vector_uint_set(nativeHandle, index.toULong(), value)
override fun get(index: Int): UInt = gsl_vector_uint_get(nativeHandleChecked(), index.toULong())
override fun set(index: Int, value: UInt): Unit = gsl_vector_uint_set(nativeHandleChecked(), index.toULong(), value)
override fun copy(): GslUIntVector {
val new = requireNotNull(gsl_vector_uint_alloc(size.toULong()))
gsl_vector_uint_memcpy(new, nativeHandle)
gsl_vector_uint_memcpy(new, nativeHandleChecked())
return GslUIntVector(new, scope)
}
override fun equals(other: Any?): Boolean {
if (other is GslUIntVector) return gsl_vector_uint_equal(nativeHandle, other.nativeHandle) == 1
if (other is GslUIntVector) return gsl_vector_uint_equal(nativeHandleChecked(), other.nativeHandleChecked()) == 1
return super.equals(other)
}
override fun close(): Unit = gsl_vector_uint_free(nativeHandle)
override fun close(): Unit = gsl_vector_uint_free(nativeHandleChecked())
}

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@ -4,7 +4,7 @@ import org.gnu.gsl.gsl_block_calloc
import kotlin.test.Test
import kotlin.test.assertFailsWith
internal class ErrorHandler {
internal class ErrorsHandlingTest {
@Test
fun blockAllocation() {
assertFailsWith<GslException> {
@ -19,4 +19,14 @@ internal class ErrorHandler {
GslRealMatrixContext { produce(Int.MAX_VALUE, Int.MAX_VALUE) { _, _ -> 0.0 } }
}
}
@Test
fun useOfClosedObject() {
val mat = GslRealMatrixContext { produce(1, 1) { _, _ -> 0.0 } }
assertFailsWith<IllegalStateException> { mat.colNum }
assertFailsWith<IllegalStateException> { mat.rowNum }
assertFailsWith<IllegalStateException> { mat[0, 0] }
assertFailsWith<IllegalStateException> { mat.copy() }
assertFailsWith<IllegalStateException> { println(mat == mat) }
}
}

View File

@ -1,5 +1,9 @@
package kscience.kmath.gsl
import kscience.kmath.linear.RealMatrixContext
import kscience.kmath.operations.invoke
import kscience.kmath.structures.Matrix
import kotlin.random.Random
import kotlin.test.Test
import kotlin.test.assertEquals
@ -16,4 +20,23 @@ internal class GslMatrixRealTest {
val mat = produce(1, 1) { _, _ -> 42.0 }
assertEquals(42.0, mat[0, 0])
}
@Test
fun copy() = GslRealMatrixContext {
val mat = produce(1, 1) { _, _ -> 42.0 }
assertEquals(mat, mat.copy())
}
@Test
fun equals() = GslRealMatrixContext {
var rng = Random(0)
val mat: Matrix<Double> = produce(2, 2) { _, _ -> rng.nextDouble() }
rng = Random(0)
val mat2: Matrix<Double> = RealMatrixContext { produce(2, 2) { _, _ -> rng.nextDouble() } }
rng = Random(0)
val mat3: Matrix<Double> = produce(2, 2) { _, _ -> rng.nextDouble() }
assertEquals(mat, mat2)
assertEquals(mat, mat3)
assertEquals(mat2, mat3)
}
}

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@ -3,7 +3,6 @@ package kscience.kmath.gsl
import kscience.kmath.linear.RealMatrixContext
import kscience.kmath.operations.invoke
import kscience.kmath.structures.Matrix
import kscience.kmath.structures.NDStructure
import kscience.kmath.structures.RealBuffer
import kscience.kmath.structures.asSequence
import kotlin.random.Random
@ -12,11 +11,11 @@ import kotlin.test.assertEquals
import kotlin.test.assertTrue
import kotlin.time.measureTime
internal class GslRealContextTest {
internal class GslRealMatrixContextTest {
@Test
fun testScale() = GslRealMatrixContext {
val ma = produce(10, 10) { _, _ -> 0.1 }
val mb = (ma * 20.0)
val mb = ma * 20.0
assertEquals(mb[0, 1], 2.0)
}
@ -42,7 +41,7 @@ internal class GslRealContextTest {
@Test
fun testManyCalls() = GslRealMatrixContext {
val expected = RealMatrixContext {
val expected: Matrix<Double> = RealMatrixContext {
val rng = Random(0)
var prod = produce(20, 20) { _, _ -> rng.nextDouble() }
val mult = produce(20, 20) { _, _ -> rng.nextDouble() }
@ -51,9 +50,9 @@ internal class GslRealContextTest {
}
val rng = Random(0)
var prod = produce(20, 20) { _, _ -> rng.nextDouble() }
var prod: Matrix<Double> = produce(20, 20) { _, _ -> rng.nextDouble() }
val mult = produce(20, 20) { _, _ -> rng.nextDouble() }
measureTime { repeat(100) { prod = prod dot mult } }.also(::println)
assertTrue(NDStructure.equals(expected, prod))
assertEquals(expected, prod)
}
}