forked from kscience/kmath
Fix types in geometry algebras
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@ -7,8 +7,7 @@ package space.kscience.kmath.geometry
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import kotlinx.serialization.SerialName
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import kotlinx.serialization.Serializable
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import space.kscience.kmath.geometry.euclidean2d.Float64Vector2D
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import space.kscience.kmath.geometry.euclidean3d.Float64Vector3D
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import space.kscience.kmath.structures.Float64
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/**
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* A line formed by [start] vector of start and a [direction] vector. Direction vector is not necessarily normalized,
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@ -25,8 +24,8 @@ private data class LineImpl<out V : Any>(override val start: V, override val dir
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public fun <V : Any> Line(base: V, direction: V): Line<V> = LineImpl(base, direction)
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public typealias Line2D = Line<Float64Vector2D>
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public typealias Line3D = Line<Float64Vector3D>
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public typealias Line2D = Line<Vector2D<Float64>>
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public typealias Line3D = Line<Vector3D<Float64>>
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/**
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* A directed line segment between [begin] and [end]
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@ -49,5 +48,5 @@ public fun <V : Any> LineSegment<V>.line(algebra: GeometrySpace<V, *>): Line<V>
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Line(begin, end - begin)
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}
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public typealias LineSegment2D = LineSegment<Float64Vector2D>
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public typealias LineSegment3D = LineSegment<Float64Vector3D>
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public typealias LineSegment2D = LineSegment<Vector2D<Float64>>
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public typealias LineSegment3D = LineSegment<Vector3D<Float64>>
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@ -3,9 +3,7 @@
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* Use of this source code is governed by the Apache 2.0 license that can be found in the license/LICENSE.txt file.
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*/
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package space.kscience.kmath.geometry.euclidean2d
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import space.kscience.kmath.geometry.Vector2D
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package space.kscience.kmath.geometry
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/**
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@ -7,6 +7,7 @@ package space.kscience.kmath.geometry.euclidean2d
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import kotlinx.serialization.Serializable
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import space.kscience.kmath.geometry.Vector2D
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import space.kscience.kmath.structures.Float64
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import kotlin.math.PI
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@ -23,9 +24,12 @@ public val Circle2D<*>.circumference: Double get() = radius * 2 * PI
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@Serializable
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public data class Float64Circle2D(
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@Serializable(Float64Space2D.VectorSerializer::class) override val center: Float64Vector2D,
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override val radius: Double
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override val radius: Float64,
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) : Circle2D<Double>
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public fun Circle2D(center: Float64Vector2D, radius: Double): Circle2D<Double> = Float64Circle2D(center, radius)
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public fun Circle2D(center: Vector2D<Float64>, radius: Double): Circle2D<Double> = Float64Circle2D(
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center as? Float64Vector2D ?: Float64Vector2D(center.x, center.y),
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radius
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)
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@ -128,7 +128,8 @@ public object Float64Space3D : GeometrySpace<Vector3D<Float64>, Double> {
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override val bufferFactory: MutableBufferFactory<Vector3D<Float64>> = MutableBufferFactory()
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}
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@Suppress("UnusedReceiverParameter")
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public val Float64Field.euclidean3D: Float64Space3D get() = Float64Space3D
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public val Float64Vector3D.r: Double get() = Float64Space3D.norm(this)
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public val Vector3D<Float64>.r: Double get() = Float64Space3D.norm(this)
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@ -37,7 +37,8 @@ public infix fun Quaternion.dot(other: Quaternion): Double = w * other.w + x * o
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/**
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* Represent a vector as quaternion with zero a rotation angle.
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*/
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internal fun Float64Vector3D.asQuaternion(): Quaternion = Quaternion(0.0, x, y, z)
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internal fun Vector3D<Float64>.asQuaternion(): Quaternion = Quaternion(0.0, x, y, z)
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/**
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* Angle in radians denoted by this quaternion rotation
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@ -71,7 +72,7 @@ public val Quaternion.vector: Float64Vector3D
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/**
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* Rotate a vector in a [Float64Space3D] with [quaternion]
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*/
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public fun Float64Space3D.rotate(vector: Float64Vector3D, quaternion: Quaternion): Float64Vector3D =
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public fun Float64Space3D.rotate(vector: Vector3D<Float64>, quaternion: Quaternion): Float64Vector3D =
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with(QuaternionAlgebra) {
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val p = vector.asQuaternion()
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(quaternion * p * quaternion.reciprocal).vector
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@ -9,6 +9,7 @@ import space.kscience.kmath.geometry.euclidean2d.Float64Space2D
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import space.kscience.kmath.geometry.euclidean2d.Float64Vector2D
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import space.kscience.kmath.geometry.euclidean3d.Float64Space3D
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import space.kscience.kmath.geometry.euclidean3d.Float64Vector3D
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import space.kscience.kmath.structures.Float64
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/**
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@ -25,7 +26,7 @@ public fun <V : Any, D : Comparable<D>> V.equalsVector(
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/**
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* Vector equality using Euclidian L2 norm and given [precision]
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*/
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public fun Float64Vector2D.equalsVector(
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public fun Vector2D<Float64>.equalsVector(
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other: Float64Vector2D,
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precision: Double = Float64Space2D.defaultPrecision,
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): Boolean = equalsVector(Float64Space2D, other, precision)
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@ -33,7 +34,7 @@ public fun Float64Vector2D.equalsVector(
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/**
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* Vector equality using Euclidean L2 norm and given [precision]
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*/
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public fun Float64Vector3D.equalsVector(
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public fun Vector3D<Float64>.equalsVector(
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other: Float64Vector3D,
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precision: Double = Float64Space3D.defaultPrecision,
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): Boolean = equalsVector(Float64Space3D, other, precision)
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