Fix types in geometry algebras

This commit is contained in:
Alexander Nozik 2024-02-20 20:39:57 +03:00
parent 49f0d1fe7d
commit dba001eff3
6 changed files with 22 additions and 18 deletions

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@ -7,8 +7,7 @@ package space.kscience.kmath.geometry
import kotlinx.serialization.SerialName import kotlinx.serialization.SerialName
import kotlinx.serialization.Serializable import kotlinx.serialization.Serializable
import space.kscience.kmath.geometry.euclidean2d.Float64Vector2D import space.kscience.kmath.structures.Float64
import space.kscience.kmath.geometry.euclidean3d.Float64Vector3D
/** /**
* A line formed by [start] vector of start and a [direction] vector. Direction vector is not necessarily normalized, * A line formed by [start] vector of start and a [direction] vector. Direction vector is not necessarily normalized,
@ -25,8 +24,8 @@ private data class LineImpl<out V : Any>(override val start: V, override val dir
public fun <V : Any> Line(base: V, direction: V): Line<V> = LineImpl(base, direction) public fun <V : Any> Line(base: V, direction: V): Line<V> = LineImpl(base, direction)
public typealias Line2D = Line<Float64Vector2D> public typealias Line2D = Line<Vector2D<Float64>>
public typealias Line3D = Line<Float64Vector3D> public typealias Line3D = Line<Vector3D<Float64>>
/** /**
* A directed line segment between [begin] and [end] * A directed line segment between [begin] and [end]
@ -49,5 +48,5 @@ public fun <V : Any> LineSegment<V>.line(algebra: GeometrySpace<V, *>): Line<V>
Line(begin, end - begin) Line(begin, end - begin)
} }
public typealias LineSegment2D = LineSegment<Float64Vector2D> public typealias LineSegment2D = LineSegment<Vector2D<Float64>>
public typealias LineSegment3D = LineSegment<Float64Vector3D> public typealias LineSegment3D = LineSegment<Vector3D<Float64>>

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@ -3,9 +3,7 @@
* Use of this source code is governed by the Apache 2.0 license that can be found in the license/LICENSE.txt file. * Use of this source code is governed by the Apache 2.0 license that can be found in the license/LICENSE.txt file.
*/ */
package space.kscience.kmath.geometry.euclidean2d package space.kscience.kmath.geometry
import space.kscience.kmath.geometry.Vector2D
/** /**

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@ -7,6 +7,7 @@ package space.kscience.kmath.geometry.euclidean2d
import kotlinx.serialization.Serializable import kotlinx.serialization.Serializable
import space.kscience.kmath.geometry.Vector2D import space.kscience.kmath.geometry.Vector2D
import space.kscience.kmath.structures.Float64
import kotlin.math.PI import kotlin.math.PI
@ -23,9 +24,12 @@ public val Circle2D<*>.circumference: Double get() = radius * 2 * PI
@Serializable @Serializable
public data class Float64Circle2D( public data class Float64Circle2D(
@Serializable(Float64Space2D.VectorSerializer::class) override val center: Float64Vector2D, @Serializable(Float64Space2D.VectorSerializer::class) override val center: Float64Vector2D,
override val radius: Double override val radius: Float64,
) : Circle2D<Double> ) : Circle2D<Double>
public fun Circle2D(center: Float64Vector2D, radius: Double): Circle2D<Double> = Float64Circle2D(center, radius) public fun Circle2D(center: Vector2D<Float64>, radius: Double): Circle2D<Double> = Float64Circle2D(
center as? Float64Vector2D ?: Float64Vector2D(center.x, center.y),
radius
)

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@ -128,7 +128,8 @@ public object Float64Space3D : GeometrySpace<Vector3D<Float64>, Double> {
override val bufferFactory: MutableBufferFactory<Vector3D<Float64>> = MutableBufferFactory() override val bufferFactory: MutableBufferFactory<Vector3D<Float64>> = MutableBufferFactory()
} }
@Suppress("UnusedReceiverParameter")
public val Float64Field.euclidean3D: Float64Space3D get() = Float64Space3D public val Float64Field.euclidean3D: Float64Space3D get() = Float64Space3D
public val Float64Vector3D.r: Double get() = Float64Space3D.norm(this) public val Vector3D<Float64>.r: Double get() = Float64Space3D.norm(this)

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@ -37,7 +37,8 @@ public infix fun Quaternion.dot(other: Quaternion): Double = w * other.w + x * o
/** /**
* Represent a vector as quaternion with zero a rotation angle. * Represent a vector as quaternion with zero a rotation angle.
*/ */
internal fun Float64Vector3D.asQuaternion(): Quaternion = Quaternion(0.0, x, y, z) internal fun Vector3D<Float64>.asQuaternion(): Quaternion = Quaternion(0.0, x, y, z)
/** /**
* Angle in radians denoted by this quaternion rotation * Angle in radians denoted by this quaternion rotation
@ -71,7 +72,7 @@ public val Quaternion.vector: Float64Vector3D
/** /**
* Rotate a vector in a [Float64Space3D] with [quaternion] * Rotate a vector in a [Float64Space3D] with [quaternion]
*/ */
public fun Float64Space3D.rotate(vector: Float64Vector3D, quaternion: Quaternion): Float64Vector3D = public fun Float64Space3D.rotate(vector: Vector3D<Float64>, quaternion: Quaternion): Float64Vector3D =
with(QuaternionAlgebra) { with(QuaternionAlgebra) {
val p = vector.asQuaternion() val p = vector.asQuaternion()
(quaternion * p * quaternion.reciprocal).vector (quaternion * p * quaternion.reciprocal).vector

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@ -9,6 +9,7 @@ import space.kscience.kmath.geometry.euclidean2d.Float64Space2D
import space.kscience.kmath.geometry.euclidean2d.Float64Vector2D import space.kscience.kmath.geometry.euclidean2d.Float64Vector2D
import space.kscience.kmath.geometry.euclidean3d.Float64Space3D import space.kscience.kmath.geometry.euclidean3d.Float64Space3D
import space.kscience.kmath.geometry.euclidean3d.Float64Vector3D import space.kscience.kmath.geometry.euclidean3d.Float64Vector3D
import space.kscience.kmath.structures.Float64
/** /**
@ -25,7 +26,7 @@ public fun <V : Any, D : Comparable<D>> V.equalsVector(
/** /**
* Vector equality using Euclidian L2 norm and given [precision] * Vector equality using Euclidian L2 norm and given [precision]
*/ */
public fun Float64Vector2D.equalsVector( public fun Vector2D<Float64>.equalsVector(
other: Float64Vector2D, other: Float64Vector2D,
precision: Double = Float64Space2D.defaultPrecision, precision: Double = Float64Space2D.defaultPrecision,
): Boolean = equalsVector(Float64Space2D, other, precision) ): Boolean = equalsVector(Float64Space2D, other, precision)
@ -33,7 +34,7 @@ public fun Float64Vector2D.equalsVector(
/** /**
* Vector equality using Euclidean L2 norm and given [precision] * Vector equality using Euclidean L2 norm and given [precision]
*/ */
public fun Float64Vector3D.equalsVector( public fun Vector3D<Float64>.equalsVector(
other: Float64Vector3D, other: Float64Vector3D,
precision: Double = Float64Space3D.defaultPrecision, precision: Double = Float64Space3D.defaultPrecision,
): Boolean = equalsVector(Float64Space3D, other, precision) ): Boolean = equalsVector(Float64Space3D, other, precision)