Merge remote-tracking branch 'upstream/zelenyy' into zelenyy

# Conflicts:
#	kmath-core/src/commonMain/kotlin/scientifik/kmath/structures/CreationRoutines.kt
This commit is contained in:
Mikhail Zelenyy 2019-01-23 14:13:37 +03:00
commit ba230d0de1
5 changed files with 88 additions and 69 deletions

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@ -14,7 +14,7 @@ class ShapeMismatchException(val expected: IntArray, val actual: IntArray) : Run
/** /**
* The base interface for all nd-algebra implementations * The base interface for all nd-algebra implementations
* @param T the type of nd-structure element * @param T the type of nd-structure element
* @param C the type of the context * @param C the type of the element context
* @param N the type of the structure * @param N the type of the structure
*/ */
interface NDAlgebra<T, C, N : NDStructure<T>> { interface NDAlgebra<T, C, N : NDStructure<T>> {
@ -112,10 +112,13 @@ interface NDField<T, F : Field<T>, N : NDStructure<T>> : Field<N>, NDRing<T, F,
operator fun T.div(arg: N) = map(arg) { divide(it, this@div) } operator fun T.div(arg: N) = map(arg) { divide(it, this@div) }
companion object { companion object {
private val realNDFieldCache = HashMap<IntArray, RealNDField>()
/** /**
* Create a nd-field for [Double] values * Create a nd-field for [Double] values or pull it from cache if it was created previously
*/ */
fun real(shape: IntArray) = RealNDField(shape) fun real(shape: IntArray) = realNDFieldCache.getOrPut(shape){RealNDField(shape)}
/** /**
* Create a nd-field with boxing generic buffer * Create a nd-field with boxing generic buffer

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@ -7,6 +7,9 @@ import scientifik.kmath.operations.Space
/** /**
* The root for all [NDStructure] based algebra elements. Does not implement algebra element root because of problems with recursive self-types * The root for all [NDStructure] based algebra elements. Does not implement algebra element root because of problems with recursive self-types
* @param T the type of the element of the structure
* @param C the type of the context for the element
* @param N the type of the underlying [NDStructure]
*/ */
interface NDElement<T, C, N : NDStructure<T>> : NDStructure<T> { interface NDElement<T, C, N : NDStructure<T>> : NDStructure<T> {
@ -16,9 +19,6 @@ interface NDElement<T, C, N : NDStructure<T>> : NDStructure<T> {
fun N.wrap(): NDElement<T, C, N> fun N.wrap(): NDElement<T, C, N>
fun mapIndexed(transform: C.(index: IntArray, T) -> T) = context.mapIndexed(unwrap(), transform).wrap()
fun map(transform: C.(T) -> T) = context.map(unwrap(), transform).wrap()
companion object { companion object {
/** /**
* Create a optimized NDArray of doubles * Create a optimized NDArray of doubles
@ -61,10 +61,17 @@ interface NDElement<T, C, N : NDStructure<T>> : NDStructure<T> {
} }
} }
fun <T, C, N : NDStructure<T>> NDElement<T, C, N>.mapIndexed(transform: C.(index: IntArray, T) -> T) =
context.mapIndexed(unwrap(), transform).wrap()
fun <T, C, N : NDStructure<T>> NDElement<T, C, N>.map(transform: C.(T) -> T) = context.map(unwrap(), transform).wrap()
/** /**
* Element by element application of any operation on elements to the whole [NDElement] * Element by element application of any operation on elements to the whole [NDElement]
*/ */
operator fun <T, C> Function1<T, T>.invoke(ndElement: NDElement<T, C, *>) = operator fun <T, C, N : NDStructure<T>> Function1<T, T>.invoke(ndElement: NDElement<T, C, N>) =
ndElement.map { value -> this@invoke(value) } ndElement.map { value -> this@invoke(value) }
/* plus and minus */ /* plus and minus */
@ -72,13 +79,13 @@ operator fun <T, C> Function1<T, T>.invoke(ndElement: NDElement<T, C, *>) =
/** /**
* Summation operation for [NDElement] and single element * Summation operation for [NDElement] and single element
*/ */
operator fun <T, S : Space<T>> NDElement<T, S, *>.plus(arg: T) = operator fun <T, S : Space<T>, N : NDStructure<T>> NDElement<T, S, N>.plus(arg: T) =
map { value -> arg + value } map { value -> arg + value }
/** /**
* Subtraction operation between [NDElement] and single element * Subtraction operation between [NDElement] and single element
*/ */
operator fun <T, S : Space<T>> NDElement<T, S, *>.minus(arg: T) = operator fun <T, S : Space<T>, N : NDStructure<T>> NDElement<T, S, N>.minus(arg: T) =
map { value -> arg - value } map { value -> arg - value }
/* prod and div */ /* prod and div */
@ -86,13 +93,13 @@ operator fun <T, S : Space<T>> NDElement<T, S, *>.minus(arg: T) =
/** /**
* Product operation for [NDElement] and single element * Product operation for [NDElement] and single element
*/ */
operator fun <T, R : Ring<T>> NDElement<T, R, *>.times(arg: T) = operator fun <T, R : Ring<T>, N : NDStructure<T>> NDElement<T, R, N>.times(arg: T) =
map { value -> arg * value } map { value -> arg * value }
/** /**
* Division operation between [NDElement] and single element * Division operation between [NDElement] and single element
*/ */
operator fun <T, F : Field<T>> NDElement<T, F, *>.div(arg: T) = operator fun <T, F : Field<T>, N : NDStructure<T>> NDElement<T, F, N>.div(arg: T) =
map { value -> arg / value } map { value -> arg / value }

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@ -1,14 +1,19 @@
package scientifik.kmath.structures package scientifik.kmath.structures
import scientifik.kmath.operations.RealField.power import scientifik.kmath.operations.RealField.power
import kotlin.math.* import kotlin.math.ceil
import kotlin.math.log
import kotlin.math.min
import kotlin.math.sign
object RealFactory {
/** /**
* Create a NDArray filled with ones * Numpy-like factories for [RealNDElement]
*/ */
fun ones(vararg shape: Int) = NDElement.real(shape) { 1.0 } object RealNDFactory {
/**
* Get a [RealNDElement] filled with [RealNDField.one]. Due to caching all instances with the same shape point to the same object
*/
fun ones(vararg shape: Int) = NDField.real(shape).one
/** /**
* Create a 2D NDArray, with ones on the diagonal and zeros elsewhere. * Create a 2D NDArray, with ones on the diagonal and zeros elsewhere.
@ -31,40 +36,37 @@ object RealFactory {
* Return evenly spaced values within a given interval. * Return evenly spaced values within a given interval.
* *
* Values are generated within the half-open interval [start, stop) (in other words, the interval including start but excluding stop). * Values are generated within the half-open interval [start, stop) (in other words, the interval including start but excluding stop).
* @param range use it like:
* (start..stop) to step
*/ */
fun range(range: Pair<ClosedFloatingPointRange<Double>, Double>) = fun range(range: ClosedFloatingPointRange<Double>, step: Double = 1.0) =
NDElement.real1D(ceil((range.first.endInclusive - range.first.start) / range.second).toInt()) { i -> range.first.start + i * range.second } NDElement.real1D(ceil((range.endInclusive - range.start) / step).toInt()) { i ->
range.start + i * step
}
/** /**
* Return evenly spaced numbers over a specified interval. * Return evenly spaced numbers over a specified interval.
* @param range use it like: * @param range start is starting value, final value depend from endPoint parameter
* (start..stop) to number
* start is starting value, finaly value depend from endPoint parameter
* @param endPoint If True, right boundary of range is the last sample. Otherwise, it is not included. * @param endPoint If True, right boundary of range is the last sample. Otherwise, it is not included.
*/ */
fun linSpace( fun linspace(
range: Pair<ClosedFloatingPointRange<Double>, Int>, range: ClosedFloatingPointRange<Double>,
num: Int = 100,
endPoint: Boolean = true endPoint: Boolean = true
): Pair<RealNDElement, Double> { ): RealNDElement {
val div = if (endPoint) (range.second - 1) else range.second val div = if (endPoint) (num - 1) else num
val delta = range.first.start - range.first.endInclusive val delta = range.start - range.endInclusive
if (range.second > 1) { return if (num > 1) {
val step = delta / div val step = delta / div
if (step == 0.0) { if (step == 0.0) {
error("Bad ranges: step = $step") error("Bad ranges: step = $step")
} }
val result = NDElement.real1D(range.second) { NDElement.real1D(num) {
if (endPoint and (it == range.second - 1)) { if (endPoint and (it == num - 1)) {
range.first.endInclusive range.endInclusive
} }
range.first.start + it * step range.start + it * step
} }
return result to step
} else { } else {
val step = Double.NaN NDElement.real1D(1) { range.start }
return NDElement.real1D(1) { range.first.start } to step
} }
} }
@ -77,29 +79,25 @@ object RealFactory {
* @param endPoint If True, power(base,stop) is the last sample. Otherwise, it is not included. * @param endPoint If True, power(base,stop) is the last sample. Otherwise, it is not included.
* @param base - The base of the log space. * @param base - The base of the log space.
*/ */
fun logSpace( fun logspace(
range: Pair<ClosedFloatingPointRange<Double>, Int>, range: ClosedFloatingPointRange<Double>,
num: Int = 100,
endPoint: Boolean = true, endPoint: Boolean = true,
base: Double = 10.0 base: Double = 10.0
): RealNDElement { ) = linspace(range, num, endPoint).map { power(base, it) }
val lin = linSpace(range, endPoint).first
val tempFun = { x: Double -> power(base, x) }
return tempFun(lin) // FIXME: RealNDElement.map return not suitable type ( `linSpace(range, endPoint).first.map{power(base, it}`)
}
/** /**
* Return numbers spaced evenly on a log scale (a geometric progression). * Return numbers spaced evenly on a log scale (a geometric progression).
* *
* This is similar to [logSpace], but with endpoints specified directly. Each output sample is a constant multiple of the previous. * This is similar to [logspace], but with endpoints specified directly. Each output sample is a constant multiple of the previous.
* @param range use it like: * @param range use it like:
* (start..stop) to number * (start..stop) to number
* start is starting value, finaly value depend from endPoint parameter * start is starting value, finaly value depend from endPoint parameter
* @param endPoint If True, right boundary of range is the last sample. Otherwise, it is not included. * @param endPoint If True, right boundary of range is the last sample. Otherwise, it is not included.
*/ */
fun geomSpace(range: Pair<ClosedFloatingPointRange<Double>, Int>, endPoint: Boolean = true): RealNDElement { fun geomspace(range: ClosedFloatingPointRange<Double>, num : Int = 100, endPoint: Boolean = true): RealNDElement {
var start = range.first.start var start = range.start
var stop = range.first.endInclusive var stop = range.endInclusive
val num = range.second
if (start == 0.0 || stop == 0.0) { if (start == 0.0 || stop == 0.0) {
error("Geometric sequence cannot include zero") error("Geometric sequence cannot include zero")
} }
@ -110,10 +108,9 @@ object RealFactory {
outSign = -outSign outSign = -outSign
} }
val logRange = logSpace((log(start, 10.0)..log(stop, 10.0) to num), endPoint = endPoint) return logspace(log(start, 10.0)..log(stop, 10.0), num, endPoint = endPoint).map {
val function = { x: Double -> outSign * x } outSign * it
return function(logRange) // FIXME: `outSign*log_` --- don't define times operator }
} }
/** /**
@ -126,12 +123,11 @@ object RealFactory {
error("Input must be 2D NDArray") error("Input must be 2D NDArray")
} }
val size = min(array.shape[0], array.shape[0]) val size = min(array.shape[0], array.shape[0])
if (offset >= 0) { return if (offset >= 0) {
return NDElement.real1D(size) { i -> array[i, i + offset] } NDElement.real1D(size) { i -> array[i, i + offset] }
} else { } else {
return NDElement.real1D(size) { i -> array[i - offset, i] } NDElement.real1D(size) { i -> array[i - offset, i] }
} }
} }
/** /**
@ -144,13 +140,13 @@ object RealFactory {
error("Input must be 1D NDArray") error("Input must be 1D NDArray")
} }
val size = array.shape[0] val size = array.shape[0]
if (offset >= 0) { return if (offset < 0) {
return NDElement.real2D(size, size + offset) { i, j -> NDElement.real2D(size - offset, size) { i, j ->
if (i == j + offset) array[i] else 0.0 if (i - offset == j) array[j] else 0.0
} }
} else { } else {
return NDElement.real2D(size - offset, size) { i, j -> NDElement.real2D(size, size + offset) { i, j ->
if (i - offset == j) array[j] else 0.0 if (i == j + offset) array[i] else 0.0
} }
} }
} }
@ -166,12 +162,12 @@ object RealFactory {
error("Input must be 1D NDArray") error("Input must be 1D NDArray")
} }
val size = if (nCols == 0) array.shape[0] else nCols val size = if (nCols == 0) array.shape[0] else nCols
if (increasing) { return if (increasing) {
return NDElement.real2D(array.shape[0], size) { i, j -> NDElement.real2D(array.shape[0], size) { i, j ->
power(array[i], j) power(array[i], j)
} }
} else { } else {
return NDElement.real2D(array.shape[0], size) { i, j -> NDElement.real2D(array.shape[0], size) { i, j ->
power(array[i], size - j - 1) power(array[i], size - j - 1)
} }
} }

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@ -86,11 +86,25 @@ inline fun BufferedNDField<Double, RealField>.produceInline(crossinline initiali
return BufferedNDFieldElement(this, DoubleBuffer(array)) return BufferedNDFieldElement(this, DoubleBuffer(array))
} }
/**
* Map one [RealNDElement] using function with indexes
*/
inline fun RealNDElement.mapIndexed(crossinline transform: RealField.(index: IntArray, Double) -> Double) =
context.produceInline { offset -> transform(strides.index(offset), buffer[offset]) }
/**
* Map one [RealNDElement] using function without indexes
*/
inline fun RealNDElement.map(crossinline transform: RealField.(Double) -> Double): RealNDElement {
val array = DoubleArray(strides.linearSize) { offset -> RealField.transform(buffer[offset]) }
return BufferedNDFieldElement(context, DoubleBuffer(array))
}
/** /**
* Element by element application of any operation on elements to the whole array. Just like in numpy * Element by element application of any operation on elements to the whole array. Just like in numpy
*/ */
operator fun Function1<Double, Double>.invoke(ndElement: RealNDElement) = operator fun Function1<Double, Double>.invoke(ndElement: RealNDElement) =
ndElement.context.produceInline { i -> invoke(ndElement.buffer[i]) } ndElement.map { this@invoke(it) }
/* plus and minus */ /* plus and minus */
@ -99,10 +113,10 @@ operator fun Function1<Double, Double>.invoke(ndElement: RealNDElement) =
* Summation operation for [BufferedNDElement] and single element * Summation operation for [BufferedNDElement] and single element
*/ */
operator fun RealNDElement.plus(arg: Double) = operator fun RealNDElement.plus(arg: Double) =
context.produceInline { i -> buffer[i] + arg } map { it + arg }
/** /**
* Subtraction operation between [BufferedNDElement] and single element * Subtraction operation between [BufferedNDElement] and single element
*/ */
operator fun RealNDElement.minus(arg: Double) = operator fun RealNDElement.minus(arg: Double) =
context.produceInline { i -> buffer[i] - arg } map { it - arg }

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@ -2,8 +2,7 @@ pluginManagement {
repositories { repositories {
mavenCentral() mavenCentral()
maven("https://plugins.gradle.org/m2/") maven("https://plugins.gradle.org/m2/")
maven { setUrl("https://dl.bintray.com/kotlin/kotlin-eap") } maven ("https://dl.bintray.com/kotlin/kotlin-eap")
maven { setUrl("https://plugins.gradle.org/m2/") }
} }
} }