forked from kscience/kmath
Arc contains circle, circle direction is computed from poses, factory function can create Arc based on Vector points and provided direction
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8faa312424
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86fce7ec68
@ -65,9 +65,9 @@ public class DubinsPath(
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dX = turningRadius * sin(theta)
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dX = turningRadius * sin(theta)
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dY = turningRadius * cos(theta)
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dY = turningRadius * cos(theta)
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val p2 = Vector2D(e.center.x + dX, e.center.y + dY)
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val p2 = Vector2D(e.center.x + dX, e.center.y + dY)
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val a1 = Arc(c1.center, start, p1, Arc.Direction.RIGHT)
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val a1 = Arc.of(c1.center, start, p1, Arc.Direction.RIGHT)
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val a2 = Arc(e.center, p1, p2, Arc.Direction.LEFT)
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val a2 = Arc.of(e.center, p1, p2, Arc.Direction.LEFT)
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val a3 = Arc(c2.center, p2, end, Arc.Direction.RIGHT)
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val a3 = Arc.of(c2.center, p2, end, Arc.Direction.RIGHT)
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return DubinsPath(a1, a2, a3)
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return DubinsPath(a1, a2, a3)
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}
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}
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@ -87,9 +87,9 @@ public class DubinsPath(
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dX = turningRadius * sin(theta)
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dX = turningRadius * sin(theta)
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dY = turningRadius * cos(theta)
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dY = turningRadius * cos(theta)
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val p2 = Vector2D(e.center.x + dX, e.center.y + dY)
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val p2 = Vector2D(e.center.x + dX, e.center.y + dY)
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val a1 = Arc(c1.center, start, p1, Arc.Direction.LEFT)
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val a1 = Arc.of(c1.center, start, p1, Arc.Direction.LEFT)
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val a2 = Arc(e.center, p1, p2, Arc.Direction.RIGHT)
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val a2 = Arc.of(e.center, p1, p2, Arc.Direction.RIGHT)
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val a3 = Arc(c2.center, p2, end, Arc.Direction.LEFT)
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val a3 = Arc.of(c2.center, p2, end, Arc.Direction.LEFT)
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return DubinsPath(a1, a2, a3)
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return DubinsPath(a1, a2, a3)
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}
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}
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@ -97,8 +97,8 @@ public class DubinsPath(
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val c1 = start.getRightCircle(turningRadius)
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val c1 = start.getRightCircle(turningRadius)
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val c2 = end.getRightCircle(turningRadius)
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val c2 = end.getRightCircle(turningRadius)
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val s = leftOuterTangent(c1, c2)
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val s = leftOuterTangent(c1, c2)
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val a1 = Arc(c1.center, start, s.start, Arc.Direction.RIGHT)
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val a1 = Arc.of(c1.center, start, s.start, Arc.Direction.RIGHT)
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val a3 = Arc(c2.center, s.end, end, Arc.Direction.RIGHT)
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val a3 = Arc.of(c2.center, s.end, end, Arc.Direction.RIGHT)
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return DubinsPath(a1, s, a3)
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return DubinsPath(a1, s, a3)
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}
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}
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@ -106,8 +106,8 @@ public class DubinsPath(
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val c1 = start.getLeftCircle(turningRadius)
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val c1 = start.getLeftCircle(turningRadius)
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val c2 = end.getLeftCircle(turningRadius)
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val c2 = end.getLeftCircle(turningRadius)
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val s = rightOuterTangent(c1, c2)
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val s = rightOuterTangent(c1, c2)
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val a1 = Arc(c1.center, start, s.start, Arc.Direction.LEFT)
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val a1 = Arc.of(c1.center, start, s.start, Arc.Direction.LEFT)
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val a3 = Arc(c2.center, s.end, end, Arc.Direction.LEFT)
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val a3 = Arc.of(c2.center, s.end, end, Arc.Direction.LEFT)
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return DubinsPath(a1, s, a3)
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return DubinsPath(a1, s, a3)
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}
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}
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@ -117,8 +117,8 @@ public class DubinsPath(
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val s = rightInnerTangent(c1, c2)
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val s = rightInnerTangent(c1, c2)
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if (c1.center.distanceTo(c2.center) < turningRadius * 2 || s == null) return null
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if (c1.center.distanceTo(c2.center) < turningRadius * 2 || s == null) return null
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val a1 = Arc(c1.center, start, s.start, Arc.Direction.RIGHT)
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val a1 = Arc.of(c1.center, start, s.start, Arc.Direction.RIGHT)
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val a3 = Arc(c2.center, s.end, end, Arc.Direction.LEFT)
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val a3 = Arc.of(c2.center, s.end, end, Arc.Direction.LEFT)
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return DubinsPath(a1, s, a3)
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return DubinsPath(a1, s, a3)
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}
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}
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@ -128,8 +128,8 @@ public class DubinsPath(
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val s = leftInnerTangent(c1, c2)
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val s = leftInnerTangent(c1, c2)
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if (c1.center.distanceTo(c2.center) < turningRadius * 2 || s == null) return null
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if (c1.center.distanceTo(c2.center) < turningRadius * 2 || s == null) return null
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val a1 = Arc(c1.center, start, s.start, Arc.Direction.LEFT)
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val a1 = Arc.of(c1.center, start, s.start, Arc.Direction.LEFT)
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val a3 = Arc(c2.center, s.end, end, Arc.Direction.RIGHT)
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val a3 = Arc.of(c2.center, s.end, end, Arc.Direction.RIGHT)
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return DubinsPath(a1, s, a3)
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return DubinsPath(a1, s, a3)
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}
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}
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}
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}
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@ -1,44 +1,56 @@
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package space.kscience.kmath.trajectory.segments
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package space.kscience.kmath.trajectory.segments
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import space.kscience.kmath.geometry.Euclidean2DSpace.distanceTo
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import space.kscience.kmath.geometry.Vector2D
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import space.kscience.kmath.geometry.Vector2D
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import space.kscience.kmath.trajectory.dubins.theta
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import space.kscience.kmath.trajectory.dubins.theta
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import space.kscience.kmath.trajectory.segments.components.Circle
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import space.kscience.kmath.trajectory.segments.components.Circle
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import space.kscience.kmath.trajectory.segments.components.Pose2D
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import space.kscience.kmath.trajectory.segments.components.Pose2D
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import kotlin.math.PI
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import kotlin.math.PI
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public class Arc(
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public data class Arc(
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center: Vector2D,
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public val circle: Circle,
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a: Vector2D,
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public val start: Pose2D,
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b: Vector2D,
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public val end: Pose2D
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internal val direction: Direction
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) : Segment {
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) : Circle(center, center.distanceTo(a)), Segment {
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private val s1 = Straight(center, a)
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internal companion object {
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private val s2 = Straight(center, b)
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fun of(center: Vector2D, start: Vector2D, end: Vector2D, direction: Direction): Arc {
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val s1 = Straight(center, start)
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val s2 = Straight(center, end)
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val pose1 = calculatePose(start, s1.theta, direction)
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val pose2 = calculatePose(end, s2.theta, direction)
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return Arc(Circle(center, s1.length), pose1, pose2)
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}
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internal val pose1 = calculatePose(a, s1.theta)
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private fun calculatePose(vector: Vector2D, theta: Double, direction: Direction): Pose2D =
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internal val pose2 = calculatePose(b, s2.theta)
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Pose2D.of(
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private val angle = calculateAngle()
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vector,
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override val length: Double = calculateLength()
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when (direction) {
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Direction.LEFT -> theta(theta - PI / 2)
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Direction.RIGHT -> theta(theta + PI / 2)
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}
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)
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}
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public enum class Direction {
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internal enum class Direction {
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LEFT, RIGHT
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LEFT, RIGHT
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}
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}
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private fun calculateAngle() = theta(if (direction == Direction.LEFT) s1.theta - s2.theta else s2.theta - s1.theta)
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override val length: Double get() {
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val angle: Double = theta(if (direction == Direction.LEFT) start.theta - end.theta else end.theta - start.theta)
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private fun calculateLength(): Double {
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val proportion = angle / (2 * PI)
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val proportion = angle / (2 * PI)
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return circumference * proportion
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return circle.circumference * proportion
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}
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internal val direction: Direction = if (start.y < circle.center.y) {
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if (start.theta > PI) Direction.RIGHT else Direction.LEFT
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} else if (start.y > circle.center.y) {
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if (start.theta < PI) Direction.RIGHT else Direction.LEFT
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} else {
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if (start.theta == 0.0) {
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if (start.x < circle.center.x) Direction.RIGHT else Direction.LEFT
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} else {
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if (start.x > circle.center.x) Direction.RIGHT else Direction.LEFT
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}
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}
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}
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private fun calculatePose(vector: Vector2D, theta: Double): Pose2D =
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Pose2D.of(
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vector,
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when (direction) {
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Direction.LEFT -> theta(theta - PI / 2)
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Direction.RIGHT -> theta(theta + PI / 2)
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}
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)
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}
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}
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@ -48,18 +48,18 @@ class DubinsTests {
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println("${it.key}: ${path.length}")
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println("${it.key}: ${path.length}")
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assertTrue(it.value.equalFloat(path.length))
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assertTrue(it.value.equalFloat(path.length))
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assertTrue(start.equalsFloat(path.a.pose1))
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assertTrue(start.equalsFloat(path.a.start))
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assertTrue(end.equalsFloat(path.c.pose2))
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assertTrue(end.equalsFloat(path.c.end))
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// Not working, theta double precision inaccuracy
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// Not working, theta double precision inaccuracy
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if (path.b is Arc) {
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if (path.b is Arc) {
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val b = path.b as Arc
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val b = path.b as Arc
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assertTrue(path.a.pose2.equalsFloat(b.pose1))
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assertTrue(path.a.end.equalsFloat(b.start))
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assertTrue(path.c.pose1.equalsFloat(b.pose2))
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assertTrue(path.c.start.equalsFloat(b.end))
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} else if (path.b is Straight) {
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} else if (path.b is Straight) {
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val b = path.b as Straight
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val b = path.b as Straight
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assertTrue(path.a.pose2.equalsFloat(Pose2D.of(b.start, b.theta)))
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assertTrue(path.a.end.equalsFloat(Pose2D.of(b.start, b.theta)))
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assertTrue(path.c.pose1.equalsFloat(Pose2D.of(b.end, b.theta)))
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assertTrue(path.c.start.equalsFloat(Pose2D.of(b.end, b.theta)))
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}
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}
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}
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}
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}
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}
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@ -11,9 +11,9 @@ class ArcTests {
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@Test
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@Test
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fun arcTest() {
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fun arcTest() {
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val circle = Circle(Vector2D(0.0, 0.0), 2.0)
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val circle = Circle(Vector2D(0.0, 0.0), 2.0)
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val arc = Arc(circle.center, Vector2D(-2.0, 0.0), Vector2D(0.0, 2.0), Arc.Direction.RIGHT)
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val arc = Arc.of(circle.center, Vector2D(-2.0, 0.0), Vector2D(0.0, 2.0), Arc.Direction.RIGHT)
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assertEquals(circle.circumference / 4, arc.length, 1.0)
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assertEquals(circle.circumference / 4, arc.length, 1.0)
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assertEquals(0.0, arc.pose1.theta.radiansToDegrees())
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assertEquals(0.0, arc.start.theta.radiansToDegrees())
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assertEquals(90.0, arc.pose2.theta.radiansToDegrees())
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assertEquals(90.0, arc.end.theta.radiansToDegrees())
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}
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}
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}
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}
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