forked from kscience/kmath
Add documentation after circle tangent changes
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@ -21,4 +21,11 @@ public interface GeometrySpace<V : Vector> : Group<V>, ScaleOperations<V>, Norm<
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* Scalar product
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* Scalar product
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*/
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*/
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public infix fun V.dot(other: V): Double
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public infix fun V.dot(other: V): Double
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public companion object{
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/**
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* Default precision for geometry objects comparison
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*/
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internal const val DEFAULT_PRECISION = 1e-6
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}
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}
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}
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@ -5,34 +5,52 @@
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package space.kscience.kmath.geometry
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package space.kscience.kmath.geometry
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internal const val defaultPrecision = 1e-6
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import space.kscience.kmath.geometry.GeometrySpace.Companion.DEFAULT_PRECISION
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public fun Double.equalsFloat(other: Double, precision: Double = defaultPrecision): Boolean =
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/**
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* Float equality within given [precision]
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*/
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public fun Double.equalsFloat(other: Double, precision: Double = DEFAULT_PRECISION): Boolean =
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kotlin.math.abs(this - other) < precision
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kotlin.math.abs(this - other) < precision
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public fun Double.equalsFloat(other: Float, precision: Double = defaultPrecision): Boolean =
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/**
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* Float equality within given [precision]
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*/
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public fun Double.equalsFloat(other: Float, precision: Double = DEFAULT_PRECISION): Boolean =
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kotlin.math.abs(this - other) < precision
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kotlin.math.abs(this - other) < precision
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/**
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* Vector equality within given [precision] (using [GeometrySpace.norm] provided by the space
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*/
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public fun <V : Vector> V.equalsVector(
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public fun <V : Vector> V.equalsVector(
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space: GeometrySpace<V>,
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space: GeometrySpace<V>,
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other: V,
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other: V,
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precision: Double = defaultPrecision,
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precision: Double = DEFAULT_PRECISION,
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): Boolean = with(space) {
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): Boolean = with(space) {
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norm(this@equalsVector - other) < precision
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norm(this@equalsVector - other) < precision
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}
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}
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/**
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* Vector equality using Euclidian L2 norm and given [precision]
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*/
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public fun Float64Vector2D.equalsVector(
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public fun Float64Vector2D.equalsVector(
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other: Float64Vector2D,
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other: Float64Vector2D,
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precision: Double = defaultPrecision,
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precision: Double = DEFAULT_PRECISION,
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): Boolean = equalsVector(Euclidean2DSpace, other, precision)
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): Boolean = equalsVector(Euclidean2DSpace, other, precision)
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/**
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* Vector equality using Euclidian L2 norm and given [precision]
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*/
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public fun Float64Vector3D.equalsVector(
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public fun Float64Vector3D.equalsVector(
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other: Float64Vector3D,
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other: Float64Vector3D,
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precision: Double = defaultPrecision,
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precision: Double = DEFAULT_PRECISION,
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): Boolean = equalsVector(Euclidean3DSpace, other, precision)
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): Boolean = equalsVector(Euclidean3DSpace, other, precision)
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/**
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* Line equality using [GeometrySpace.norm] provided by the [space] and given [precision]
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*/
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public fun <V : Vector> LineSegment<V>.equalsLine(
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public fun <V : Vector> LineSegment<V>.equalsLine(
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space: GeometrySpace<V>,
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space: GeometrySpace<V>,
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other: LineSegment<V>,
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other: LineSegment<V>,
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precision: Double = defaultPrecision,
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precision: Double = DEFAULT_PRECISION,
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): Boolean = begin.equalsVector(space, other.begin, precision) && end.equalsVector(space, other.end, precision)
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): Boolean = begin.equalsVector(space, other.begin, precision) && end.equalsVector(space, other.end, precision)
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@ -11,6 +11,10 @@ import space.kscience.kmath.geometry.Euclidean2DSpace
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import space.kscience.kmath.geometry.LineSegment
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import space.kscience.kmath.geometry.LineSegment
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import kotlin.math.*
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import kotlin.math.*
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/**
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* Create inner and outer tangents between two circles.
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* This method returns a map of segments using [DubinsPath] connection type notation.
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*/
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public fun Circle2D.tangentsToCircle(
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public fun Circle2D.tangentsToCircle(
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other: Circle2D,
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other: Circle2D,
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): Map<DubinsPath.Type, LineSegment<DoubleVector2D>> = with(Euclidean2DSpace) {
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): Map<DubinsPath.Type, LineSegment<DoubleVector2D>> = with(Euclidean2DSpace) {
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