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@ -28,90 +28,95 @@ public class DubinsPathFactory(
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public val shortest: DubinsPath get() = all.minByOrNull { it.length }!!
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public operator fun get(type: DubinsPath.TYPE): DubinsPath? = all.find { it.type == type }
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public val rlr: DubinsPath? get () {
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val c1 = base.getRightCircle(turningRadius)
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val c2 = direction.getRightCircle(turningRadius)
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val centers = Line2D(c1.center, c2.center)
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if (centers.length > turningRadius * 4) return null
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public val rlr: DubinsPath?
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get() {
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val c1 = base.getRightCircle(turningRadius)
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val c2 = direction.getRightCircle(turningRadius)
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val centers = Line2D(c1.center, c2.center)
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if (centers.length > turningRadius * 4) return null
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var theta = theta(centers.theta - acos(centers.length / (turningRadius * 4)))
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var dX = turningRadius * sin(theta)
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var dY = turningRadius * cos(theta)
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val p = Vector2D(c1.center.x + dX * 2, c1.center.y + dY * 2)
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val e = Circle(p, turningRadius)
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val p1 = Vector2D(c1.center.x + dX, c1.center.y + dY)
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theta = theta(centers.theta + acos(centers.length / (turningRadius * 4)))
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dX = turningRadius * sin(theta)
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dY = turningRadius * cos(theta)
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val p2 = Vector2D(e.center.x + dX, e.center.y + dY)
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val a1 = Arc(c1.center, base, p1, Arc.Direction.RIGHT)
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val a2 = Arc(e.center, p1, p2, Arc.Direction.LEFT)
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val a3 = Arc(c2.center, p2, direction, Arc.Direction.RIGHT)
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return DubinsPath(a1, a2, a3)
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}
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var theta = theta(centers.theta - acos(centers.length / (turningRadius * 4)))
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var dX = turningRadius * sin(theta)
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var dY = turningRadius * cos(theta)
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val p = Vector2D(c1.center.x + dX * 2, c1.center.y + dY * 2)
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val e = Circle(p, turningRadius)
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val p1 = Vector2D(c1.center.x + dX, c1.center.y + dY)
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theta = theta(centers.theta + acos(centers.length / (turningRadius * 4)))
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dX = turningRadius * sin(theta)
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dY = turningRadius * cos(theta)
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val p2 = Vector2D(e.center.x + dX, e.center.y + dY)
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val a1 = Arc(c1.center, base, p1, Arc.Direction.RIGHT)
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val a2 = Arc(e.center, p1, p2, Arc.Direction.LEFT)
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val a3 = Arc(c2.center, p2, direction, Arc.Direction.RIGHT)
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return DubinsPath(a1, a2, a3)
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}
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private val lrl: DubinsPath? get () {
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val c1 = base.getLeftCircle(turningRadius)
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val c2 = direction.getLeftCircle(turningRadius)
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val centers = Line2D(c1.center, c2.center)
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if (centers.length > turningRadius * 4) return null
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private val lrl: DubinsPath?
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get() {
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val c1 = base.getLeftCircle(turningRadius)
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val c2 = direction.getLeftCircle(turningRadius)
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val centers = Line2D(c1.center, c2.center)
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if (centers.length > turningRadius * 4) return null
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var theta = theta(centers.theta + acos(centers.length / (turningRadius * 4)))
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var dX = turningRadius * sin(theta)
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var dY = turningRadius * cos(theta)
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val p = Vector2D(c1.center.x + dX * 2, c1.center.y + dY * 2)
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val e = Circle(p, turningRadius)
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val p1 = Vector2D(c1.center.x + dX, c1.center.y + dY)
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theta = theta(centers.theta - acos(centers.length / (turningRadius * 4)))
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dX = turningRadius * sin(theta)
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dY = turningRadius * cos(theta)
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val p2 = Vector2D(e.center.x + dX, e.center.y + dY)
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val a1 = Arc(c1.center, base, p1, Arc.Direction.LEFT)
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val a2 = Arc(e.center, p1, p2, Arc.Direction.RIGHT)
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val a3 = Arc(c2.center, p2, direction, Arc.Direction.LEFT)
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return DubinsPath(a1, a2, a3)
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}
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var theta = theta(centers.theta + acos(centers.length / (turningRadius * 4)))
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var dX = turningRadius * sin(theta)
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var dY = turningRadius * cos(theta)
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val p = Vector2D(c1.center.x + dX * 2, c1.center.y + dY * 2)
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val e = Circle(p, turningRadius)
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val p1 = Vector2D(c1.center.x + dX, c1.center.y + dY)
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theta = theta(centers.theta - acos(centers.length / (turningRadius * 4)))
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dX = turningRadius * sin(theta)
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dY = turningRadius * cos(theta)
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val p2 = Vector2D(e.center.x + dX, e.center.y + dY)
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val a1 = Arc(c1.center, base, p1, Arc.Direction.LEFT)
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val a2 = Arc(e.center, p1, p2, Arc.Direction.RIGHT)
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val a3 = Arc(c2.center, p2, direction, Arc.Direction.LEFT)
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return DubinsPath(a1, a2, a3)
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}
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public val rsr: DubinsPath get () {
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val c1 = base.getRightCircle(turningRadius)
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val c2 = direction.getRightCircle(turningRadius)
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val l = leftOuterTangent(c1, c2)
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val a1 = Arc(c1.center, base, l.base, Arc.Direction.RIGHT)
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val a3 = Arc(c2.center, l.direction, direction, Arc.Direction.RIGHT)
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return DubinsPath(a1, LineSegment(l), a3)
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}
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public val rsr: DubinsPath
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get() {
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val c1 = base.getRightCircle(turningRadius)
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val c2 = direction.getRightCircle(turningRadius)
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val l = leftOuterTangent(c1, c2)
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val a1 = Arc(c1.center, base, l.base, Arc.Direction.RIGHT)
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val a3 = Arc(c2.center, l.direction, direction, Arc.Direction.RIGHT)
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return DubinsPath(a1, LineSegment(l), a3)
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}
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public val lsl: DubinsPath
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get () {
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val c1 = base.getLeftCircle(turningRadius)
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val c2 = direction.getLeftCircle(turningRadius)
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val l = rightOuterTangent(c1, c2)
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val a1 = Arc(c1.center, base, l.base, Arc.Direction.LEFT)
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val a3 = Arc(c2.center, l.direction, direction, Arc.Direction.LEFT)
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return DubinsPath(a1, LineSegment(l), a3)
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}
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get() {
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val c1 = base.getLeftCircle(turningRadius)
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val c2 = direction.getLeftCircle(turningRadius)
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val l = rightOuterTangent(c1, c2)
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val a1 = Arc(c1.center, base, l.base, Arc.Direction.LEFT)
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val a3 = Arc(c2.center, l.direction, direction, Arc.Direction.LEFT)
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return DubinsPath(a1, LineSegment(l), a3)
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}
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public val rsl: DubinsPath? get () {
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val c1 = base.getRightCircle(turningRadius)
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val c2 = direction.getLeftCircle(turningRadius)
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val l = rightInnerTangent(c1, c2)
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if (c1.center.distanceTo(c2.center) < turningRadius * 2 || l == null) return null
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public val rsl: DubinsPath?
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get() {
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val c1 = base.getRightCircle(turningRadius)
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val c2 = direction.getLeftCircle(turningRadius)
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val l = rightInnerTangent(c1, c2)
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if (c1.center.distanceTo(c2.center) < turningRadius * 2 || l == null) return null
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val a1 = Arc(c1.center, base, l.base, Arc.Direction.RIGHT)
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val a3 = Arc(c2.center, l.direction, direction, Arc.Direction.LEFT)
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return DubinsPath(a1, LineSegment(l), a3)
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}
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val a1 = Arc(c1.center, base, l.base, Arc.Direction.RIGHT)
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val a3 = Arc(c2.center, l.direction, direction, Arc.Direction.LEFT)
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return DubinsPath(a1, LineSegment(l), a3)
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}
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public val lsr: DubinsPath? get () {
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val c1 = base.getLeftCircle(turningRadius)
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val c2 = direction.getRightCircle(turningRadius)
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val l = leftInnerTangent(c1, c2)
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if (c1.center.distanceTo(c2.center) < turningRadius * 2 || l == null) return null
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public val lsr: DubinsPath?
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get() {
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val c1 = base.getLeftCircle(turningRadius)
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val c2 = direction.getRightCircle(turningRadius)
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val l = leftInnerTangent(c1, c2)
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if (c1.center.distanceTo(c2.center) < turningRadius * 2 || l == null) return null
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val a1 = Arc(c1.center, base, l.base, Arc.Direction.LEFT)
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val a3 = Arc(c2.center, l.direction, direction, Arc.Direction.RIGHT)
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return DubinsPath(a1, LineSegment(l), a3)
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}
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val a1 = Arc(c1.center, base, l.base, Arc.Direction.LEFT)
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val a3 = Arc(c2.center, l.direction, direction, Arc.Direction.RIGHT)
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return DubinsPath(a1, LineSegment(l), a3)
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}
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}
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private enum class SIDE {
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@ -140,7 +145,10 @@ private fun outerTangent(a: Circle, b: Circle, side: SIDE): Line2D {
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a.center.y - a.radius * sin(centers.theta)
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)
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}
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return Line2D(p1, Vector2D(p1.x + (centers.direction.x - centers.base.x), p1.y + (centers.direction.y - centers.base.y)))
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return Line2D(
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p1,
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Vector2D(p1.x + (centers.direction.x - centers.base.x), p1.y + (centers.direction.y - centers.base.y))
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)
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}
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private fun leftInnerTangent(base: Circle, direction: Circle) = innerTangent(base, direction, SIDE.LEFT)
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