forked from kscience/kmath
Fix types in geometry algebras
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@ -52,6 +52,7 @@
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- Median statistics
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- Median statistics
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- Complex power of negative real numbers
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- Complex power of negative real numbers
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- Add proper mutability for MutableBufferND rows and columns
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- Add proper mutability for MutableBufferND rows and columns
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- Generic Float32 and Float64 vectors are used in geometry algebras.
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## 0.3.1 - 2023-04-09
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## 0.3.1 - 2023-04-09
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@ -52,7 +52,7 @@ dependencies {
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implementation("org.slf4j:slf4j-simple:1.7.32")
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implementation("org.slf4j:slf4j-simple:1.7.32")
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// plotting
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// plotting
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implementation("space.kscience:plotlykt-server:0.5.3-dev-1")
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implementation("space.kscience:plotlykt-server:0.7.0")
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}
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}
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kotlin {
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kotlin {
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@ -116,7 +116,7 @@ public object CMOptimizer : Optimizer<Double, FunctionOptimization<Double>> {
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}
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}
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addOptimizationData(gradientFunction)
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addOptimizationData(gradientFunction)
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val logger = problem.attributes[OptimizationLog]
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// val logger = problem.attributes[OptimizationLog]
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problem.attributes[CMOptimizerData]?.let { builders: Set<SymbolIndexer.() -> OptimizationData> ->
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problem.attributes[CMOptimizerData]?.let { builders: Set<SymbolIndexer.() -> OptimizationData> ->
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builders.forEach { dataBuilder ->
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builders.forEach { dataBuilder ->
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@ -26,7 +26,7 @@ public interface Float32Vector2D : Vector2D<Float32>{
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}
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}
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public object Float32Space2D : GeometrySpace<Float32Vector2D, Float32> {
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public object Float32Space2D : GeometrySpace<Vector2D<Float32>, Float32> {
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@Serializable
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@Serializable
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@SerialName("Float32Vector2D")
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@SerialName("Float32Vector2D")
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private data class Vector2DImpl(
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private data class Vector2DImpl(
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@ -54,21 +54,21 @@ public object Float32Space2D : GeometrySpace<Float32Vector2D, Float32> {
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override val zero: Float32Vector2D by lazy { vector(0f, 0f) }
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override val zero: Float32Vector2D by lazy { vector(0f, 0f) }
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override fun norm(arg: Float32Vector2D): Float32 = sqrt(arg.x.pow(2) + arg.y.pow(2))
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override fun norm(arg: Vector2D<Float32>): Float32 = sqrt(arg.x.pow(2) + arg.y.pow(2))
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public fun Float32Vector2D.norm(): Float32 = norm(this)
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public fun Vector2D<Float32>.norm(): Float32 = norm(this)
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override fun Float32Vector2D.unaryMinus(): Float32Vector2D = vector(-x, -y)
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override fun Vector2D<Float32>.unaryMinus(): Float32Vector2D = vector(-x, -y)
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override fun Float32Vector2D.distanceTo(other: Float32Vector2D): Float32 = (this - other).norm()
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override fun Vector2D<Float32>.distanceTo(other: Vector2D<Float32>): Float32 = (this - other).norm()
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override fun add(left: Float32Vector2D, right: Float32Vector2D): Float32Vector2D =
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override fun add(left: Vector2D<Float32>, right: Vector2D<Float32>): Float32Vector2D =
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vector(left.x + right.x, left.y + right.y)
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vector(left.x + right.x, left.y + right.y)
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override fun scale(a: Float32Vector2D, value: Double): Float32Vector2D =
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override fun scale(a: Vector2D<Float32>, value: Double): Float32Vector2D =
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vector(a.x * value, a.y * value)
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vector(a.x * value, a.y * value)
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override fun Float32Vector2D.dot(other: Float32Vector2D): Double =
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override fun Vector2D<Float32>.dot(other: Vector2D<Float32>): Double =
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(x * other.x + y * other.y).toDouble()
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(x * other.x + y * other.y).toDouble()
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public val xAxis: Float32Vector2D = vector(1.0, 0.0)
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public val xAxis: Float32Vector2D = vector(1.0, 0.0)
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@ -76,7 +76,7 @@ public object Float32Space2D : GeometrySpace<Float32Vector2D, Float32> {
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override val defaultPrecision: Float32 = 1e-3f
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override val defaultPrecision: Float32 = 1e-3f
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override val bufferFactory: MutableBufferFactory<Float32Vector2D> = MutableBufferFactory()
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override val bufferFactory: MutableBufferFactory<Vector2D<Float32>> = MutableBufferFactory()
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}
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}
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public fun Float32Vector2D(x: Number, y: Number): Float32Vector2D = Float32Space2D.vector(x, y)
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public fun Float32Vector2D(x: Number, y: Number): Float32Vector2D = Float32Space2D.vector(x, y)
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@ -35,7 +35,7 @@ public typealias DoubleVector2D = Float64Vector2D
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/**
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/**
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* 2D Euclidean space
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* 2D Euclidean space
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*/
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*/
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public object Float64Space2D : GeometrySpace<Float64Vector2D, Float64>, ScaleOperations<Float64Vector2D> {
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public object Float64Space2D : GeometrySpace<Vector2D<Float64>, Float64>, ScaleOperations<Vector2D<Float64>> {
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@Serializable
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@Serializable
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@ -61,23 +61,23 @@ public object Float64Space2D : GeometrySpace<Float64Vector2D, Float64>, ScaleOpe
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override val zero: Float64Vector2D by lazy { vector(0.0, 0.0) }
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override val zero: Float64Vector2D by lazy { vector(0.0, 0.0) }
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override fun norm(arg: Float64Vector2D): Double = sqrt(arg.x.pow(2) + arg.y.pow(2))
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override fun norm(arg: Vector2D<Float64>): Double = sqrt(arg.x.pow(2) + arg.y.pow(2))
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override fun Float64Vector2D.unaryMinus(): Float64Vector2D = vector(-x, -y)
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override fun Vector2D<Float64>.unaryMinus(): Float64Vector2D = vector(-x, -y)
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override fun Float64Vector2D.distanceTo(other: Float64Vector2D): Double = norm(this - other)
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override fun Vector2D<Float64>.distanceTo(other: Vector2D<Float64>): Double = norm(this - other)
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override fun add(left: Float64Vector2D, right: Float64Vector2D): Float64Vector2D =
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override fun add(left: Vector2D<Float64>, right: Vector2D<Float64>): Float64Vector2D =
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vector(left.x + right.x, left.y + right.y)
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vector(left.x + right.x, left.y + right.y)
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override fun scale(a: Float64Vector2D, value: Double): Float64Vector2D = vector(a.x * value, a.y * value)
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override fun scale(a: Vector2D<Float64>, value: Double): Float64Vector2D = vector(a.x * value, a.y * value)
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override fun Float64Vector2D.dot(other: Float64Vector2D): Double = x * other.x + y * other.y
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override fun Vector2D<Float64>.dot(other: Vector2D<Float64>): Double = x * other.x + y * other.y
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public val xAxis: Float64Vector2D = vector(1.0, 0.0)
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public val xAxis: Float64Vector2D = vector(1.0, 0.0)
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public val yAxis: Float64Vector2D = vector(0.0, 1.0)
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public val yAxis: Float64Vector2D = vector(0.0, 1.0)
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override val defaultPrecision: Double = 1e-6
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override val defaultPrecision: Double = 1e-6
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override val bufferFactory: MutableBufferFactory<Float64Vector2D> = MutableBufferFactory()
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override val bufferFactory: MutableBufferFactory<Vector2D<Float64>> = MutableBufferFactory()
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}
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}
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public fun Float64Vector2D(x: Number, y: Number): Float64Vector2D = Float64Space2D.vector(x, y)
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public fun Float64Vector2D(x: Number, y: Number): Float64Vector2D = Float64Space2D.vector(x, y)
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@ -26,7 +26,7 @@ public interface Float32Vector3D : Vector3D<Float>{
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}
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}
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public object Float32Space3D : GeometrySpace<Float32Vector3D, Float32> {
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public object Float32Space3D : GeometrySpace<Vector3D<Float32>, Float32> {
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@Serializable
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@Serializable
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@SerialName("Float32Vector3D")
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@SerialName("Float32Vector3D")
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@ -56,21 +56,21 @@ public object Float32Space3D : GeometrySpace<Float32Vector3D, Float32> {
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override val zero: Float32Vector3D by lazy { vector(0.0, 0.0, 0.0) }
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override val zero: Float32Vector3D by lazy { vector(0.0, 0.0, 0.0) }
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override fun norm(arg: Float32Vector3D): Float32 = sqrt(arg.x.pow(2) + arg.y.pow(2) + arg.z.pow(2))
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override fun norm(arg: Vector3D<Float32>): Float32 = sqrt(arg.x.pow(2) + arg.y.pow(2) + arg.z.pow(2))
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public fun Float32Vector3D.norm(): Float32 = norm(this)
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public fun Vector3D<Float32>.norm(): Float32 = norm(this)
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override fun Float32Vector3D.unaryMinus(): Float32Vector3D = vector(-x, -y, -z)
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override fun Vector3D<Float32>.unaryMinus(): Float32Vector3D = vector(-x, -y, -z)
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override fun Float32Vector3D.distanceTo(other: Float32Vector3D): Float32 = (this - other).norm()
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override fun Vector3D<Float32>.distanceTo(other: Vector3D<Float32>): Float32 = (this - other).norm()
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override fun add(left: Float32Vector3D, right: Float32Vector3D): Float32Vector3D =
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override fun add(left: Vector3D<Float32>, right: Vector3D<Float32>): Float32Vector3D =
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vector(left.x + right.x, left.y + right.y, left.z + right.z)
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vector(left.x + right.x, left.y + right.y, left.z + right.z)
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override fun scale(a: Float32Vector3D, value: Double): Float32Vector3D =
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override fun scale(a: Vector3D<Float32>, value: Double): Float32Vector3D =
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vector(a.x * value, a.y * value, a.z * value)
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vector(a.x * value, a.y * value, a.z * value)
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override fun Float32Vector3D.dot(other: Float32Vector3D): Double =
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override fun Vector3D<Float32>.dot(other: Vector3D<Float32>): Double =
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(x * other.x + y * other.y + z * other.z).toDouble()
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(x * other.x + y * other.y + z * other.z).toDouble()
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/**
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/**
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@ -106,7 +106,7 @@ public object Float32Space3D : GeometrySpace<Float32Vector3D, Float32> {
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override val defaultPrecision: Float32 = 1e-3f
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override val defaultPrecision: Float32 = 1e-3f
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override val bufferFactory: MutableBufferFactory<Float32Vector3D> = MutableBufferFactory()
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override val bufferFactory: MutableBufferFactory<Vector3D<Float32>> = MutableBufferFactory()
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}
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}
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public fun Float32Vector3D(x: Number, y: Number, z: Number): Float32Vector3D = Float32Space3D.vector(x, y, z)
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public fun Float32Vector3D(x: Number, y: Number, z: Number): Float32Vector3D = Float32Space3D.vector(x, y, z)
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