From cb057db93bb3a7306a0a345342da14efd6c5728e Mon Sep 17 00:00:00 2001 From: kiruma524 <71787194+kiruma524@users.noreply.github.com> Date: Fri, 6 Aug 2021 10:48:38 +0300 Subject: [PATCH] Update docs/tutorial.md Co-authored-by: Iaroslav Postovalov <38042667+CommanderTvis@users.noreply.github.com> --- docs/tutorial.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/tutorial.md b/docs/tutorial.md index 3bdab769..f2c13af0 100644 --- a/docs/tutorial.md +++ b/docs/tutorial.md @@ -42,7 +42,7 @@ fun main(){ *Basic properties:* 1. `opacity` - It is set in `float`. It takes on values from 0 to 1, which represent percents of solid opacity. It's initial value is 1. 2. `color` - It can be specified as `Int`, `String`, or as three `Ubytes`, which represent color in `rgb`. Elementally, the solid will have `green` color. -3. `rotation` - it's the point, which set rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. +3. `rotation` - it's the point, which sets rotations along axes. Initially, the value is `Point3D(0, 0, 0)`. Changing `x` coordinate of the point, you make pivot around `x axis`. The same for other coordinates: changing `y` - pivot around `y axis`, changing `z` - pivot around `z axis`. 4. position, which is given by values `x`, `y`, `z`. Initial values are `x = 0`, `y = 0`, `z = 0`. The coordinate system is Cartesian. It's elemental position is this - vertical `y` axis and horizontal `Oxz` plane. Let's see how properties are set in solids.