Obstacle avoidance refactoring
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@ -32,9 +32,6 @@ public interface DubinsPose2D : DoubleVector2D {
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require(vector2D.x != 0.0 || vector2D.y != 0.0) { "Can't get bearing of zero vector" }
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return atan2(vector2D.y, vector2D.x).radians
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}
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public fun of(point: DoubleVector2D, direction: DoubleVector2D): DubinsPose2D =
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DubinsPose2D(point, vectorToBearing(direction))
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}
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}
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@ -72,4 +69,10 @@ public object DubinsPose2DSerializer : KSerializer<DubinsPose2D> {
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}
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}
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public fun DubinsPose2D(coordinate: DoubleVector2D, theta: Angle): DubinsPose2D = DubinsPose2DImpl(coordinate, theta)
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public fun DubinsPose2D(coordinate: DoubleVector2D, bearing: Angle): DubinsPose2D = DubinsPose2DImpl(coordinate, bearing)
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public fun DubinsPose2D(point: DoubleVector2D, direction: DoubleVector2D): DubinsPose2D =
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DubinsPose2D(point, DubinsPose2D.vectorToBearing(direction))
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public fun DubinsPose2D(x: Number, y: Number, bearing: Angle): DubinsPose2D =
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DubinsPose2DImpl(Euclidean2DSpace.vector(x, y), bearing)
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@ -17,8 +17,10 @@ public interface Obstacle {
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public fun intersects(segment: LineSegment2D): Boolean
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public fun intersects(circle: Circle2D): Boolean
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public companion object {
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public fun allPathsAvoiding(
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public fun avoidObstacles(
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start: DubinsPose2D,
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finish: DubinsPose2D,
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trajectoryRadius: Double,
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@ -30,7 +32,7 @@ public interface Obstacle {
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return findAllPaths(start, trajectoryRadius, finish, trajectoryRadius, obstacleShells)
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}
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public fun allPathsAvoiding(
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public fun avoidPolygons(
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start: DubinsPose2D,
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finish: DubinsPose2D,
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trajectoryRadius: Double,
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@ -42,11 +44,43 @@ public interface Obstacle {
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return findAllPaths(start, trajectoryRadius, finish, trajectoryRadius, obstacleShells)
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}
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public fun avoidObstacles(
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start: DubinsPose2D,
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finish: DubinsPose2D,
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trajectoryRadius: Double,
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obstacles: Collection<Obstacle>,
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): List<CompositeTrajectory2D> {
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val obstacleShells: List<ObstacleShell> = obstacles.map { polygon ->
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ObstacleShell(polygon.circles)
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}
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return findAllPaths(start, trajectoryRadius, finish, trajectoryRadius, obstacleShells)
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}
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public fun avoidPolygons(
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start: DubinsPose2D,
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finish: DubinsPose2D,
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trajectoryRadius: Double,
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obstacles: Collection<Polygon<Double>>,
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): List<CompositeTrajectory2D> {
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val obstacleShells: List<ObstacleShell> = obstacles.map { polygon ->
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ObstacleShell(polygon.points.map { Circle2D(it, trajectoryRadius) })
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}
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return findAllPaths(start, trajectoryRadius, finish, trajectoryRadius, obstacleShells)
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}
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}
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}
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public fun Obstacle.intersectsTrajectory(trajectory: Trajectory2D): Boolean = when (trajectory) {
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is CircleTrajectory2D -> intersects(trajectory.circle)
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is StraightTrajectory2D -> intersects(trajectory)
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is CompositeTrajectory2D -> trajectory.segments.any { intersectsTrajectory(it) }
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}
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public fun Obstacle(vararg circles: Circle2D): Obstacle = ObstacleShell(listOf(*circles))
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public fun Obstacle(points: List<Vector2D<Double>>, radius: Double): Obstacle =
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ObstacleShell(points.map { Circle2D(it, radius) })
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//public fun Trajectory2D.intersects(
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// polygon: Polygon<Double>,
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// radius: Double,
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@ -14,7 +14,7 @@ internal data class ObstacleNode(
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val obstacle: Obstacle,
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val nodeIndex: Int,
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val direction: Trajectory2D.Direction,
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){
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) {
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val circle get() = obstacle.circles[nodeIndex]
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}
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@ -22,7 +22,7 @@ internal data class ObstacleTangent(
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val lineSegment: LineSegment2D,
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val beginNode: ObstacleNode,
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val endNode: ObstacleNode,
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) : LineSegment2D by lineSegment{
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) : LineSegment2D by lineSegment {
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val startCircle get() = beginNode.circle
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val startDirection get() = beginNode.direction
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val endCircle get() = endNode.circle
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@ -164,10 +164,13 @@ internal class ObstacleShell(
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shell.any { tangent -> segment.intersectsSegment(tangent) }
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|| circles.any { circle -> segment.intersectsCircle(circle) }
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override fun intersects(circle: Circle2D): Boolean =
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shell.any{tangent -> tangent.intersectsCircle(circle) }
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/**
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* Tangent to next obstacle node in given direction
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*/
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fun nextTangent(circleIndex:Int, direction: Trajectory2D.Direction): ObstacleTangent {
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fun nextTangent(circleIndex: Int, direction: Trajectory2D.Direction): ObstacleTangent {
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if (circleIndex == -1) error("Circle does not belong to this tangent")
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val nextCircleIndex = if (direction == this.shellDirection) {
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@ -181,15 +184,18 @@ internal class ObstacleShell(
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shell[nextCircleIndex].end,
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shell[nextCircleIndex].begin
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),
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ObstacleNode(this,circleIndex, direction),
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ObstacleNode(this,nextCircleIndex, direction),
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ObstacleNode(this, circleIndex, direction),
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ObstacleNode(this, nextCircleIndex, direction),
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)
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}
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/**
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* All tangents in given direction
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*/
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internal fun tangentsAlong(
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initialCircleIndex: Int,
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direction: Trajectory2D.Direction,
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finalCircleIndex: Int,
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direction: Trajectory2D.Direction,
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): List<ObstacleTangent> {
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return buildList {
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var currentIndex = initialCircleIndex
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@ -389,8 +395,7 @@ internal fun findAllPaths(
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finalRadius: Double,
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obstacles: List<ObstacleShell>,
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): List<CompositeTrajectory2D> {
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fun DubinsPose2D.direction() =
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Euclidean2DSpace.vector(space.kscience.kmath.geometry.cos(bearing), space.kscience.kmath.geometry.sin(bearing))
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fun DubinsPose2D.direction() = Euclidean2DSpace.vector(cos(bearing), sin(bearing))
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// two circles for the initial point
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val initialCircles = constructTangentCircles(
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@ -439,7 +444,8 @@ internal fun findAllPaths(
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if (currentObstacle == finalObstacle) {
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newPaths.add(tangentPath)
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} else {
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val tangentToFinal: ObstacleTangent = outerTangents(currentObstacle, finalObstacle)[DubinsPath.Type(
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val tangentToFinal: ObstacleTangent =
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outerTangents(currentObstacle, finalObstacle)[DubinsPath.Type(
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currentDirection,
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Trajectory2D.S,
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j
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@ -463,7 +469,7 @@ internal fun findAllPaths(
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}.values
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for (tangent in nextTangents) {
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val tangentsAlong: List<ObstacleTangent> = if (tangent.startCircle === tangentPath.last().endCircle) {
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val tangentsAlong = if (tangent.startCircle === tangentPath.last().endCircle) {
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//if the previous segment last circle is the same as first circle of the next segment
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//If obstacle consists of single circle, do not walk around
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@ -490,8 +496,8 @@ internal fun findAllPaths(
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if (lengthCalculated > lengthMaxPossible) {
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currentObstacle.tangentsAlong(
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currentNode.nodeIndex,
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currentDirection,
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tangent.beginNode.nodeIndex,
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currentDirection,
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)
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} else {
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emptyList()
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@ -500,8 +506,8 @@ internal fun findAllPaths(
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} else {
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currentObstacle.tangentsAlong(
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currentNode.nodeIndex,
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currentDirection,
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tangent.beginNode.nodeIndex,
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currentDirection,
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)
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}
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newPaths.add(TangentPath(tangentPath.tangents + tangentsAlong + tangent))
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@ -512,7 +518,7 @@ internal fun findAllPaths(
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}
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trajectories += currentPaths.map { tangentPath ->
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val lastDirection: Trajectory2D.Direction = tangentPath.last().endDirection
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// val lastDirection: Trajectory2D.Direction = tangentPath.last().endDirection
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val end = Obstacle(finalCircles[j])
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TangentPath(
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tangentPath.tangents +
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@ -7,6 +7,7 @@ package space.kscience.trajectory
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import space.kscience.kmath.geometry.Circle2D
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import space.kscience.kmath.geometry.Euclidean2DSpace.vector
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import space.kscience.kmath.geometry.degrees
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import kotlin.test.Test
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import kotlin.test.assertEquals
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@ -19,9 +20,9 @@ class ObstacleTest {
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val finalPoint = vector(20.0, 4.0)
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val finalDirection = vector(1.0, -1.0)
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val outputTangents = Obstacle.allPathsAvoiding(
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DubinsPose2D.of(startPoint, startDirection),
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DubinsPose2D.of(finalPoint, finalDirection),
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val outputTangents = Obstacle.avoidObstacles(
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DubinsPose2D(startPoint, startDirection),
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DubinsPose2D(finalPoint, finalDirection),
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startRadius,
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Obstacle(Circle2D(vector(7.0, 1.0), 5.0))
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)
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@ -37,9 +38,9 @@ class ObstacleTest {
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val finalPoint = vector(20.0, 4.0)
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val finalDirection = vector(1.0, -1.0)
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val paths = Obstacle.allPathsAvoiding(
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DubinsPose2D.of(startPoint, startDirection),
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DubinsPose2D.of(finalPoint, finalDirection),
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val paths = Obstacle.avoidObstacles(
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DubinsPose2D(startPoint, startDirection),
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DubinsPose2D(finalPoint, finalDirection),
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radius,
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Obstacle(
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Circle2D(vector(1.0, 6.5), 0.5),
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@ -59,15 +60,15 @@ class ObstacleTest {
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@Test
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fun nearPoints() {
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val startPoint = vector(-1.0, 0.0)
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val startPoint = vector(-1.0, -1.0)
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val startDirection = vector(0.0, 1.0)
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val startRadius = 1.0
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val finalPoint = vector(0, -1)
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val finalPoint = vector(-1, -1)
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val finalDirection = vector(1.0, 0)
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val paths = Obstacle.allPathsAvoiding(
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DubinsPose2D.of(startPoint, startDirection),
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DubinsPose2D.of(finalPoint, finalDirection),
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val paths = Obstacle.avoidObstacles(
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DubinsPose2D(startPoint, startDirection),
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DubinsPose2D(finalPoint, finalDirection),
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startRadius,
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Obstacle(
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Circle2D(vector(0.0, 0.0), 1.0),
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@ -81,6 +82,24 @@ class ObstacleTest {
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//assertEquals(28.9678224, length, 1e-6)
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}
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@Test
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fun fromMap() {
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val paths = Obstacle.avoidObstacles(
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DubinsPose2D(x = 484149.535516561, y = 2995086.2534208703, bearing = 3.401475378237137.degrees),
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DubinsPose2D(x = 456663.8489126448, y = 2830054.1087567504, bearing = 325.32183928982727.degrees),
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5000.0,
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Obstacle(
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Circle2D(vector(x=446088.2236175772, y=2895264.0759535935), radius=5000.0),
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Circle2D(vector(x=455587.51549431164, y=2897116.5594902174), radius=5000.0),
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Circle2D(vector(x=465903.08440141426, y=2893897.500160981), radius=5000.0),
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Circle2D(vector(x=462421.19397653354, y=2879496.4842121634), radius=5000.0),
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Circle2D(vector(x=449231.8047505464, y=2880132.403305273), radius=5000.0)
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)
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)
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val length = paths.minOf { it.length }
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}
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@Test
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fun equalObstacles() {
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val circle1 = Circle2D(vector(1.0, 6.5), 0.5)
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