Merge to update docs and contributions #504

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altavir merged 199 commits from dev into master 2022-10-03 20:58:00 +03:00
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@ -28,90 +28,95 @@ public class DubinsPathFactory(
public val shortest: DubinsPath get() = all.minByOrNull { it.length }!!
public operator fun get(type: DubinsPath.TYPE): DubinsPath? = all.find { it.type == type }
public val rlr: DubinsPath? get () {
val c1 = base.getRightCircle(turningRadius)
val c2 = direction.getRightCircle(turningRadius)
val centers = Line2D(c1.center, c2.center)
if (centers.length > turningRadius * 4) return null
public val rlr: DubinsPath?
get() {
val c1 = base.getRightCircle(turningRadius)
val c2 = direction.getRightCircle(turningRadius)
val centers = Line2D(c1.center, c2.center)
if (centers.length > turningRadius * 4) return null
var theta = theta(centers.theta - acos(centers.length / (turningRadius * 4)))
var dX = turningRadius * sin(theta)
var dY = turningRadius * cos(theta)
val p = Vector2D(c1.center.x + dX * 2, c1.center.y + dY * 2)
val e = Circle(p, turningRadius)
val p1 = Vector2D(c1.center.x + dX, c1.center.y + dY)
theta = theta(centers.theta + acos(centers.length / (turningRadius * 4)))
dX = turningRadius * sin(theta)
dY = turningRadius * cos(theta)
val p2 = Vector2D(e.center.x + dX, e.center.y + dY)
val a1 = Arc(c1.center, base, p1, Arc.Direction.RIGHT)
val a2 = Arc(e.center, p1, p2, Arc.Direction.LEFT)
val a3 = Arc(c2.center, p2, direction, Arc.Direction.RIGHT)
return DubinsPath(a1, a2, a3)
}
var theta = theta(centers.theta - acos(centers.length / (turningRadius * 4)))
var dX = turningRadius * sin(theta)
var dY = turningRadius * cos(theta)
val p = Vector2D(c1.center.x + dX * 2, c1.center.y + dY * 2)
val e = Circle(p, turningRadius)
val p1 = Vector2D(c1.center.x + dX, c1.center.y + dY)
theta = theta(centers.theta + acos(centers.length / (turningRadius * 4)))
dX = turningRadius * sin(theta)
dY = turningRadius * cos(theta)
val p2 = Vector2D(e.center.x + dX, e.center.y + dY)
val a1 = Arc(c1.center, base, p1, Arc.Direction.RIGHT)
val a2 = Arc(e.center, p1, p2, Arc.Direction.LEFT)
val a3 = Arc(c2.center, p2, direction, Arc.Direction.RIGHT)
return DubinsPath(a1, a2, a3)
}
private val lrl: DubinsPath? get () {
val c1 = base.getLeftCircle(turningRadius)
val c2 = direction.getLeftCircle(turningRadius)
val centers = Line2D(c1.center, c2.center)
if (centers.length > turningRadius * 4) return null
private val lrl: DubinsPath?
get() {
val c1 = base.getLeftCircle(turningRadius)
val c2 = direction.getLeftCircle(turningRadius)
val centers = Line2D(c1.center, c2.center)
if (centers.length > turningRadius * 4) return null
var theta = theta(centers.theta + acos(centers.length / (turningRadius * 4)))
var dX = turningRadius * sin(theta)
var dY = turningRadius * cos(theta)
val p = Vector2D(c1.center.x + dX * 2, c1.center.y + dY * 2)
val e = Circle(p, turningRadius)
val p1 = Vector2D(c1.center.x + dX, c1.center.y + dY)
theta = theta(centers.theta - acos(centers.length / (turningRadius * 4)))
dX = turningRadius * sin(theta)
dY = turningRadius * cos(theta)
val p2 = Vector2D(e.center.x + dX, e.center.y + dY)
val a1 = Arc(c1.center, base, p1, Arc.Direction.LEFT)
val a2 = Arc(e.center, p1, p2, Arc.Direction.RIGHT)
val a3 = Arc(c2.center, p2, direction, Arc.Direction.LEFT)
return DubinsPath(a1, a2, a3)
}
var theta = theta(centers.theta + acos(centers.length / (turningRadius * 4)))
var dX = turningRadius * sin(theta)
var dY = turningRadius * cos(theta)
val p = Vector2D(c1.center.x + dX * 2, c1.center.y + dY * 2)
val e = Circle(p, turningRadius)
val p1 = Vector2D(c1.center.x + dX, c1.center.y + dY)
theta = theta(centers.theta - acos(centers.length / (turningRadius * 4)))
dX = turningRadius * sin(theta)
dY = turningRadius * cos(theta)
val p2 = Vector2D(e.center.x + dX, e.center.y + dY)
val a1 = Arc(c1.center, base, p1, Arc.Direction.LEFT)
val a2 = Arc(e.center, p1, p2, Arc.Direction.RIGHT)
val a3 = Arc(c2.center, p2, direction, Arc.Direction.LEFT)
return DubinsPath(a1, a2, a3)
}
public val rsr: DubinsPath get () {
val c1 = base.getRightCircle(turningRadius)
val c2 = direction.getRightCircle(turningRadius)
val l = leftOuterTangent(c1, c2)
val a1 = Arc(c1.center, base, l.base, Arc.Direction.RIGHT)
val a3 = Arc(c2.center, l.direction, direction, Arc.Direction.RIGHT)
return DubinsPath(a1, LineSegment(l), a3)
}
public val rsr: DubinsPath
get() {
val c1 = base.getRightCircle(turningRadius)
val c2 = direction.getRightCircle(turningRadius)
val l = leftOuterTangent(c1, c2)
val a1 = Arc(c1.center, base, l.base, Arc.Direction.RIGHT)
val a3 = Arc(c2.center, l.direction, direction, Arc.Direction.RIGHT)
return DubinsPath(a1, LineSegment(l), a3)
}
public val lsl: DubinsPath
get () {
val c1 = base.getLeftCircle(turningRadius)
val c2 = direction.getLeftCircle(turningRadius)
val l = rightOuterTangent(c1, c2)
val a1 = Arc(c1.center, base, l.base, Arc.Direction.LEFT)
val a3 = Arc(c2.center, l.direction, direction, Arc.Direction.LEFT)
return DubinsPath(a1, LineSegment(l), a3)
}
get() {
val c1 = base.getLeftCircle(turningRadius)
val c2 = direction.getLeftCircle(turningRadius)
val l = rightOuterTangent(c1, c2)
val a1 = Arc(c1.center, base, l.base, Arc.Direction.LEFT)
val a3 = Arc(c2.center, l.direction, direction, Arc.Direction.LEFT)
return DubinsPath(a1, LineSegment(l), a3)
}
public val rsl: DubinsPath? get () {
val c1 = base.getRightCircle(turningRadius)
val c2 = direction.getLeftCircle(turningRadius)
val l = rightInnerTangent(c1, c2)
if (c1.center.distanceTo(c2.center) < turningRadius * 2 || l == null) return null
public val rsl: DubinsPath?
get() {
val c1 = base.getRightCircle(turningRadius)
val c2 = direction.getLeftCircle(turningRadius)
val l = rightInnerTangent(c1, c2)
if (c1.center.distanceTo(c2.center) < turningRadius * 2 || l == null) return null
val a1 = Arc(c1.center, base, l.base, Arc.Direction.RIGHT)
val a3 = Arc(c2.center, l.direction, direction, Arc.Direction.LEFT)
return DubinsPath(a1, LineSegment(l), a3)
}
val a1 = Arc(c1.center, base, l.base, Arc.Direction.RIGHT)
val a3 = Arc(c2.center, l.direction, direction, Arc.Direction.LEFT)
return DubinsPath(a1, LineSegment(l), a3)
}
public val lsr: DubinsPath? get () {
val c1 = base.getLeftCircle(turningRadius)
val c2 = direction.getRightCircle(turningRadius)
val l = leftInnerTangent(c1, c2)
if (c1.center.distanceTo(c2.center) < turningRadius * 2 || l == null) return null
public val lsr: DubinsPath?
get() {
val c1 = base.getLeftCircle(turningRadius)
val c2 = direction.getRightCircle(turningRadius)
val l = leftInnerTangent(c1, c2)
if (c1.center.distanceTo(c2.center) < turningRadius * 2 || l == null) return null
val a1 = Arc(c1.center, base, l.base, Arc.Direction.LEFT)
val a3 = Arc(c2.center, l.direction, direction, Arc.Direction.RIGHT)
return DubinsPath(a1, LineSegment(l), a3)
}
val a1 = Arc(c1.center, base, l.base, Arc.Direction.LEFT)
val a3 = Arc(c2.center, l.direction, direction, Arc.Direction.RIGHT)
return DubinsPath(a1, LineSegment(l), a3)
}
}
private enum class SIDE {
@ -140,7 +145,10 @@ private fun outerTangent(a: Circle, b: Circle, side: SIDE): Line2D {
a.center.y - a.radius * sin(centers.theta)
)
}
return Line2D(p1, Vector2D(p1.x + (centers.direction.x - centers.base.x), p1.y + (centers.direction.y - centers.base.y)))
return Line2D(
p1,
Vector2D(p1.x + (centers.direction.x - centers.base.x), p1.y + (centers.direction.y - centers.base.y))
)
}
private fun leftInnerTangent(base: Circle, direction: Circle) = innerTangent(base, direction, SIDE.LEFT)