pre-0.0.3 #46
@ -17,9 +17,8 @@ interface ExpressionContext<T> {
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}
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}
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internal class VariableExpression<T>(val name: String, val default: T? = null) : Expression<T> {
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internal class VariableExpression<T>(val name: String, val default: T? = null) : Expression<T> {
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override fun invoke(arguments: Map<String, T>): T {
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override fun invoke(arguments: Map<String, T>): T =
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return arguments[name] ?: default ?: error("The parameter not found: $name")
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arguments[name] ?: default ?: error("Parameter not found: $name")
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}
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}
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}
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internal class ConstantExpression<T>(val value: T) : Expression<T> {
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internal class ConstantExpression<T>(val value: T) : Expression<T> {
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@ -52,9 +52,8 @@ class PhantomHistogram<T : Comparable<T>>(
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override val dimension: Int
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override val dimension: Int
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get() = data.dimension
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get() = data.dimension
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override fun iterator(): Iterator<PhantomBin<T>> {
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override fun iterator(): Iterator<PhantomBin<T>> =
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return bins.asSequence().map { entry -> PhantomBin(entry.key, data[entry.value]) }.iterator()
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bins.asSequence().map { entry -> PhantomBin(entry.key, data[entry.value]) }.iterator()
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}
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override fun get(point: Point<out T>): PhantomBin<T>? {
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override fun get(point: Point<out T>): PhantomBin<T>? {
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val template = bins.keys.find { it.contains(point) }
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val template = bins.keys.find { it.contains(point) }
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@ -90,7 +90,7 @@ abstract class LUDecomposition<T : Comparable<T>, F : Field<T>>(val matrix: Matr
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}
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}
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/**
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/**
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* In-place transformation for [MutableNDArray], using given transformation for each element
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* In-place transformation for [MutableNDStructure], using given transformation for each element
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*/
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*/
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operator fun <T> MutableNDStructure<T>.set(i: Int, j: Int, value: T) {
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operator fun <T> MutableNDStructure<T>.set(i: Int, j: Int, value: T) {
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this[intArrayOf(i, j)] = value
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this[intArrayOf(i, j)] = value
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@ -181,9 +181,7 @@ abstract class LUDecomposition<T : Comparable<T>, F : Field<T>>(val matrix: Matr
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* @return the pivot permutation vector
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* @return the pivot permutation vector
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* @see .getP
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* @see .getP
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*/
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*/
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fun getPivot(): IntArray {
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fun getPivot(): IntArray = pivot.copyOf()
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return pivot.copyOf()
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}
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}
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}
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@ -29,8 +29,8 @@ fun List<Double>.toVector() = Vector.real(this.size) { this[it] }
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/**
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/**
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* Convert matrix to vector if it is possible
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* Convert matrix to vector if it is possible
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*/
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*/
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fun <T : Any, F : Ring<T>> Matrix<T, F>.toVector(): Vector<T, F> {
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fun <T : Any, F : Ring<T>> Matrix<T, F>.toVector(): Vector<T, F> =
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return if (this.numCols == 1) {
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if (this.numCols == 1) {
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// if (this is ArrayMatrix) {
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// if (this is ArrayMatrix) {
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// //Reuse existing underlying array
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// //Reuse existing underlying array
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// ArrayVector(ArrayVectorSpace(rows, context.field, context.ndFactory), array)
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// ArrayVector(ArrayVectorSpace(rows, context.field, context.ndFactory), array)
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@ -38,9 +38,8 @@ fun <T : Any, F : Ring<T>> Matrix<T, F>.toVector(): Vector<T, F> {
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// //Generic vector
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// //Generic vector
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// vector(rows, context.field) { get(it, 0) }
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// vector(rows, context.field) { get(it, 0) }
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// }
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// }
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Vector.generic(numRows, context.ring) { get(it, 0) }
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Vector.generic(numRows, context.ring) { get(it, 0) }
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} else error("Can't convert matrix with more than one column to vector")
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} else error("Can't convert matrix with more than one column to vector")
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}
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fun <T : Any, R : Ring<T>> Vector<T, R>.toMatrix(): Matrix<T, R> {
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fun <T : Any, R : Ring<T>> Vector<T, R>.toMatrix(): Matrix<T, R> {
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// val context = StructureMatrixContext(size, 1, context.space)
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// val context = StructureMatrixContext(size, 1, context.space)
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@ -57,9 +56,8 @@ fun <T : Any, R : Ring<T>> Vector<T, R>.toMatrix(): Matrix<T, R> {
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}
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}
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object VectorL2Norm : Norm<Vector<out Number, *>, Double> {
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object VectorL2Norm : Norm<Vector<out Number, *>, Double> {
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override fun norm(arg: Vector<out Number, *>): Double {
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override fun norm(arg: Vector<out Number, *>): Double =
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return kotlin.math.sqrt(arg.asSequence().sumByDouble { it.toDouble() })
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kotlin.math.sqrt(arg.asSequence().sumByDouble { it.toDouble() })
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}
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}
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}
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typealias RealVector = Vector<Double, RealField>
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typealias RealVector = Vector<Double, RealField>
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@ -8,30 +8,29 @@ package scientifik.kmath.misc
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*
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*
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* If step is negative, the same goes from upper boundary downwards
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* If step is negative, the same goes from upper boundary downwards
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*/
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*/
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fun ClosedFloatingPointRange<Double>.toSequence(step: Double): Sequence<Double> {
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fun ClosedFloatingPointRange<Double>.toSequence(step: Double): Sequence<Double> =
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return when {
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when {
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step == 0.0 -> error("Zero step in double progression")
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step == 0.0 -> error("Zero step in double progression")
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step > 0 -> sequence {
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step > 0 -> sequence {
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var current = start
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var current = start
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while (current <= endInclusive) {
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while (current <= endInclusive) {
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yield(current)
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yield(current)
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current += step
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current += step
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}
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}
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else -> sequence {
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var current = endInclusive
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while (current >= start) {
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yield(current)
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current += step
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}
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}
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}
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}
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}
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else -> sequence {
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var current = endInclusive
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while (current >= start) {
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yield(current)
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current += step
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}
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}
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}
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}
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/**
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/**
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* Convert double range to array of evenly spaced doubles, where the size of array equals [numPoints]
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* Convert double range to array of evenly spaced doubles, where the size of array equals [numPoints]
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*/
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*/
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fun ClosedFloatingPointRange<Double>.toGrid(numPoints: Int): DoubleArray {
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fun ClosedFloatingPointRange<Double>.toGrid(numPoints: Int): DoubleArray {
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if (numPoints < 2) error("Can't buffered grid with less than two points")
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if (numPoints < 2) error("Can't create generic grid with less than two points")
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return DoubleArray(numPoints) { i -> start + (endInclusive - start) / (numPoints - 1) * i }
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return DoubleArray(numPoints) { i -> start + (endInclusive - start) / (numPoints - 1) * i }
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}
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}
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@ -34,6 +34,7 @@ interface Space<T> {
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operator fun T.div(k: Number) = multiply(this, 1.0 / k.toDouble())
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operator fun T.div(k: Number) = multiply(this, 1.0 / k.toDouble())
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operator fun Number.times(b: T) = b * this
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operator fun Number.times(b: T) = b * this
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fun Iterable<T>.sum(): T = fold(zero) { left, right -> left + right }
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fun Iterable<T>.sum(): T = fold(zero) { left, right -> left + right }
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fun Sequence<T>.sum(): T = fold(zero) { left, right -> left + right }
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fun Sequence<T>.sum(): T = fold(zero) { left, right -> left + right }
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}
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}
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Block a user