v0.2.0 #206
@ -68,7 +68,7 @@ public object QuaternionField : Field<Quaternion>, Norm<Quaternion, Quaternion>,
|
|||||||
a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w,
|
a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w,
|
||||||
)
|
)
|
||||||
|
|
||||||
override fun divide(a: Quaternion, b: Quaternion): Quaternion {
|
public override fun divide(a: Quaternion, b: Quaternion): Quaternion {
|
||||||
val s = b.w * b.w + b.x * b.x + b.y * b.y + b.z * b.z
|
val s = b.w * b.w + b.x * b.x + b.y * b.y + b.z * b.z
|
||||||
|
|
||||||
return Quaternion(
|
return Quaternion(
|
||||||
@ -196,8 +196,7 @@ public object QuaternionField : Field<Quaternion>, Norm<Quaternion, Quaternion>,
|
|||||||
* @property z The fourth component.
|
* @property z The fourth component.
|
||||||
*/
|
*/
|
||||||
public data class Quaternion(val w: Double, val x: Double, val y: Double, val z: Double) :
|
public data class Quaternion(val w: Double, val x: Double, val y: Double, val z: Double) :
|
||||||
FieldElement<Quaternion, Quaternion, QuaternionField>,
|
FieldElement<Quaternion, Quaternion, QuaternionField>, Comparable<Quaternion> {
|
||||||
Comparable<Quaternion> {
|
|
||||||
public constructor(w: Number, x: Number, y: Number, z: Number) : this(
|
public constructor(w: Number, x: Number, y: Number, z: Number) : this(
|
||||||
w.toDouble(),
|
w.toDouble(),
|
||||||
x.toDouble(),
|
x.toDouble(),
|
||||||
@ -240,10 +239,19 @@ public data class Quaternion(val w: Double, val x: Double, val y: Double, val z:
|
|||||||
* Creates a quaternion with real part equal to this real.
|
* Creates a quaternion with real part equal to this real.
|
||||||
*
|
*
|
||||||
* @receiver the real part.
|
* @receiver the real part.
|
||||||
* @return the new quaternion.
|
* @return a new quaternion.
|
||||||
*/
|
*/
|
||||||
public fun Number.toQuaternion(): Quaternion = Quaternion(this, 0, 0, 0)
|
public fun Number.toQuaternion(): Quaternion = Quaternion(this, 0, 0, 0)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a quaternion with `w`-component equal to `re`-component of given complex and `x`-component equal to
|
||||||
|
* `im`-component of given complex.
|
||||||
|
*
|
||||||
|
* @receiver the complex number.
|
||||||
|
* @return a new quaternion.
|
||||||
|
*/
|
||||||
|
public fun Complex.toQuaternion(): Quaternion = Quaternion(re, im, 0, 0)
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a new buffer of quaternions with the specified [size], where each element is calculated by calling the
|
* Creates a new buffer of quaternions with the specified [size], where each element is calculated by calling the
|
||||||
* specified [init] function.
|
* specified [init] function.
|
||||||
|
Loading…
Reference in New Issue
Block a user