refactoring directions
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@ -69,7 +69,7 @@ internal fun Circle2D.tangentsToCircle(
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} else {
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} else {
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angle1 - r2.sign * atan2(r.absoluteValue, l)
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angle1 - r2.sign * atan2(r.absoluteValue, l)
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}
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}
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val w = Euclidean2DSpace.vector(-cos(angle2), sin(angle2))
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val w = vector(-cos(angle2), sin(angle2))
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put(
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put(
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route,
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route,
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LineSegment(
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LineSegment(
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@ -412,7 +412,7 @@ private fun sortedObstacles(
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currentObstacle: Obstacle,
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currentObstacle: Obstacle,
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obstacles: List<Obstacle>,
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obstacles: List<Obstacle>,
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): List<Obstacle> {
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): List<Obstacle> {
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return obstacles.sortedBy { norm(it.center - currentObstacle.center) }//.reversed()
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return obstacles.sortedBy { norm(it.center - currentObstacle.center) }
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}
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}
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private fun tangentsAlongTheObstacle(
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private fun tangentsAlongTheObstacle(
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@ -580,7 +580,6 @@ internal fun findAllPaths(
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newPaths.add(TangentPath(tangentPath.tangents + tangentsAlong + tangent))
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newPaths.add(TangentPath(tangentPath.tangents + tangentsAlong + tangent))
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}
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}
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} else {
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} else {
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// minor changes from Python code
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newPaths.add(tangentPath)
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newPaths.add(tangentPath)
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}
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}
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}
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}
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