From c7e224818b17604830861d45edca221a3792dad6 Mon Sep 17 00:00:00 2001 From: margarita0303 Date: Tue, 12 Jul 2022 20:32:44 +0300 Subject: [PATCH] deleted tmp file --- .../space/kscience/kmath/tensors/svdcmp.kt | 325 ------------------ 1 file changed, 325 deletions(-) delete mode 100644 examples/src/main/kotlin/space/kscience/kmath/tensors/svdcmp.kt diff --git a/examples/src/main/kotlin/space/kscience/kmath/tensors/svdcmp.kt b/examples/src/main/kotlin/space/kscience/kmath/tensors/svdcmp.kt deleted file mode 100644 index ec4c8cc32..000000000 --- a/examples/src/main/kotlin/space/kscience/kmath/tensors/svdcmp.kt +++ /dev/null @@ -1,325 +0,0 @@ -package space.kscience.kmath.tensors - -import space.kscience.kmath.nd.* -import kotlin.math.abs -import kotlin.math.max -import kotlin.math.min -import kotlin.math.sqrt - -/* - * Copyright 2018-2021 KMath contributors. - * Use of this source code is governed by the Apache 2.0 license that can be found in the license/LICENSE.txt file. - */ - -fun pythag(a: Double, b: Double): Double { - val at: Double = abs(a) - val bt: Double = abs(b) - val ct: Double - val result: Double - if (at > bt) { - ct = bt / at - result = at * sqrt(1.0 + ct * ct) - } else if (bt > 0.0) { - ct = at / bt - result = bt * sqrt(1.0 + ct * ct) - } else result = 0.0 - return result -} - -fun SIGN(a: Double, b: Double): Double { - if (b >= 0.0) - return abs(a) - else - return -abs(a) -} - -// matrix v is not transposed at the output - -internal fun MutableStructure2D.svdGolabKahan(v: MutableStructure2D, w: MutableStructure2D) { - val shape = this.shape - val m = shape.component1() - val n = shape.component2() - var f = 0.0 - val rv1 = DoubleArray(n) - var s = 0.0 - var scale = 0.0 - var anorm = 0.0 - var g = 0.0 - var l = 0 - for (i in 0 until n) { - /* left-hand reduction */ - l = i + 1 - rv1[i] = scale * g - g = 0.0 - s = 0.0 - scale = 0.0 - if (i < m) { - for (k in i until m) { - scale += abs(this[k, i]); - } - if (scale != 0.0) { - for (k in i until m) { - this[k, i] = (this[k, i] / scale) - s += this[k, i] * this[k, i] - } - f = this[i, i] - if (f >= 0) { - g = (-1) * abs(sqrt(s)) - } else { - g = abs(sqrt(s)) - } - val h = f * g - s - this[i, i] = f - g - if (i != n - 1) { - for (j in l until n) { - s = 0.0 - for (k in i until m) { - s += this[k, i] * this[k, j] - } - f = s / h - for (k in i until m) { - this[k, j] += f * this[k, i] - } - } - } - for (k in i until m) { - this[k, i] = this[k, i] * scale - } - } - } - - w[i, 0] = scale * g - /* right-hand reduction */ - g = 0.0 - s = 0.0 - scale = 0.0 - if (i < m && i != n - 1) { - for (k in l until n) { - scale += abs(this[i, k]) - } - if (scale != 0.0) { - for (k in l until n) { - this[i, k] = this[i, k] / scale - s += this[i, k] * this[i, k] - } - f = this[i, l] - if (f >= 0) { - g = (-1) * abs(sqrt(s)) - } else { - g = abs(sqrt(s)) - } - val h = f * g - s - this[i, l] = f - g - for (k in l until n) { - rv1[k] = this[i, k] / h - } - if (i != m - 1) { - for (j in l until m) { - s = 0.0 - for (k in l until n) { - s += this[j, k] * this[i, k] - } - for (k in l until n) { - this[j, k] += s * rv1[k] - } - } - } - for (k in l until n) { - this[i, k] = this[i, k] * scale - } - } - } - anorm = max(anorm, (abs(w[i, 0]) + abs(rv1[i]))); - } - - for (i in n - 1 downTo 0) { - if (i < n - 1) { - if (g != 0.0) { - for (j in l until n) { - v[j, i] = (this[i, j] / this[i, l]) / g - } - for (j in l until n) { - s = 0.0 - for (k in l until n) - s += this[i, k] * v[k, j] - for (k in l until n) - v[k, j] += s * v[k, i] - } - } - for (j in l until n) { - v[i, j] = 0.0 - v[j, i] = 0.0 - } - } - v[i, i] = 1.0 - g = rv1[i] - l = i - } - - // до этого момента все правильно считается - // дальше - нет - - for (i in min(n, m) - 1 downTo 0) { - l = i + 1 - g = w[i, 0] - for (j in l until n) { - this[i, j] = 0.0 - } - if (g != 0.0) { - // !!!!! вот тут деление на почти ноль - g = 1.0 / g - for (j in l until n) { - s = 0.0 - for (k in l until m) { - s += this[k, i] * this[k, j] - } - f = (s / this[i, i]) * g - for (k in i until m) { - this[k, j] += f * this[k, i] - } - } - for (j in i until m) { - this[j, i] *= g - } - } else { - for (j in i until m) { - this[j, i] = 0.0 - } - } - this[i, i] += 1.0 - } - -// println("matrix") -// this.print() -// тут матрица должна выглядеть так: -// 0.134840 -0.762770 0.522117 -// -0.269680 -0.476731 -0.245388 -// -0.404520 -0.190693 -0.527383 -// -0.539360 0.095346 -0.297540 -// -0.674200 0.381385 0.548193 - - this[0, 2] = 0.522117 - this[1, 2] = -0.245388 - this[2, 2] = -0.527383 - this[3, 2] = -0.297540 - this[4, 2] = 0.548193 - - // задала правильные значения, чтобы проверить правильность кода дальше - // дальше - все корректно - - var flag = 0 - var nm = 0 - var c = 0.0 - var h = 0.0 - var y = 0.0 - var z = 0.0 - var x = 0.0 - for (k in n - 1 downTo 0) { - for (its in 1 until 30) { - flag = 1 - for (newl in k downTo 0) { - nm = newl - 1 - if (abs(rv1[newl]) + anorm == anorm) { - flag = 0 - l = newl - break - } - if (abs(w[nm, 0]) + anorm == anorm) { - l = newl - break - } - } - - if (flag != 0) { - c = 0.0 - s = 1.0 - for (i in l until k) { - f = s * rv1[i] - rv1[i] = c * rv1[i] - if (abs(f) + anorm == anorm) { - break - } - h = pythag(f, g) - w[i, 0] = h - h = 1.0 / h - c = g * h - s = (-f) * h - for (j in 0 until m) { - y = this[j, nm] - z = this[j, i] - this[j, nm] = y * c + z * s - this[j, i] = z * c - y * s - } - } - } - - z = w[k, 0] - if (l == k) { - if (z < 0.0) { - w[k, 0] = -z - for (j in 0 until n) - v[j, k] = -v[j, k] - } - break - } - -// надо придумать, что сделать - выкинуть ошибку? -// if (its == 30) { -// return -// } - - x = w[l, 0] - nm = k - 1 - y = w[nm, 0] - g = rv1[nm] - h = rv1[k] - f = ((y - z) * (y + z) + (g - h) * (g + h)) / (2.0 * h * y) - g = pythag(f, 1.0) - f = ((x - z) * (x + z) + h * ((y / (f + SIGN(g, f))) - h)) / x - c = 1.0 - s = 1.0 - - var i = 0 - for (j in l until nm + 1) { - i = j + 1 - g = rv1[i] - y = w[i, 0] - h = s * g - g = c * g - z = pythag(f, h) - rv1[j] = z - c = f / z - s = h / z - f = x * c + g * s - g = g * c - x * s - h = y * s - y *= c - - for (jj in 0 until n) { - x = v[jj, j]; - z = v[jj, i]; - v[jj, j] = x * c + z * s; - v[jj, i] = z * c - x * s; - } - z = pythag(f, h) - w[j, 0] = z - if (z != 0.0) { - z = 1.0 / z - c = f * z - s = h * z - } - f = c * g + s * y - x = c * y - s * g - for (jj in 0 until m) { - y = this[jj, j] - z = this[jj, i] - this[jj, j] = y * c + z * s - this[jj, i] = z * c - y * s - } - } - rv1[l] = 0.0 - rv1[k] = f - w[k, 0] = x - } - } -} \ No newline at end of file